Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Pages: 1 ... 78 79 [80] 81 82 ... 84

Author Topic: [0.9.1a] Scy V1.58RC4 (2019/11/26)  (Read 580912 times)

Euripides

  • Ensign
  • *
  • Posts: 23
    • View Profile
    • Email
Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1185 on: May 24, 2019, 03:23:31 PM »

I have a strange AI related bug to report:

I pitted a vapor against a caracotta (armor) class
The vapor engages normally while the carocotta still has its armored bow
As soon as the frontal armor is destroyed, the vapor refuses to close range and engage, instead staying perpetually at ~1500 - 2000 su and never even attempting to attack
In order to get the vapor to actually engage, I have to force it to close the distance with an eliminate order (harass, search and destroy, and engage orders do not work, the vapor will never engage the target)

I don't know if this is a bug with the vapor AI, or a bug with the scy ship and its armor.

Reproduction steps:

Vapor: 2x Banish Torpedo, 2x Scatter Beam; Safety Overrides, Hardened Subsystems; 11 Capacitor, 0 Vent
Carocotta (Armored) Class: (the standard version in the simulator)

Set the Vapor to autopilot enabled
Give an engage order on the Carocotta

Wait for the Vapor to eventually whittle down and destroy the Carocotta's bow armor
Once the vapor has accomplished this it will disengage to 1500 - 2000 su and never re-engage again
« Last Edit: May 24, 2019, 03:30:03 PM by Euripides »
Logged

Mexanix

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1186 on: May 29, 2019, 07:48:15 AM »

First time using forum, sorry if I miss something
So I've found a bug with Khalkotauroi ship, when its main beam is damaged (i guess if some pods are destroyed) and haven't fully repaired until the next combat in campaign, when you deploy this ship it's instantly breaks (full HP but is disabled), but if you still win a battle it's ok and continues to repair, so the problem is that you can't deploy it until its beam is fully functional
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2793
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1187 on: May 29, 2019, 07:56:40 AM »

Never heard of that issue, I'll investigate.
Logged
 

IMyMe

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1188 on: July 29, 2019, 01:15:38 AM »

Hi, the mod crashes on Linux during game launch cause of two case mismatches.
Code
java.lang.RuntimeException: Error loading [graphics/SCY/weapons/SCY_arc_SmallH.png] resource, not found...
It works if you rename the files in mods/SCY/graphics/SCY/weapons/ (SCY_arc_smallH.png -> SCY_arc_SmallH.png and SCY_arc_smallT.png -> SCY_arc_SmallT.png).
Logged

atretador

  • Ensign
  • *
  • Posts: 8
    • View Profile
    • Email
Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1189 on: August 01, 2019, 08:33:38 PM »

Had the same problem here


Please reference files by their actual name  ;D ;D
Logged

tangier

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.9.1a] Scy V1.55 (2019/05/19)
« Reply #1190 on: August 06, 2019, 11:57:00 PM »

Interesting bug: whenever the telchine kills something with its beam, the target disappears completely. It doesn't count as a death either as the ships survive after the battle.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2793
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1191 on: August 10, 2019, 05:37:05 AM »


Maintenance update with some VRAM optimization, a small buff to the smaller ships, a possible fix to the ships with modules retreat bug and finally an alternate skin pack.

Spoiler
[close]

THIS UPDATE BREAKS SAVES!
Download available in the Original Post

Changelog:
Spoiler
1.56

CONTENT:
 - Alternate skin pack available.

BALANCING:
 - Frigates and some destroyers buffed (longer PPT, slightly more armored...)
 - Minimal Preparation Hullmod no longer use a Logistic Slot.
 - Scy now uses an improved vanilla station for Elysee's defense.
 - Miniguns chargeup time increased by 50%.
 - Manticore system switched to Engine Jumpstart from CIWS drones.

BUGFIXES/IMPROVEMENTS:
 - Massive VRAM optimization.
 - Removed Prism military market.
 - Vastly improved High-End Seller weak weapons selection,expanded the ship selection too. (only for non Nexerelin games)
 - Hopefully fixed retreat bug using ships with modules (please report to me if it still happen regardless of the ship's mod).
 - Clarified some (in)compatibilities between hullmods.
 - Improved Laser Torpedo detonation logic, slightly modified flight behavior.
 - Added a third blueprint package dedicated to weapons.
 - Slightly raised the Antimatter station orbit to avoid fleets bumping into the corona and unable to reach it.
[close]
Logged
 

Zalpha

  • Lieutenant
  • **
  • Posts: 64
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1192 on: August 10, 2019, 06:59:19 AM »

I added this mod yesterday and today there is a new update available! :D

Thanks for the new content and hope to see more. I love the effort that has been put into it, thank you.

Personally, I prefer the alternative skin set and I will definitely be using it, so thank you for the effort put into making it. I especially like how the end bits look like sharp steel blades and the overall darker look makes them feel much more menacing and deadly.
« Last Edit: August 10, 2019, 07:10:02 AM by Zalpha »
Logged

nb8

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1193 on: August 10, 2019, 08:17:57 AM »

Is this an improvement in ships?
My eyes have not deceived me?
But what about poor masochists, what will they suffer from now? Although the improvements are small, and these ships are still the weakest and worthless in the whole sector.
Thank you for your work, although you would try, unlike some other authors.
Logged

Lord_Matheas

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1194 on: August 13, 2019, 04:43:09 AM »

can someone explain me the ship engines?  i like everything in this mod except the engines, i have no idea whats going on there.. are they red hot dildos or something? can someone explain this propolsion system? anyone got a 3d shot or scetch of what the hell are they suposed to be ?
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2793
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1195 on: August 13, 2019, 06:28:53 AM »

Logged
 

Bastion.Systems

  • Captain
  • ****
  • Posts: 369
  • Special Circumstances LCU
    • View Profile
    • Email
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1196 on: August 13, 2019, 01:40:52 PM »

I must say I really like the clean look of the alt-art pack.
Logged

EvilPineapple

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1197 on: August 17, 2019, 07:23:22 AM »

I've been avoid this mod because the paint jobs and engines looked very out of place to me compared to vanilla ship designs. However, the simpler retexture looks great and learning about aerospikes makes me appreciate the engine design much more. What kind of aerospike are your engines? Seems like they should have more curved sides if they were toroidal or flatter ends if they were linear. Maybe I need to see them in motion.
Logged

Shrugger

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1198 on: August 18, 2019, 02:32:41 AM »

Aerospikes in space? Must be some dense nebulae.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2793
  • Kickstarter is NOT a magic spring of free money!
    • View Profile
Re: [0.9.1a] Scy V1.56 (2019/08/10)
« Reply #1199 on: August 18, 2019, 12:09:56 PM »

There are some snipets in the lore that explain how the engines were meant for ships able to land, but it was the only type of engine they had the blueprint of for their whole navy.
Logged
 
Pages: 1 ... 78 79 [80] 81 82 ... 84