I have a strange AI related bug to report:
I pitted a vapor against a caracotta (armor) class
The vapor engages normally while the carocotta still has its armored bow
As soon as the frontal armor is destroyed, the vapor refuses to close range and engage, instead staying perpetually at ~1500 - 2000 su and never even attempting to attack
In order to get the vapor to actually engage, I have to force it to close the distance with an eliminate order (harass, search and destroy, and engage orders do not work, the vapor will never engage the target)
I don't know if this is a bug with the vapor AI, or a bug with the scy ship and its armor.
Reproduction steps:
Vapor: 2x Banish Torpedo, 2x Scatter Beam; Safety Overrides, Hardened Subsystems; 11 Capacitor, 0 Vent
Carocotta (Armored) Class: (the standard version in the simulator)
Set the Vapor to autopilot enabled
Give an engage order on the Carocotta
Wait for the Vapor to eventually whittle down and destroy the Carocotta's bow armor
Once the vapor has accomplished this it will disengage to 1500 - 2000 su and never re-engage again