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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097565 times)

Cyan Leader

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1125 on: December 05, 2018, 05:32:26 AM »

Have you considered modifying the Prism Freeport to sell blueprints too? It kinda lost its appeal now that players can produce their own ships and weapons, but it'd be a really nice alternative to finding rare blueprints in the wild. Something around the area of 3-4M for rare ones?
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Ravenholme

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1126 on: December 05, 2018, 05:45:56 AM »

Have you considered modifying the Prism Freeport to sell blueprints too? It kinda lost its appeal now that players can produce their own ships and weapons, but it'd be a really nice alternative to finding rare blueprints in the wild. Something around the area of 3-4M for rare ones?

He said that won't happen on Discord. The old "refrain from teaching a man to fish and you can sell him a fish again tomorrow" thing. Basically, given the FreePort's status of generally selling ships that have individual blueprints rather than being included in the big packages, it is likely to still have a niche for players given that RNG may well not bless them with the blueprints of, say, the Nemean Lion, Paragon, etc.
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Wyvern

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1127 on: December 05, 2018, 01:06:51 PM »

So, I'm a version behind, because I don't have/use Trailer Moments, so this might have been fixed already:  The description for Lightweight Plating says "Incompatible with null."  I'm not sure what it's supposed to be incompatible with, or if that part of it is implemented right, but the description is definitely off.
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Wyvern is 100% correct about the math.

Bishi

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1128 on: December 06, 2018, 12:27:53 PM »

FYI I get the following error and CTD when i click 'Trade' on Prism Freeport:

EDIT: Oh ***, this is probably because I didn't read update notes and updated the mod a few days ago, right? :| Ah well, time for another restart

java.lang.NullPointerException
   at data.scripts.campaign.submarkets.SCY_prismMarket.getBlacklists(SCY_prismMarket.java:256)
   at data.scripts.campaign.submarkets.SCY_prismMarket.updateCargoPrePlayerInteractio n(SCY_prismMarket.java:58)
   at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.oOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.while.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.U.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.donew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.donew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: December 06, 2018, 12:33:51 PM by Bishi »
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Ravenholme

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1129 on: December 06, 2018, 01:29:13 PM »

Yeah, I'm afraid so, the update isn't compatible with old saves.
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Wyvern

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1130 on: December 09, 2018, 06:46:35 PM »

Hm.  Quick question: is this (related to?) the trailer moments bug you mentioned?
Spoiler
Code
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha Green Blue
at java.awt.Color.testColorValueRange(Color.java:310)
at java.awt.Color.<init>(Color.java:395)
at com.fs.starfarer.renderers.damage.return.String(Unknown Source)
at com.fs.starfarer.renderers.damage.return.super(Unknown Source)
at com.fs.starfarer.renderers.damage.D.super(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
at com.fs.graphics.LayeredRenderer.render(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
[close]
I'm not using trailer moments, but I have been getting this crash with the Nemean Lion and certain other faction mods, and if this is the one that you fixed already, I should probably abandon that save and update.
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Wyvern is 100% correct about the math.

Tartiflette

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1131 on: December 09, 2018, 11:47:22 PM »

Well yeah, it might. Anything that uses MagicTrails has the potential to crash depending if they use it one specific way. I was only aware of Trailer Moments until now but maybe SWP or DME are also using that particular snipet of code. But until now it is only trigerred by my error in the Nemean Lion code although one could make a ship system have the same effect and trigger the same bug, so a fix on both sides will be needed.
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Harpuea

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1132 on: December 10, 2018, 02:41:20 PM »

Is the high send seller supposed to refresh with every click of the mouse? Every time I simply increase or decrease ordinance points, the High End Seller just updates with new items right away. It makes it incredibly tedious to buy from if you want 2 matching weapons or shifts OP around to fit the weapon you want. It will be refreshed after you change your OP, exit the refit screen, or select another ship from your fleet, ETC.
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Ravenholme

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1133 on: December 10, 2018, 03:06:03 PM »

Is the high send seller supposed to refresh with every click of the mouse? Every time I simply increase or decrease ordinance points, the High End Seller just updates with new items right away. It makes it incredibly tedious to buy from if you want 2 matching weapons or shifts OP around to fit the weapon you want. It will be refreshed after you change your OP, exit the refit screen, or select another ship from your fleet, ETC.

Are you using the most recent update? That was supposed to fix that.
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Skay24

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1134 on: December 11, 2018, 07:41:53 AM »

Got this error:
2011871 [Thread-4] WARN  com.fs.starfarer.ui.impl.CargoTooltipFactory  - Error figuring out MIRV spec details for [SCY_cluster2]
org.json.JSONException: JSONObject["emp"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getDouble(JSONObject.java:445)
   at com.fs.starfarer.ui.impl.CargoTooltipFactory.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.CargoTooltipFactory$3.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
Next:
1977105 [Thread-4] WARN  com.fs.starfarer.ui.impl.CargoTooltipFactory  - Error figuring out MIRV spec details for [SCY_laser2]
org.json.JSONException: JSONObject["emp"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getDouble(JSONObject.java:445)
   at com.fs.starfarer.ui.impl.CargoTooltipFactory.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.CargoTooltipFactory$3.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
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Sinach

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1135 on: December 12, 2018, 05:11:16 PM »

I got a question concerning the Keto:

Does the hangar modules actually matter in the fight ? And by that I mean, does it reduce the number that the Keto is able to field, or reduce its capacity to replace them ?

And If yes, does it mean that the fighter/bomber emplacement in the refit menu are partially from the hangar modules ?
« Last Edit: December 12, 2018, 05:12:51 PM by Sinach »
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Tartiflette

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1136 on: December 12, 2018, 05:18:19 PM »

Loosing the module reduces the replacement rate by 80%
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Tartiflette

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Re: [0.9.0a] Scy V1.52 (2018/12/13)
« Reply #1137 on: December 13, 2018, 07:22:42 AM »

Small maintenance update:

 - Fixed lack of production for Scy's custom industries.
 - Intelligence Command will now notify the player when a pirate base is discovered.
 - Fixed possible crash with the Laser Torpedo and Cluster Torpedo.

Nothing too big but this should maybe iron out the last bumps in the current release.

Download link in the OP
« Last Edit: December 14, 2018, 12:02:28 AM by Tartiflette »
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Kittah Khan

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Re: [0.9.0a] Scy V1.52 (2018/12/13)
« Reply #1138 on: December 30, 2018, 07:35:10 AM »

It seems you large weapon costs are not in line with 0.9 vanilla?
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Tartiflette

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Re: [0.9.0a] Scy V1.53 (2019/01/05)
« Reply #1139 on: January 05, 2019, 08:39:05 AM »



Preemptive update for Nexerelin, also includes some minor balancing tweaks as well as some redundant content culling. THIS UPDATE WILL BREAK SAVES!

Download link in the first post.

Changelog:
Spoiler
1.53

 - Updated compatibility with Nexerelin.

REMOVED CONTENT to reduce clutter:
 - Rocket pods mk 1 - 2 - 3
 - Cluster torpedo Rack (pod stays)
 - Coasting missile Rack (pod stays)
 - Light flak gun
 - Oscillating beam
 - Defense Autonailer
 - Beehive Nailer
 - Geryon (H) (was unused)
Variants adjusted using vanilla weapons.

BALANCING:
 - Eris interceptor OP cost raised to 2 from 0.
 - Akhlys wing role is now SUPPORT from INTERCEPTOR.
 - All fighters got the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly.
 - Minimal Preparation hullmod now incompatible with Militarized Subsystems and Efficiency Overhaul.
 - Large weapons costs reduced (still on the expensive side).

BUGFIXES/IMPROVEMENTS:
 - Shuffled some blueprints, neither package contains any capital ship like the vanilla packages.
 - Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.
[close]
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