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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Scy V1.58RC4 (2019/11/26)  (Read 579542 times)

Nanao-kun

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Re: [0.7.1a] Scy V0.98E Laser torpedoes fix. (09/01/2016)
« Reply #750 on: January 30, 2016, 01:05:42 PM »

The Keto's problem is that its true ability isn't actually visible without using it. I'd ignored it for a while because I never realized it's true power.
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samsaq

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Re: [0.7.1a] Scy V0.98E Laser torpedoes fix. (09/01/2016)
« Reply #751 on: January 30, 2016, 02:27:32 PM »

Hello this might be a somewhat stupid question, but, where are the Scy? I can't check for them on my intel screen as the star system is off the map, and I can't find a way to get it to scroll, and I currently think they might be in the Tartarus System, but there's only a star and I have no idea how to use that as a jump point....

Edit: Tartarus eliminated, its just at the edge of another system.

Edit 2: Well damn, I guess I found the Scy....... Accidental clicking when trying to go through jump point gamma to get to Tartarus..... GG great mod..
« Last Edit: January 30, 2016, 02:36:13 PM by samsaq »
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Very Good

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Re: [0.7.1a] Scy V0.98E Laser torpedoes fix. (09/01/2016)
« Reply #752 on: February 14, 2016, 12:00:06 PM »

Would that be possible to make the armor plate benefit from skill that regenerate health/armor?Also the armor plate benefit from skill?Or maybe only for the end tier ship?
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Tartiflette

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #753 on: February 29, 2016, 12:06:33 AM »


DOWNLOAD
REQUIREMENT
Mod:




Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin and Corvus mode.
Integrated with Dark.Revenant's Starsector+
LazyWizard's

Fixed version of Debido's

Small update for 0.7.2, with a couple of fixes for some long standing issues. The Keto's main gun no longer can one-shot ships and only deals additional EMP damage, but that Secondary attack pierce shields and has a rather large area of effect. The ORION artillery has been significantly nerfed because now it get the benefits from skills and hullmods, as well as being slightly better handled by the AI.

Full Changelog:
Spoiler
v0.99

STARSECTOR 0.7.2 compatibility

BALANCING:
 - Keto's Astrapios:
   . Subshots removed
   . Now deals up to 3000 EMP damage in the area of impact through shields.
   . Friendly fire possible.
 - ORION Artillery:
   . Range reduced to 1500 from 2000,
   . Flux per shot raised to 700 from 500,
   . Rate of fire reduced to 40 rounds per minute from 60.

BUGFIXES/IMPROVEMENT:
 - ORION Artillery:
   . Now properly benefits from skills and hullmods.
   . Slightly better auto-aim.
[close]
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SierraTangoDelta

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #754 on: February 29, 2016, 09:23:29 AM »

Do the Light Minigun weapons not target missiles? I have one installed on a ship and it doesn't seem to ever shoot at incoming rockets/missiles, just enemy fighters and drones.
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HELMUT

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #755 on: February 29, 2016, 09:32:17 AM »

It's not a point defence weapon, you'll need the IPDAI hullmod so it can shoot down missiles. It's a bit expensive, but at least missiles won't be bothering you anymore.
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SierraTangoDelta

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #756 on: February 29, 2016, 08:46:14 PM »

Hah oh wow, my bad. I saw 'fragmentation' and my brain just went 'oh yeah its a PD weapon'.
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Surge

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #757 on: February 29, 2016, 09:08:24 PM »

It's a damn good weapon though, remember it also does a small amount of energy damage on top of being ridiculously flux efficient, pin-point precise, reasonably well ranged, and having good DPS.
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SierraTangoDelta

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #758 on: March 01, 2016, 10:24:21 AM »

Yeah I have two mounted on my Blackrock Gonodactylus, a ship that normal has problems with point defense, and it's much better off now.
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Marcus Garvey

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #759 on: March 01, 2016, 09:01:11 PM »

Would it be possible to give a little bit of temporal shell-style bullet time after phase teleporting with the Stymphalian Bird? Makes sense thematically and would make it a little easier to make those clutch spear shots, even just a second would be pretty neat.
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Tartiflette

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #760 on: March 01, 2016, 11:28:37 PM »

Would it be possible to give a little bit of temporal shell-style bullet time after phase teleporting with the Stymphalian Bird? Makes sense thematically and would make it a little easier to make those clutch spear shots, even just a second would be pretty neat.
That's a pretty good suggestion, I'll see what I can do.
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Tartiflette

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #761 on: March 02, 2016, 01:04:49 AM »

So, I once declared that Scy 1.0 would be the release I updated all the sprites to a higher quality bar than the current one. (was it really two years ago already Oo?) And since I'm seriously running out of version numbers, I suppose I really have to get it done now. Problem is, I'm not sure what the extend of the change should be... I tried a lot of things and it mostly came down to this two contenders:

Spoiler
[close]

One rule though, don't ask for something "in-between" those two: it doesn't work at all as they have contradictory aspects and techniques, and it would take as much work as doing both of them so this is a big no-way.

So, which one do you guys prefer?
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Surge

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #762 on: March 02, 2016, 01:09:48 AM »

I'm rather torn, I quite like the current art style and think of how distinct it is as a feature, but a kitbash style is an exciting direction to take things in and I'd like to see more.
I think, somewhat reluctantly, that I'll cast my vote to keep to keep the current art style but refine it, and then encourage you to make and show off some kitbash versions if you want to, because I'm definitely interested in seeing what some of our favorite ships would look like in that style.
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spartan117pr

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #763 on: March 02, 2016, 01:17:13 AM »

Hands down way of the pimp imo. That bash example just doesnt even feel like a scy ship  :'(
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19_30s

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Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« Reply #764 on: March 02, 2016, 02:03:39 AM »

So, I once declared that Scy 1.0 would be the release I updated all the sprites to a higher quality bar than the current one. (was it really two years ago already Oo?) And since I'm seriously running out of version numbers, I suppose I really have to get it done now. Problem is, I'm not sure what the extend of the change should be... I tried a lot of things and it mostly came down to this two contenders:

Spoiler
[close]

One rule though, don't ask for something "in-between" those two: it doesn't work at all as they have contradictory aspects and techniques, and it would take as much work as doing both of them so this is a big no-way.

So, which one do you guys prefer?
;D nice work.I prefer  the pimp.The way of bash doesn't look like a ship,but something like a platform or else.
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