Compatible with Histidine's
Nexerelin, including
Corvus mode.
It's that time of the month again, but with a bit more stuff this time!
The badly overpowered Orthrus lost one of its missile hardpoints:
And the deployment cost has been reduced accordingly. However, to avoid breaking any saves, the previous version is still available as the "Advanced" Orthrus:
This one has been nerfed in every way but it's combat effectiveness (no point in keeping it otherwise). It cost a lot more to maintain, can't really be deployed multiple times in a row and has no cargo capacity. Basically it's a Cruiser in Destroyer's cloth.
I also improved the effect and balance of the Laser Torpedoes:
Now they look like what the name suggest
All versions have been nerfed, mostly in reload time to avoid spamming, but also in damage per ray. They still chew Frigates and Destroyers pretty well, but won't kill Cruisers that easily now. They also deal soft flux to shields witch is a significant nerf in itself.
The Prism Freeport received a much needed custom sprite to live up to it's description:
And lastly, Scy is now compatible with Nexerelin's
Corvus mode. Please note that if you are using SS+, the new "standard" Orthrus won't spawn in AI fleets until DarkRevenant update his mod. It should appear in markets normally though.
CHANGELOG:
Spoiler
v0.94b
18/06/2015
BUGFIXES/IMPROVEMENTS
- Area Scorcher proximity fuse based on the distance to the center and not to the collision radius. Improves it's efficiency against big targets
- Fake Beams are now generated through a plugin instead of using a dummy missile.
v0.94
15/06/2015
NEW CONTENT
- New Orthrus hull, see balancing.
- Nexerelin's Corvus Mode Compatibility.
BALANCING
- Seriously nerfed the Laser Torpedoes: -15% firepower for all, -50% firerate except for the large launcher, -30% engagement range.
- Orthrus rework: Now exist in two variants, the common standard one, and the advanced one.
Standard Orthrus:
- Removed one medium missile hardpoint.
- Booster Ship-system replaced by Stasis Shield
- -25% CR recovery cost
Advanced Orthrus:
- +25% CR per deployment cost.
- +20% CR recovery cost.
- CR timer reduced to 180 from 240.
- Cargo reduced to 0 from 50.
- Fuel reduced to 10 from 75.
- Crew complement raised to 50 from 40.
- Speed reduced to 85 from 110.
- burn reduced to 6 from 7.
- Hull reduced to 4000 from 5000.
- armor reduced to 250 from 300.
BUGFIXES/IMPROVEMENTS
- Removed the particles generated by the Focus Beam.
- Reduced the amount of particles generated by the Heavy Minigun.
- Prevented the Minigun's muzzle flashes from remaining on the battlefield in SS+ Arcade.
- The laser torpedo now make sure to have it's target in sight before detonating.
- Added new "fake beams" for the Laser Torpedoes that hit instantly and are far better looking.
- Corrected a wrong variant in one of the missions.
- Refined some default variants.
- New Prism Freeport sprite.