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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097616 times)

ANGRYABOUTELVES

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #825 on: March 19, 2016, 02:23:27 AM »

I'd say go with either Pimp or BashPimp, up to you. I think BashPimp looks ever so slightly better, but they both look really nice. I don't like the Full KitBash because it discards the most defining feature of Scy's visual design, the blockiness. If it's a geometric shape, mostly straight lines and hard angles with an oversized pointy engine, it looks like a Scy ship. Full KitBash just has too many curves.
« Last Edit: March 19, 2016, 03:05:41 AM by ANGRYABOUTELVES »
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Taverius

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #826 on: March 19, 2016, 03:09:36 AM »

I still prefer Pimped.
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Gothars

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #827 on: March 19, 2016, 03:54:17 AM »

I like the "pimped" front  and the "bash-pimped" rear.
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Mr. Nobody

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #828 on: March 19, 2016, 04:03:33 AM »

Either Pimped or Bash+Pimped with a preference for Pimped

Only thing i don't like (or at least: would miss) is the loss of variety/detail in the paintjob (blue+white vs all blue)
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Bastion.Systems

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #829 on: March 19, 2016, 04:45:15 AM »

Very cool designs, the new engine assembly looks very good.
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ValkyriaL

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #830 on: March 19, 2016, 09:20:28 AM »

I'd say try the Original front and the bash pimped rear for that true SCY feel and coloring.
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SierraTangoDelta

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #831 on: March 19, 2016, 11:45:12 AM »

I agree with ValkyriaL, go with the original front half of the ship, and use the engine/back from the Bash+Pimped design.
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Mr. Nobody

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #832 on: March 19, 2016, 11:52:20 AM »

I agree with ValkyriaL, go with the original front half of the ship, and use the engine/back from the Bash+Pimped design.

What about Bash+Pimped back but with the 4 "bits" at the sides gray instead of blue? Would that work?
« Last Edit: March 19, 2016, 12:01:00 PM by Mr. Nobody »
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Tartiflette

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #833 on: March 19, 2016, 11:56:26 AM »

[...]for that true SCY feel and coloring.
That is exactly what I want to get somewhat rid of...
« Last Edit: March 19, 2016, 12:29:29 PM by Tartiflette »
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Mr. Nobody

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #834 on: March 19, 2016, 12:09:41 PM »

WELP! If getting rid of SCY aesthetics is what you're going for (Kornheiser_WHY.jpg) then go full kitbash.

Though i personally find it quite ugly, many ships already are very bulbous and curvy.

Spoiler
(and if we want to go full sperg, SCY is stealthy lorewise and curves make you ping on radars like crazy because no matter where it is in relation to you, with curves the radar will end up always finding a flat surface to reflect on)
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Tartiflette

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #835 on: March 19, 2016, 12:27:29 PM »

(and if we want to go full sperg, SCY is stealthy lorewise and curves make you ping on radars like crazy because no matter where it is in relation to you, with curves the radar will end up always finding a flat surface to reflect on)
Well, if we want to go full sperg, the sector mustn't be using radars because it would be slow: the detection method is obviously faster than the speed of light. Besides that method of detection would be the worst in space because with the power required your ship would be a beacon for targeting, and passive detection of heat is twice as fast.

Also the phase ships have an active method to decrease their signature, thus using similar shapes and hull style can only fit better with the lore...

(that being said, the first style was blocky to remind modern day stealth ships)
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Tartiflette

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #836 on: March 21, 2016, 07:31:30 AM »



   Because at some point I have to settle on something, and that last version wasn't so bad, here is the new look of the Scyan ships. Also I never intended to get rid of the stripes, and I think they look even better that way instead of blue on grey. Although now I have that weird feeling of dejà-vu when looking at Scy and Diable... Red, Blue, hum...

   Anyway this is more work than either full kitbash or just partial rework, not to mention almost all ships will need some serious modifications now, so don't expect anything to come out soon.

   And since it's a good occasion to trim down the less useful stuff, I intend to remove several ships: The Megaera phase frigate, the Euryale command destroyer, the three Manticore support cruiser (the carrier will probably be redone from scratch) and probably the Balius Tanker. To compensate I'm thinking about adding two more interesting ships (more on that later), and eventually adding back the Manticores' built-in weapons as modular ones.
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HELMUT

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Bastion.Systems

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #838 on: March 21, 2016, 07:57:59 AM »

I really really like the striped ones!
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Weltall

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Re: [0.7.2a] Scy V0.99c (05/03/2016)
« Reply #839 on: March 21, 2016, 08:11:33 AM »

So amazingly viewtiful.. T_T they look awesomelicious! But definitely I will miss Manticores, especially the MIRV ones. I always had in my fleet at least one of these and actually at times I used one of them as a flagship, standing behind the lines and raining the enemies with missiles :3 Every 10 seconds, my enemies cringed! MWAHAHAHAHA... ahem.
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