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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097544 times)

FERNANDOHYDE

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1140 on: January 05, 2019, 09:58:33 AM »

I think the prism freeport is still looking for the weapons you removed.  If I try to go to acheron's domain I get an error that the nailer can't be found and then a CTD after jumping in. Here's the log:

Quote
136097 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [SCY_nailer] not found!
java.lang.RuntimeException: Weapon spec [SCY_nailer] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:232)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

As for adding factions to Prism's stock via prism_factions_whitelist.csv, I've managed to add sylphon but can't get others working.  For example adding 'dassault', 'dassault-mikoyan', 'dassaultmikoyan', 'DM', and  'DME' all fail to add Dassault-Mikoyan Engineering ships. Do I need to dig through the respective mod folder to find what I need?
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Tartiflette

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1141 on: January 05, 2019, 10:23:46 AM »

Redownload Scy to fix the crash. As for Prism, check the ID in the data/world/factions files
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FERNANDOHYDE

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1142 on: January 05, 2019, 11:06:31 AM »

I re-downloaded but I am still getting the same crash and error, just delayed. Best I can tell it happens when a SCY fleet spawns in.
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Tartiflette

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1143 on: January 05, 2019, 11:08:02 AM »

On a new save?
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FERNANDOHYDE

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1144 on: January 05, 2019, 11:38:33 AM »

I'm dumb, I didn't try a new save after redownloading. Everything seems to work now, thanks
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Tartiflette

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1145 on: January 05, 2019, 12:09:02 PM »

I'm just glad that's sorted out. Enjoy the update!
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grinningsphinx

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1146 on: January 06, 2019, 12:31:42 AM »

I'm just glad that's sorted out. Enjoy the update!


Run error:

   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Weapon spec [SCY_rocket1] not found!
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Tartiflette

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1147 on: January 06, 2019, 12:56:09 AM »

That lacks context to be sure but it really seems like the same bug: You are either not using the hotfixed version, or using a save from before that hotfix.
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veinless

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1148 on: January 27, 2019, 08:58:59 AM »

Running the latest version, received this error when hovering over a fleet:

5967708 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [SCY_oscillating] not found!
java.lang.RuntimeException: Weapon spec [SCY_oscillating] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:232)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Avanitia

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1149 on: January 27, 2019, 09:25:39 AM »

Spoiler
Running the latest version, received this error when hovering over a fleet:

5967708 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [SCY_oscillating] not found!
java.lang.RuntimeException: Weapon spec [SCY_oscillating] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:232)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

If you started a save before 1.53 version of SCY and updated the mod, it's going to happen.
1.53 update removed a bunch of weapons from SCY arsenal:

Spoiler
1.53

 - Updated compatibility with Nexerelin.

REMOVED CONTENT to reduce clutter:
 - Rocket pods mk 1 - 2 - 3
 - Cluster torpedo Rack (pod stays)
 - Coasting missile Rack (pod stays)
 - Light flak gun
 - Oscillating beam
 - Defense Autonailer
 - Beehive Nailer
 - Geryon (H) (was unused)
Variants adjusted using vanilla weapons.
[close]

You have 2 options now:
1. Start a new run
2. Get 1.52 version of SCY and use it in this run, update after you finish this run
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

veinless

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1150 on: January 27, 2019, 04:07:37 PM »

Awesome, thank you for the help!
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Toranet

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1151 on: February 04, 2019, 06:41:33 AM »

Hey there, had somewhat similar issue with Inferno launchers lately so was able to figuire it out easier. There is an issue with Phase torpedo launcher, or the torpedoes actualy, when they unfase they crash the game. Here is the log:
 java.lang.NullPointerException
   at com.fs.starfarer.Object.int.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MirvAI.checkSplit(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MirvAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
 Didnt know what launcher was used by that pirate station so took a bunch of them and was testing them one by one on atlas in simulation untill it crashed on phase torpedo.

 Same thing apparently happens with Ship/Weapon Pack inferno MIRV's and was in the past with Disassemble/Reassemble's Swift Burst Launcher on some PC's. I fixed the crash issue the same way by adding ["splitSound":"hurricane_mirv_fire",] to the "behaviorSpec" section of the weapon's .proj(SCY_phasedS.proj) file as Morathar told me in Ship/Weapon Pack thread but the torpedo itself is now broken as it stops doing anything as soon as it enters split range.
 I hope it will help)
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Tartiflette

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1152 on: February 04, 2019, 09:45:15 AM »

Pretty sure that's because you have an outdated version of Starsector (current version is 0.9 RC10).
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Harpuea

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1153 on: February 24, 2019, 08:54:12 AM »

I would like to request a dedicated salvage ship and a troops transport with ground support package from the Scy Admiralty. Having to use other factions troop transports and salvage ship just ruins the scy fleet stealth signatures and speed.
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ThePollie

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1154 on: March 04, 2019, 06:46:11 PM »

This mod has been giving me a lot of grief, and I'm not sure what the fix is. I've tried plenty, but this was the first I've had this issue with. The ships feel fun to fly, but only if I fly them. I routinely lose entire fleets in combat, however, as the AI seems woefully incompetent and simply get slagged at every opportunity. Even in fights where I seem to have a noticeable advantage, I often come out with more losses than gains because of how many ships just get blown up in battle.

My last battle I went in with six frigates and a cruiser, against five frigates and a destroyer. My cruiser was the only survivor, and I had to kill both the destroyer and two of the frigates personally. I've tried numerous captain types, but none of them really stand out. Aggressive ones die first, cautious ones generally do nothing the entire fight, and steady simply engage and die soon after. I've tried dozens of different builds, from more conservative rigs to more all-or-nothing brawlers, but nothing seems to work. If I don't personally fly the damn thing, they just act like they're made of iron and get slagged. As much as I'm enjoying these ships, the frustration of losing two thirds of my fleet to even pirate encounters is beyond wearing thin.
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