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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097667 times)

Malaise

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1200 on: August 26, 2019, 05:40:09 AM »

Hello. I am new to game and forum. I actually learned about game after seeing Seth yt video about game. I played this awesome game with awesome mods and more I played something happened. Questions started growing and my curiosity reached limit of what I can control. Finally I decided join forum and get answer to what troubled me the most. Why is Scy Nation -50 reputation with Blackrock Drive Yards? I know they are relatively close to each others territories, but do their interests collide so much? I use both Scy and Blackrock mods with nex and it usually ends with Blackrock getinng invaded by Scy withind 2-3 cycles and losing Blackrock station. Did I break game somehow?:D

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Gen Waffle

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1201 on: August 27, 2019, 09:32:51 AM »

That's just Nexerellin's faction mechanics at work. If you're worried about the blacrock being annihilated enable faction respawning when the game starts in options.
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The Rogue Scavenger

Tartiflette

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1202 on: August 27, 2019, 02:41:20 PM »

Actually I set them hostile because they have similar playstyles, and synergise very well. That way it forces player to fight BrDy fleets, both as a challenge given the shared strenghts and a way to quickly get some of their gear.
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Malaise

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1203 on: August 28, 2019, 03:25:22 AM »

Ah. Now I understand! Kinda sad tho that BRDY almost always loses this conflict without my help. Guess I will have to get help them a bit to get access to some of their ships;p
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Dostya

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Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1204 on: August 28, 2019, 10:36:31 PM »

I'm having an issue with the Ship Supermarket. I've conquered the Prism Freeport and found to my pleasant surprise that the Ship Supermarket is better than an Orbital Works with a Pristine Nanoforge for ship quality. Neat. While it was only Stability 3 for its first couple months, I've since brought it up to Stability 10 where its been for the last half a cycle or so. The -20% low stability at ship supermarket penalty has yet to go away. Am I missing a means of restoring the supermarket's stability in particular, or is this a specific penalty because I'm not the Independents?
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1205 on: September 04, 2019, 01:18:46 PM »



Minor fixes that were missing from the last update.

This update should not break any save from 1.56.
Download available in the Original Post
Changelog:
Spoiler
1.57

BALANCING:
 - Significantly nerfed the Nosos Interceptor:
   . Halved the beams DPS.
   . Gave them a 10 deg arc to improve the time-on-target against other fighters.
   . Missile swapped to 4 swarmers from single kinetic rocket.
 - Eris Interceptor buf:
   . 6 fighters per wing from 4
   . OP raised to 3 from 2.
 - Interception gun ammo regen slowed by 30%.
 - Dramatically reduced the base value of Intelligence Data Chips (10000 from 50000).
 - Improved the Intelligence Command reveal rate of Pirate and Pather bases.

BUGFIXES/IMPROVEMENTS:
 - Fixed Singularity Torpedo making fighters taking off invincible.
 - Fixed missing package illustration.
 - Fixed undercrewed Nexereling start.
 - Removed Acheron's abandoned mining station.
[close]
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Coprolithe

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1206 on: September 05, 2019, 03:36:00 AM »

Great mod, favorite big ships in the game and feel really unique.

Now, I have no idea how to initiate the custom mission in this mod.
Do I need to talk to anybody?
It would be nice that it would be clearer how they could be initiated for new/thick players like me.

Also, faction battlestation when? :)
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1207 on: September 05, 2019, 07:30:39 AM »

Custom mission? The only missions in this mod are the ones you can access from the main menu, not something available in campaign.
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Goldendragonfinn

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1208 on: September 14, 2019, 07:49:57 PM »

Hello!

I just updated SCY then got [SCY_WketoEngineRight] Not Found! Error.
Can i please have some help with this
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1209 on: September 14, 2019, 11:57:11 PM »

Did you delete the mod before extracting the update? Did you update from 1.56 or 1.55? The later breaks saves.
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Goldendragonfinn

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1210 on: September 15, 2019, 05:04:18 AM »

Updated from 1.55.
Thanks for the heads up!
 ;)
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Goldendragonfinn

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1211 on: September 15, 2019, 05:11:48 AM »

Umm Where can i get 1.56? :-[
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1212 on: September 15, 2019, 09:03:20 AM »

I should have been clearer: 1.57 does not break saves from 1.56, 1.56 on the other hand does break saves from 1.55, therefore 1.57 breaks saves from 1.55.
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Goldendragonfinn

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1213 on: September 15, 2019, 10:00:32 AM »

Ahh.
Fair enough.
At lest it's still good to go.
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Shad

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1214 on: September 20, 2019, 05:34:37 AM »

Not sure why, but Scy Fleets seem to do really really badly in auto-resolve.

For example this fleet:
Spoiler
[close]

Is facing off against Blackrock's 4 Antaeus cruisers, 4 destroyers and some frigates. You would think that with 12 capitals, they would win handily. But they get annihilated in auto-resolve, with BR not even losing a single ship.

If I actually join the battle, obviously that does not happen.
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