I just realized how good the ORION Artillery is. Damn, with three of those mounted on the Neman Lion, it can face off against an Onslaught in a proper dual and come out on top. However, I'm finding that the autotargeting AI is pretty poor with this weapon (even with Level 10 Gunnery Implants and the Autotarget AI hull mod) - it always overestimates the speed of the projectile, and undershoots the target at most ranges. Can something be done about that?
Oh, and EMP Sweeper missiles are insanely rare in Nexerelin.
I use the average speed for the autoaim, meaning it's most accurate near the maximum range but under-lead when the target get closer, and given the variable speed, it won't get any better with skills. Unless I write a complete custom targeting AI it can't be much more precise than that.
Right now the stages are based on the distance travelled. I could base them on the time flown, but then the projectile would get kinetic extremely close to the launcher, witch would certainly upset the balance while improving the aiming because it would get faster sooner. Maybe worth testing.
I'm also working on a small (secret
) change that could improve it's accuracy a tiny bit, but it's for after 0.7 comes out at best.
As for the EMP Sweeper, they are often available in the Prism Freeport, but not that much otherwise I agree. However I'm planning on completely reworking that weapon (that is removing it completely and doing something else around the same idea). I find it useful but too unreliable and unpredictable due to the complexity of it's mechanic. It also can be exploited in the player's hands.
What I'm thinking for now is to launch a single relatively fast torpedo that doesn't arc all over the place, but mirv into two heatseeker subshots going left and right witch will zap the targeted ship, and only this one. The effect would be much more controlable that way, and the weapon more consistent in its behavior against any target.