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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097700 times)

Tartiflette

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Re: [0.9.1a] Scy V1.58 (2019/11/18)
« Reply #1245 on: November 23, 2019, 11:39:02 AM »

Great, it's an issue with skills. I really have to remove that weapon at some point, it must be the single most troublesome weapon I ever made.
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Tartiflette

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1246 on: November 25, 2019, 11:40:23 PM »



"Mild" fix for the Orion Artillery bug, plus a significant tweak to the Singularity Torpedo following the Tournament exploit.

This update should not break saves.

Download available in the Original Post
Changelog:
RC4:
 - Singularity Torpedo:
   . Ammo now limited to 15.
   . Pull intensity reduced by 80% but duration increased by 600%.
 - ORION Artillery:
   . Fixed max skill lightspeed bug.
 - Fixed a few descriptions.
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Kulverstukass

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1247 on: November 27, 2019, 03:04:02 AM »

Mate, you forgot to fix "laser torpedo rack" hints, it still lack "do not aim" tag.
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OneAmongOthers

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1248 on: February 01, 2020, 09:12:26 PM »

Just some player feedback and suggestion after playing a little bit with SCY nation and its toys. I Feel the Triple energy blaster should have more range. Even the vanilla medium heavy blaster has 600 range. Perhaps 600 would be good too for the SCY version? maybe even 550.
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Tartiflette

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1249 on: February 02, 2020, 01:55:10 AM »

I'll consider it, but it already hits like a truck so don't get you hopes too high.
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Asauski

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1250 on: February 14, 2020, 07:52:30 PM »

I had an enemy Keto shooting with Astrapios, even with its module destroyed.

Spoiler




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huangjunhao

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1251 on: February 16, 2020, 03:24:23 AM »

Can I use the advanced High-end Seller in the code

I want to make a simple building market mod
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TaylorItaly

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1252 on: March 02, 2020, 03:54:47 AM »

So i build a Intelligence Command Centre.

Sometimes these give me an hint to an hidden base ; is there a chart or message-screen , where i can read about those
given hints ?
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Tartiflette

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1253 on: March 02, 2020, 04:36:47 AM »

You will get an on-screen intel ping, and the base will be added to the map.
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TaylorItaly

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1254 on: March 02, 2020, 06:45:51 AM »

Aha , thanx !!!
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DerpFaceCake

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1255 on: March 12, 2020, 08:02:29 PM »

For some reason, the external modules on ships such as the Keto or Nemean Lion are vulnerable and prone to destruction despite being covered by a shield. I ran a sim match in a Keto with a Cyclone Reaper Launcher. The Keto's shield was deployed and had made physical contact with the enemy and the reapers were launched. I noticed that the external modules had taken damage despite the explosion taking place outside the shield. It is the same case with the Nemean Lion where the external armor modules are at danger from being destroyed by reapers launched by the Nemean Lion's frontal mounts when near an enemy. Has this been reported before? (Maybe the hitbox for the modules are too large (I can imagine maybe a single pixel extending out being responsible for it) or the shield radius needs to be larger.
« Last Edit: March 12, 2020, 08:06:35 PM by DerpFaceCake »
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AxleMC131

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1256 on: March 12, 2020, 09:47:43 PM »

For some reason, the external modules on ships such as the Keto or Nemean Lion are vulnerable and prone to destruction despite being covered by a shield...

It has been reported before, in one way or another, and it's a known vanilla bug unfortunately: modules aren't protected from AOE damage (torpedo explosions etc.) by the shield of the ship they're attached to. It's come up a few times.
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Shuka

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1257 on: March 13, 2020, 04:41:48 AM »

I didn't realize Nex freeport was different from the OG version so disabled it awhile back to try the original. My runs are less homogeneous and Amity really fits the game, nice work man.
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Tartiflette

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1258 on: March 13, 2020, 06:11:31 AM »

You can use both actually, it was a mess to maintain the same staion in both mods so I changed Scy's Prism into Amity.
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Fbwhytee

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1259 on: March 20, 2020, 03:42:37 PM »

This has probably been mentioned before, but I'm having trouble getting SCY buildings to appear in the 'add industry or structure..' menu. I have no clue what may be causing them to be hidden. Any ideas?
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