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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Scy V1.58 (2019/11/18)  (Read 570191 times)

Tartiflette

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #360 on: February 02, 2015, 10:22:10 AM »

I really don't know, I think it does not. But worst case scenario you have the save transfer mod to deal with this.
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vaio

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #361 on: February 02, 2015, 12:17:40 PM »

Fatal Null crash (in refit Run Simulation) vs. SCY khalkotauroi in Scy V0.87
Spoiler
57850 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
57850 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
57885 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
57885 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
57886 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
57886 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
67233 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 22, FP2: 1296, maxFP1: 80, maxFP2: 120
153209 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 22, FP2: 1296, maxFP1: 80, maxFP2: 120
208575 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 31, FP2: 1296, maxFP1: 80, maxFP2: 120
216115 [Thread-5] FATAL scy.twig.campaign.SCY_PersistentRootShip  - Unable to spawn nodes
java.lang.NullPointerException
   at scy.twig.campaign.SCY_PersistentRootShip.initHost(SCY_PersistentRootShip.java:90)
   at scy.twig.campaign.SCY_PersistentRootShip.advance(SCY_PersistentRootShip.java:150)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.void.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
260605 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  -
260605 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Checking whether to spawn trade fleet
260605 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Maximum number of trade fleets already in play (100)
262168 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Picking market updates
288740 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 22, FP2: 1296, maxFP1: 80, maxFP2: 120
293302 [Thread-5] FATAL scy.twig.campaign.SCY_PersistentRootShip  - Unable to spawn nodes
java.lang.NullPointerException
   at scy.twig.campaign.SCY_PersistentRootShip.initHost(SCY_PersistentRootShip.java:90)
   at scy.twig.campaign.SCY_PersistentRootShip.advance(SCY_PersistentRootShip.java:150)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.void.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
401721 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 22, FP2: 1296, maxFP1: 80, maxFP2: 120
405338 [Thread-5] FATAL scy.twig.campaign.SCY_PersistentRootShip  - Unable to spawn nodes
java.lang.NullPointerException
   at scy.twig.campaign.SCY_PersistentRootShip.initHost(SCY_PersistentRootShip.java:90)
   at scy.twig.campaign.SCY_PersistentRootShip.advance(SCY_PersistentRootShip.java:150)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.void.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
459561 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 22, FP2: 1296, maxFP1: 80, maxFP2: 120
463620 [Thread-5] FATAL scy.twig.campaign.SCY_PersistentRootShip  - Unable to spawn nodes
java.lang.NullPointerException
   at scy.twig.campaign.SCY_PersistentRootShip.initHost(SCY_PersistentRootShip.java:90)
   at scy.twig.campaign.SCY_PersistentRootShip.advance(SCY_PersistentRootShip.java:150)
   at com.fs.starfarer.combat.entities.ship.A.J.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.void.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
492267 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.SCY_khalkotauroiMainGunOutput.advance(SCY_khalkotauroiMainGunOutput.java:222)
   at com.fs.starfarer.combat.entities.ship.A.G.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.super(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.void.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Earlier in Scy V0.86 (in refit Run Simulation) vs. SCY nemean Lion was Null crash too.
« Last Edit: February 02, 2015, 12:19:34 PM by vaio »
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Tartiflette

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #362 on: February 02, 2015, 12:54:24 PM »

There is a bug from TwigLib about simu in campaign, I can't do anything until Debido comes back. From my testings it only crashes if you just bought them. If you go to the campaign map then back in refit you should be fine. Also, I just realized I forgot to remove the Khalkotauroi from the opposing available ships, so don't deploy this one against you either. (I'm waiting a bit to see if there are other critical bugs to fix and I'll release a patched version)

Anyway, thanks for the report.
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vilehydra

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #363 on: February 02, 2015, 07:51:04 PM »

If I update to this version of SCY will it update the save I currently have going or would it make it incompatible and require me to start a new game?
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Tartiflette

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #364 on: February 02, 2015, 11:43:28 PM »

I believe it's save compatible. But worst case scenario you have the save transfer mod to deal with this.
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DinoZavarski

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #365 on: February 03, 2015, 12:35:42 AM »

I noticed that all links in the topic actually point to the latest version. Is it possible to get old one? I want to download 0.66, the latest that works with 0.6.2 game (i managed to backport most updates in several other mods, but can't figure how to make new mod compatible with old shaderlib).

I know it's an old and unsupported version. Unfortunately i was a bit drunk when i brought the game on new year eve, so it was quite easy for them to fool me that the 0.65.1a patch you are given as download instead of a working game when you purchase is the actual 0.65.1a. When i found how to install 0.65.1 i have already spend many hours in fixing mods to make them Linux compatible, hunting various game-crashing typos and actually playing the game. It seems to convert my save i'll have to make several abandoned mods i really like compatible with the new version, so i decided to do it when 0.65.2 is out.
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Midnight Kitsune

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #366 on: February 03, 2015, 12:59:58 AM »

I noticed that all links in the topic actually point to the latest version. Is it possible to get old one? I want to download 0.66, the latest that works with 0.6.2 game (i managed to backport most updates in several other mods, but can't figure how to make new mod compatible with old shaderlib).

I know it's an old and unsupported version. Unfortunately i was a bit drunk when i brought the game on new year eve, so it was quite easy for them to fool me that the 0.65.1a patch you are given as download instead of a working game when you purchase is the actual 0.65.1a. When i found how to install 0.65.1 i have already spend many hours in fixing mods to make them Linux compatible, hunting various game-crashing typos and actually playing the game. It seems to convert my save i'll have to make several abandoned mods i really like compatible with the new version, so i decided to do it when 0.65.2 is out.
Hey Dino, go here: http://fractalsoftworks.com/forum/index.php?topic=8975.0 for a large chunk of all the 0.62 mods
Also, welcome to the forums!
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

Lcu

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #367 on: February 03, 2015, 05:51:38 AM »

Tartiflette, you should try writing more of the hunts for SCY, but this time in a different POV, maybe by Tri-Tach, or even mod factions!
Or maybe this should be done in the Embassy thread.
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Spoiler
66766766
66766766
66666766
66766766
66766766
Ctrl+F, type 6
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Tartiflette

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #368 on: February 03, 2015, 06:08:17 AM »

Mmh, I probably won't, not because it's a bad idea, quite the contrary, but more because the next season will probably be the last (OMG spoilers!!!!!) Though it will certainly feature other factions.
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DinoZavarski

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #369 on: February 03, 2015, 06:10:17 AM »

Hey Dino, go here: http://fractalsoftworks.com/forum/index.php?topic=8975.0 for a large chunk of all the 0.62 mods

Thank you, downloaded 0.66b and two more mods for 0.6.2 i did not have.

Just spend ~2 hours making them work (mostly - waiting game loading to crash, with a lot of mods load time of more than 10 min seems to be normal for SS). May PM angrytigerp later to ask if he is interested in version of 0.66b (and of the other 2) with all typos that prevent game from loading fixed. Will wait until i check for other, gamebreaking typhos (like variant names, etc) that appear only ingame however.
« Last Edit: February 03, 2015, 06:47:03 AM by DinoZavarski »
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AMDAMK

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #370 on: February 03, 2015, 06:10:35 PM »

Hey Dino, go here: http://fractalsoftworks.com/forum/index.php?topic=8975.0 for a large chunk of all the 0.62 mods

Thank you, downloaded 0.66b and two more mods for 0.6.2 i did not have.

Just spend ~2 hours making them work (mostly - waiting game loading to crash, with a lot of mods load time of more than 10 min seems to be normal for SS). May PM angrytigerp later to ask if he is interested in version of 0.66b (and of the other 2) with all typos that prevent game from loading fixed. Will wait until i check for other, gamebreaking typhos (like variant names, etc) that appear only ingame however.



10min to load? Nope, not normal, not even with much mods.

Java updatet to newest version?
Give VMPfile enough space (when available and possible)?



Sooo, enough off topic [....] ?
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Midnight Kitsune

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #371 on: February 03, 2015, 10:25:51 PM »

Hey Dino, go here: http://fractalsoftworks.com/forum/index.php?topic=8975.0 for a large chunk of all the 0.62 mods

Thank you, downloaded 0.66b and two more mods for 0.6.2 i did not have.

Just spend ~2 hours making them work (mostly - waiting game loading to crash, with a lot of mods load time of more than 10 min seems to be normal for SS). May PM angrytigerp later to ask if he is interested in version of 0.66b (and of the other 2) with all typos that prevent game from loading fixed. Will wait until i check for other, gamebreaking typhos (like variant names, etc) that appear only ingame however.



10min to load? Nope, not normal, not even with much mods.

Java updatet to newest version?
Give VMPfile enough space (when available and possible)?



Sooo, enough off topic [....] ?
Don't forget, he is on Linux
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

AMDAMK

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #372 on: February 04, 2015, 06:21:30 AM »

Hey Dino, go here: http://fractalsoftworks.com/forum/index.php?topic=8975.0 for a large chunk of all the 0.62 mods

Thank you, downloaded 0.66b and two more mods for 0.6.2 i did not have.

Just spend ~2 hours making them work (mostly - waiting game loading to crash, with a lot of mods load time of more than 10 min seems to be normal for SS). May PM angrytigerp later to ask if he is interested in version of 0.66b (and of the other 2) with all typos that prevent game from loading fixed. Will wait until i check for other, gamebreaking typhos (like variant names, etc) that appear only ingame however.



10min to load? Nope, not normal, not even with much mods.

Java updatet to newest version?
Give VMPfile enough space (when available and possible)?



Sooo, enough off topic [....] ?
Don't forget, he is on Linux


Oh, i don't know that.
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Tartiflette

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #373 on: February 04, 2015, 07:51:39 AM »

Well, when someone is complaining about typos and capitalization troubles, it's usually a Linux user...

[edit] Sorry about those typos btw, I only discovered recently that bit-bucket don't make the difference between capitalization, and was never uploading my correctly renamed files.
« Last Edit: February 04, 2015, 08:23:45 AM by Tartiflette »
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Taverius

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Re: [0.65.1a] Scy V0.87 Empowered Update (31/01/2015)
« Reply #374 on: February 04, 2015, 08:29:40 AM »

[edit] Sorry about those typos btw, I only discovered recently that bit-bucket don't make the difference between capitalization, and was never uploading my correctly renamed files.
It might be your git settings rather than github/bitbucket - I never had issues with linux when I was modding KSP with a bitbucket or github trunk :)
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