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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Scy V1.57 (2019/09/04)  (Read 558970 times)

sycspysycspy

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #780 on: March 02, 2016, 05:42:54 PM »

About the "Why do that now and not work on Seeker?" I have a good reason:

I want to 'finish' Scy. That is to add the last 2 ships, and then only maintain the mod. I've been tending to do that recently while focussing my efforts on Diable with FlashFrozen: No major content updates, only adjustements. (And btw, Diable will probably soon enter that phase too)

But to finish it, Scy needs maps for ShaderLib. And I'm not going to do that if all the ships are going to change. So here I am, one last step left to be done with it, but a big one. And I'd like to take it soon.

I hope you could improve the sprite of seeker if possible, since seeker's art style is quite similar to Scy's. Since that is the last few steps to finish a mod, I guess no need to rush.
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SierraTangoDelta

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #781 on: March 02, 2016, 09:55:34 PM »

Why do nearly all the SCY ships have horrible shield damage to flux ratios?
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Tartiflette

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #782 on: March 03, 2016, 12:36:43 AM »

Why do nearly all the SCY ships have horrible shield damage to flux ratios?
Because they have a HUGE flux capacity to soak that flux: Two to three times more than vanilla (and an horrendous flux dissipation).

I hope you could improve the sprite of seeker if possible, since seeker's art style is quite similar to Scy's. Since that is the last few steps to finish a mod, I guess no need to rush.
What do you mean "similar"? The only ship that could vaguely reminds you of Scy is the Clipper, but it's the only one with that look: every anomaly and artifact is quite unique in shape, style and mechanic...
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Mr. Nobody

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #783 on: March 03, 2016, 01:15:30 AM »

Pimp looks nicer but the one you posted kinda lose some of the "feel" found in the details (especially with the hull's paintjob becoming full blue from blue and white), however the new engine (and the part where the engine attach to the ship) look good

I'd say keeping the overall sprites and just smooth them around the edges (anti aliasing and stuff) with little touches here and there is the better option IMO.
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Tartiflette

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #784 on: March 03, 2016, 01:26:18 AM »

DOWNLOAD
REQUIREMENT
Mod:




Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin and Corvus mode.
Integrated with Dark.Revenant's Starsector+
LazyWizard's

Debido's

Small patch for the ORION Artillery, tweak to the Stymphalian Bird frigate and compatibility with the new TwigLib.

CHANGELOG
Spoiler
v0.99b

BALANCING:
 - Stymphalian Bird:
   . Now has a small time dilation when exiting the experimental phase teleporter instead of the speed boost.

BUGFIXES/IMPROVEMENT:
 - ORION Artillery:
   . Now properly set to 40 rounds per minute.
 - Compatibility with the latest TwigLib.
[close]
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sycspysycspy

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #785 on: March 03, 2016, 02:40:20 AM »

What do you mean "similar"? The only ship that could vaguely reminds you of Scy is the Clipper, but it's the only one with that look: every anomaly and artifact is quite unique in shape, style and mechanic...
Sorry, it's my bad, I only watched the trailer and the last scene left me a very strong impression.
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SierraTangoDelta

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #786 on: March 03, 2016, 10:54:21 AM »

Why do nearly all the SCY ships have horrible shield damage to flux ratios?
Because they have a HUGE flux capacity to soak that flux: Two to three times more than vanilla (and an horrendous flux dissipation).

The biggest offender of the horrible damage-flux ratio is the Siege Carrier, it has a 1.9 flux to damage ratio, which is frankly complete and total garbage for a ship of that size, and it easily gets taken down by just a few destroyers and a cruiser

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Tartiflette

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #787 on: March 03, 2016, 01:01:15 PM »

Paragon: 0.6 shield efficiency x 25000 base flux capacity = 41666 damage resistance
Nemean Lion: 2 shield efficiency x 45000 base flux capacity = 22500 damage resistance
Astral: 0.6 shield efficiency x 12000 base flux capacity = 20000 damage resistance
Odysee: 0.8 shield efficiency x 15000 base flux capacity = 18750 damage resistance
Onslaught: 1 shield efficiency x 17000 base flux capacity = 17000 damage resistance
Keto: 1.9 shield efficiency x 28600 base flux capacity = 15052 damage resistance
Conquest: 1.4 shield efficiency x 20000 base flux capacity = 14285 damage resistance

Same goes for the rest:
Aurora: 18750 shield resistance
Stheno: 17000 shield resistance
Eagle: 12500 shield resistance
Dominator: 10000 shield resistance

Erymanthian Boar: 9176 shield resistance
Gryphon: 6250 shield resistance

So no, Scyan shields are not especially weak.
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arcibalde

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #788 on: March 03, 2016, 02:06:10 PM »

Pimp definitely. I i wouldn't say its that far from vanilla then again my abstinence from playing Starsector for a year or more (couldn't say how much but it's a lot) influence heavily my memory of vanilla ships looks ;D
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Toxcity

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #789 on: March 03, 2016, 02:16:33 PM »

If you're running a fleet with a Siege Carrier don't you usually have some escorts for it. Like at least some frigates/destroyers to protect it if things go a bit awry.
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Surge

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #790 on: March 03, 2016, 04:36:14 PM »

Yeah this isn't Diable, your carrier is gonna need escorts.
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Mr. Nobody

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #791 on: March 05, 2016, 09:38:35 AM »

So i've noticed a thing with the modular armor while playing 0.7.1a (haven't updated yet, waiting for all the mods to complete the transition first):

Even if it's installed on allied, non-player ships it still default to being "player owned".

This means that if i call a general retreat my ships will escape but since the allied armor is tied to the ships they will never be able to leave the battlefield meaning that the battle will continue until the enemy  ships or the armor is destroyed.

Let's just say this is somewhat annoying.

It is possible to make the allies modular armor to be NPC owned instead of player owned?
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Tartiflette

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #792 on: March 05, 2016, 09:48:28 AM »

So i've noticed a thing with the modular armor while playing 0.7.1a (haven't updated yet, waiting for all the mods to complete the transition first):

Even if it's installed on allied, non-player ships it still default to being "player owned".

This means that if i call a general retreat my ships will escape but since the allied armor is tied to the ships they will never be able to leave the battlefield meaning that the battle will continue until the enemy  ships or the armor is destroyed.

Let's just say this is somewhat annoying.

It is possible to make the allies modular armor to be NPC owned instead of player owned?
That was not possible in 0.7.1, and that is corrected in 0.7.2.
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ANGRYABOUTELVES

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #793 on: March 05, 2016, 06:19:02 PM »

Is the Orion Artillery supposed to be able to oneshot battleships?
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Abyz

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Re: [0.7.2a] Scy V0.99b (03/03/2016)
« Reply #794 on: March 05, 2016, 07:58:47 PM »

Is that what one shot killed my medusa?? Haha
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