I personally preferred the old Focus Beam. The new one with its slow fire rate and low ammo count feels very.... slow.
Actually, I'm just gonna go through my thoughts of every weapon so far, because why not.
Small Nailer: Weak, but equivalent to like, the machine guns (not that I use them) from vanilla.
Medium Burst-Nailer: Still not worth a medium slot. However, it is far better compared to the old one at taking out shields, but still not really a PD weapon. The rounds tend to miss missiles completely sometimes.
Focus Beam: Now fires slowly, and isnt the old fighter and frigate killer it used to be. I struggle to find a niche for it in comparison to other weapons.
SCPB: Ammo runs out too fast to be of much use against anything moderately shielded. Also, 1500 flux/second is insane.
Energy Blaster: Awesome, great on the fast frigates that Scy has and fitting of their hit-and-run tactics.
Mortars: While I understand the point of these, I dont think they live up to expectations. They've got a high flux cost equivalent to most other SCY weapons, yet fail to deliver the punch that they're supposed to. The shells fly slowly, the damage isnt particularly spectacular, and theyre just kinda underwhelming all around.
Vibrating Beam: Eh... This thing is weird. While its theoretically a pretty good weapon, the way it forces itself to spread its damage in a cone means its worthless at taking out small targets or anything with real armor. Its beam nature makes it absolute *** against shields too.
Slasher Beam: Looks cool. But same with the Vibrating Beam, this thing is bad against heavily armored targets despite its high-explosive nature because it forces itself to spread the damage out. However, its better than the aforementioned because it can strip the armor of lowly-armored ships in one strike, but needs timing.
Small Kinetic Accelerator: Crap. The Vanilla Railgun is way better, and costs 1 less OP.
Medium KA: Range should be higher. Flux cost is too high for a low-ranged, low-dps kinetic weapon.
Heavy KA: Ok-ish. Range is still pretty low for a large mount weapon, and fires too slowly compared to the small and mediums, resulting in a sub-par DPS.
ORION: Cool on paper, but damage is really bad. For 28 OP and 600 flux/second, I kinda want something at least a little stronger.
Small Flak: Awesome. Use it a lot.
Light Minigun: Eh.. With the recent nerf (DOUBLE FLUX?!), suddenly not as good. Still pretty good, though. My biggest qualm is how it tends to fail utterly against some missiles by... I dunno. Not hitting them, or something.
Penetrator Railgun: Pretty okay. However, this thing only has 24 shots (120/5), resulting in a weapon that really doesnt serve any purpose in many fights. Loses out to the Hypervelocity Driver because of this. Ammo buff please XD.
Ricochet Gun: Fun to use, and powerful. Ability to skirt shields is a godsend. Well done with this one.
Area Scorcher: I dont see the point of this. Its not labelled as a PD, so the AI never uses this thing to shoot at missiles, has a pre-determined detonation range anyway, and does fragmentation damage. Utterly worthless against ships, and doesnt have the flak-effect that it needs to take out fighters and frigates.
Onto the missiles!
Singularity: Cool, I guess. Needs a special effect for the explosion though. Damage is a little sub-par, and it doesnt hold enough torpedoes (the Cyclone holds 20). Even the pull effect doesnt really cause anything major to happen, just a kinda displacement and maybe a bump here-or-there.
Heavy Swamer: Good for killing smaller ships, especially non-flak equipped ones.
Laser Torps: Fun to use, and good. Large one doesnt hold enough torpedoes, but eh.
Rocket Pods: Health of the rockets is way too low, especially considering the low ammunition count of these usually. I've never had mine really get to their destination.
Coasting Missiles: Good. Long range coupled with great tracking makes for a potent support weapon.
And thats about it! Might do one of these for Scy ships eventually, too.