Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
By the way, not that I'm complaining, but isn't vibrating beam a little bit too strong? At 1.5 damage per flux it's the most efficient energy damage weapon in the entire game (not counting missiles) by a large margin, and it reaches a comfortable 800 range. The only downside I can think of is its difficulty in targeting missiles.
Finally an update! I didn't see it included in the patch notes, so I was wondering if they offered commissions.
Scy ships have no engine trails
The armor pieces that fall off of an allied ship [ not mine ] are shown with a green box, and i can give commands to them.
v0.98bBUGFIXES/IMPROVEMENTS - Fixed the sensor debuff remaining after selling your last Scyan ship. - Fixed the relation with the now absent Knight of Ludd Faction. - Fixed some flavor texts gone missing with the updated markets. - Added more possible locations for the Acheron system.
Honestly I'm starting to wonder where starsector modding would be without tartiflette doing all these crazy things, the transforming diable fighters, the twiglib nemean lion, the scyan miniguns, the engine reboot, he's always pushing what you can do with these mods.