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News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Scy V1.34RC1 (27/09/2017)  (Read 296866 times)
Tartiflette
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« Reply #1050 on: June 14, 2017, 10:58:41 PM »

Requires LazyWizard's LazyLib.

Small patch in preparation for the 3rd Tournament

Changelog

1.32

BUGFIXES/IMPROVEMENTS

 - All missile AIs reworked/optimized.
 - Area Scorcher no longer hits phased ships.
 - Prism Freeport:
   . No longer sells IBBs (sorry, I'm not a coder enough to maintain that and I can't really re-purpose Nexerelin's code either)
   . But it will use the Nexerelin's version of the high-end seller if that mod is active (that one do sells IBBs).
 - Mostly fixed the missions' ships and difficulty.
« Last Edit: June 15, 2017, 01:17:26 PM by Tartiflette » Logged

 
Phearlock
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« Reply #1051 on: June 15, 2017, 11:05:36 AM »

Getting a missile-triggered CTD (only seems to happen when an AI controlled ship is firing) that might be related to the latest DA/SCY (dunno about ORA) updates?
250650 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.CustomMissileTargetingTool.assignTarget(Lcom/fs/starfarer/api/combat/MissileAPI;Ldata/scripts/util/CustomMissileTargetingTool$targetSeeking;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: data.scripts.util.CustomMissileTargetingTool.assignTarget(Lcom/fs/starfarer/api/combat/MissileAPI;Ldata/scripts/util/CustomMissileTargetingTool$targetSeeking;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.ai.SCY_arcMissileAI.advance(SCY_arcMissileAI.java:85)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Arc missile crash

1576709 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.CustomMissileTargetingTool.assignTarget(Lcom/fs/starfarer/api/combat/MissileAPI;Ldata/scripts/util/CustomMissileTargetingTool$targetSeeking;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
java.lang.NoSuchMethodError: data.scripts.util.CustomMissileTargetingTool.assignTarget(Lcom/fs/starfarer/api/combat/MissileAPI;Ldata/scripts/util/CustomMissileTargetingTool$targetSeeking;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;Ljava/lang/Integer;)Lcom/fs/starfarer/api/combat/CombatEntityAPI;
   at data.scripts.weapons.diableavionics_ThunderboltMissileAI.advance(diableavionics_ThunderboltMissileAI.java:71)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Thunderbolt related crash
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AtlanticAccent
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« Reply #1052 on: June 15, 2017, 11:09:12 AM »

I've had similar missile related crashes from Diable Avionics and SCY.

Here's my most recent starsector.log
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Tartiflette
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« Reply #1053 on: June 15, 2017, 01:21:45 PM »

Turns out it was a mod compatibility issue. Uploaded a fixed version so download the mod again to fix this.
« Last Edit: June 15, 2017, 11:49:31 PM by Tartiflette » Logged

 
Tartiflette
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« Reply #1054 on: July 01, 2017, 11:16:32 AM »

Requires LazyWizard's LazyLib.

Small patch mostly for the 3rd Tournament

Changelog
1.33

BALANCING:

 - SCPB:
   . Removed the scripted Energy damage.
   . Raised the normal burst damage to 1000 from 925.
   . Reduced their regen rate to 25 per min from 30.

BUGFIXES/IMPROVEMENTS

 - Armored plates always fall off.
 - Fixed Yggdrasill wreckage experience bug.
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Bishi
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« Reply #1055 on: July 06, 2017, 07:49:49 AM »

Crashed with this error today:
Mods are dynasector and the up to date and recommended mods in the dynasector list only

688770 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Texture [SCY_minigun1_07] from category [muzzle] not found
java.lang.RuntimeException: Texture [SCY_minigun1_07] from category [muzzle] not found
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.scripts.plugins.SCY_muzzleFlashesPlugin.renderInWorldCoords(SCY_muzzleFlashesPlugin.java:212)
   at com.fs.starfarer.title.ooOO.K$Oo.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Tartiflette
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« Reply #1056 on: September 24, 2017, 06:55:37 AM »

Requires LazyWizard's LazyLib.

Minor maintenance patch with a couple of fixes. Should not break your saves.

Changelog
1.34

BALANCING:

 - Oscillating Beam:
   . Range reduced to 800 from 900,
   . Oscillations start sooner with higher amplitude and frequency.

 - LVDS:
   . Increased dps to 200 from 150,
   . Reduced fire interval to 0.5s from 2s.

 - Beehive Nailer:
   . Increased the spread,
   . Doubled the damage per shot to 50 frag from 25,
   . Halved fire-rate,
   . Raised the clip size to 6 from 4.

 - Nemean Lion:
   . Ship system now also raises the speed of weapons and engines repairs,
   . Ship system now also raises sharply the passive flux dissipation rate,
   . Modules armor and hull reduced by 15%.

BUGFIXES/IMPROVEMENTS

 - Zone Scorcher AOE no longer freaks out when used on ships with out-of-bounds accuracy modifiers. 

 - (finally) Fixed a mod incompatibility regarding custom visual effects.

 - Armor modules now approximate their parent's hull and armor modifiers.

 - Removed the turret sprite from the armor's anti-missile pads due to render order issues.
« Last Edit: September 24, 2017, 09:13:39 AM by Tartiflette » Logged

 
Porkchop
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« Reply #1057 on: October 02, 2017, 07:17:05 PM »

Quality of life request: ammo regeneration for the Orion Artillery. Right now it is really hard to justify bringing into a large scale battle when its DPS drops to zero after 150 seconds. I was thinking something like 60 ammo capacity with a 20 round reload every 60 seconds. That would give it the same 100 rounds of constant firing that it currently has, after which it can still do about half of its maximum DPS for the rest of the battle.
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