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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097720 times)

rafflesnaffle

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1005 on: February 17, 2017, 03:37:48 PM »

Hey.

I have re-installed this mod and have all of my versions of everything up to date, but when I go to start a game I cannot choose a scy starting fleet. It gives me all greyed out options.

Any thoughts?

EDIT: It could be Dynasector could it not? I have the updated version, but do I need to mess with Dyna's config files at all?
« Last Edit: February 17, 2017, 03:59:19 PM by rafflesnaffle »
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Histidine

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1006 on: February 17, 2017, 06:49:41 PM »

Hey.

I have re-installed this mod and have all of my versions of everything up to date, but when I go to start a game I cannot choose a scy starting fleet. It gives me all greyed out options.

Any thoughts?
Is this with Nexerelin?
If so, make sure Nexerelin/data/config/exerelinFactionConfig/SCY.json does not exist (we want it to use the one in the Scy folder). If it does, delete it.
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rafflesnaffle

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1007 on: February 18, 2017, 10:31:55 AM »

FIXED! That Nexerelin fix did it!

Thanks so much!
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Reth

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1008 on: March 11, 2017, 03:08:22 AM »

Hey, first of all thx for this great mod, it's a lot of fun to fly those ships - i think this is my new favourite faction ;D
I don't know if anybody already brought this up in the last 68 pages, but the weapons seem to be vastly underpowered. The biggest problem is that vanilla kinetic and HE weapons usually have a flux/dps ratio that is around 1, while Scy's ratio is somewhere around 3:2 to 4:3. I'd understand it if they were much higher powered for their size, very high single shot dmg or had other benefits, but there are vanilla weapons that are flat out better in all regards than their Scy counterpart.

E.g compare "HEMor Mk. 1" vs. "light assault gun" (both small HE):
Same Op, accuracy, flux/second
117 vs. 160 dps (!)
550 vs. 600 range
fast vs. very fast turn rate

The HEMor has a slower firing rate (40 per minute vs 240), but not one that makes it work as a burst weapon.

So the MEMor is just simply much worse than the light assault gun, or am I missing something?
I'm also using SS+ which might have changed the stats.

Keep up the good work :D



« Last Edit: March 11, 2017, 03:10:14 AM by Reth »
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Tartiflette

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1009 on: March 11, 2017, 03:20:58 AM »

Nearly all Scy weapons have very high damage per shot compared to vanilla. That makes them deceptively powerful once you get to play around with them. Given how armor damage is calculated, the Hemor has 16 times the per shot armor penetration of the Assault Gun against a frigate, more than enough to compensate for the cost to fire. Same goes for kinetic weapons: they overload a target for a much longer time, and prevent the enemy from lowering their shield. Additionally their ships have deep flux pool and very few mounts so they can use the extra punch while being able to handle the flux without issue.
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Reth

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1010 on: March 11, 2017, 05:53:54 AM »

I wasn't aware that per shot dmg affects armor penetration/overload duration, thx for the explanation  :)
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Tartiflette

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1011 on: April 05, 2017, 12:48:38 AM »

A few things I've been working on because why not...



The fighters are awesome in flight!
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ANGRYABOUTELVES

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1012 on: April 05, 2017, 01:15:33 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.
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AxleMC131

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1013 on: April 05, 2017, 01:42:42 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!
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Tartiflette

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1014 on: April 05, 2017, 02:53:54 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.
Actually, small things are pretty fast to make: it either work or not. With so few pixels there isn't much wiggle room.

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!
Given that they are 3 pixels wide, I'm not sure you can go any smaller and keep the illusion of rotation.

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Tufted Titmouse

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1015 on: April 05, 2017, 03:04:04 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!

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AxleMC131

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Re: [0.7.2a] Scy V1.11 (30/01/2017)
« Reply #1016 on: April 05, 2017, 04:18:10 AM »

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!
Given that they are 3 pixels wide, I'm not sure you can go any smaller and keep the illusion of rotation.

Aye, that's what I was thinking. I read your animation tutorial fairly carefully. ;)
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Tartiflette

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Re: [0.7.2a] Scy V1.20 (11/04/2017)
« Reply #1017 on: April 10, 2017, 04:01:20 PM »

Small-ish update with some odd bits and bobs. See just a few message above for the new ship variants and the new wing, plus some minor changes here and there...

DOWNLOAD
REQUIREMENT
Mod:



Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin and Corvus mode.
Compatible with Dark.Revenant's GraphicLib
Integrated with Dark.Revenant's DynaSector


LazyWizard's

Debido's


CHANGELOG:
Spoiler
V1.2

NEW CONTENT:
 - Geryon-class:
   . Now comes in two variants, Standard and Missile.
   . Standard is the old Geryon with three medium Hybrid hardpoints instead of Missiles. Slightly slower.
   . Missile is close to the old Geryon but received an additional small Hybrid turret to the front for better range-finding. Slightly less armored.
 - Eris wings:
   . Talon-tier interceptors with similar armament but 6 craft per wings, faster but less armored.

BALANCING:
 - Super Charge Pulse Beam:
   . Changed base damage type to High-Explosive from Energy.
   . Changed the extra damage to 900 Energy damage per burst (300 per individual pulse, 225 sustained DPS) from 300 High Explosive.
   . Raised the flux requirement to 510 from 440.

BUGFIXES/IMPROVEMENTS:
 - Corrected some wrongly assigned maps for Graphiclib.
 - Adjusted hull files to help Dynasector generate better variants.
[close]

Please note that while this update won't exactly break your saves, it will mess up some ship variants.
« Last Edit: April 11, 2017, 04:29:50 AM by Tartiflette »
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TomKnollRFV

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Re: [0.7.2a] Scy V1.20 (11/04/2017)
« Reply #1018 on: April 13, 2017, 07:23:40 PM »

So some where in the 60+ pages of comments this may be answered..

Saw this mod, thought it looked neato! Download..install..boot up..

Uhm; where do I encounter the new ships? Do I need to start an entirely new game for that to work, or will my current one work? I'm curious is all. I had one random Legion encounter <I think it said Legion> but it was just standard low tier pirate hulls that quickly died to my swarm of autocannon equipped ships and I saw nothing in loot that was new..

So! Help? :P
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AxleMC131

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Re: [0.7.2a] Scy V1.20 (11/04/2017)
« Reply #1019 on: April 13, 2017, 07:57:55 PM »

So some where in the 60+ pages of comments this may be answered..

Saw this mod, thought it looked neato! Download..install..boot up..

Uhm; where do I encounter the new ships? Do I need to start an entirely new game for that to work, or will my current one work? I'm curious is all. I had one random Legion encounter <I think it said Legion> but it was just standard low tier pirate hulls that quickly died to my swarm of autocannon equipped ships and I saw nothing in loot that was new..

So! Help? :P

... First off, have you got any other mods installed?

If the answer is "None" then that's your problem: SCY requires a couple of under-the-hood "library" mods ("LazyLib" and "TwigLib") to operate it's advanced game features, and if you don't have them it won't actually run.

What's confusing me is what this "Legion" encounter of yours is. :/ Wat? I presume it's from another mod, which contradicts my first thought, but I can't think what. There's certainly no "Legion" in the stock game.

Also, regardless of what mods you've installed, you will almost certainly need a new world/save to introduce the relevant faction/ships/stations/systems etc.
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