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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Scy V1.57 (2019/09/04)  (Read 567167 times)

xenoargh

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #135 on: September 30, 2014, 11:46:04 AM »

On the super-fast guns issues:
Spoiler
1.  Yes, I can see shots missing entirely as they pass through the characters.

2.  Yes, that's solvable with better shot scripting, although getting the visuals right will be a bit tricky.  I'll set up something in the next Vacuum build demonstrating a couple of ways to avoid that problem- ray-test weapons and look-ahead collision detectors.  Should be a fun little side-project.
[close]
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Dark.Revenant

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #136 on: September 30, 2014, 11:49:59 AM »

Using beams or BALLISTIC_AS_BEAM solves that issue.  Lightning guns from SS+ are an example of this.
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Tartiflette

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #137 on: September 30, 2014, 02:39:25 PM »

On the super-fast guns issues:
Spoiler
1.  Yes, I can see shots missing entirely as they pass through the characters.

2.  Yes, that's solvable with better shot scripting, although getting the visuals right will be a bit tricky.  I'll set up something in the next Vacuum build demonstrating a couple of ways to avoid that problem- ray-test weapons and look-ahead collision detectors.  Should be a fun little side-project.
[close]
Too late, already corrected, and that wasn't the problem at all  ;D... Well, mostly: in fact the weapon has no script except for graphical fluff!
I'll let you find out what's the trick because:


changelog:
Spoiler
V0.65
30/09/2014

New weapons:
 - Coasting missiles: lightweight medium range missiles, able to shut their engines to increase their effective range. Available in all sizes
 - Light mini-gun: small ballistic weapon with low damage, moderate range, extremely fast bullets and pin point accuracy. Excel at dealing with fighters and damaged targets, can also be a decent PD with the right hullmod
 - Focus Beam: medium mount beam that fire in short bursts. Deal increased damage if the target is near the tip of the 3 beams. Flux efficient, but ammo restricted.
 - Super-Charged Pulse Beam (SCPB for short): large beam weapon with fast burst attack, act like a beam Autopulse.

New ships:
 - Xanthus class sub-capital freighter: lightweight super-freighter with advanced engines but reduced cargo space and light defenses.
 - Erymanthian Boar missile cruiser: oversized Orthrus frigate, wield two large missiles hardpoints and a built-in full coverage rocket launcher. Designed to work in tandem with Sthenos class cruiser as a support. Equipped with advanced sensors able to reveal a large portion of the map.
 - Euryale class command destroyer (was partially implemented but never used): increase the combat efficiency of nearby ships.

Fixes:
Siren cruiser gun now act properly as described in the codex: if the gun hit a hull, it teleport the ship back.
Lots of changes in the type of the weapons mounts:
 - both mediums and large slots of the Sthenos are now universals.
 - large slot of all Manticore types now ballistic.
 - 2/3 of all cruisers small mounts are now ballistics, 1/3 stay universal.
Halved the damage of the Heavy Modular Swarmer's missiles.
Changed armament of the Atfies fighters:
 - Attack wings uses single rocket rack instead of double,
 - PD and Interceptor wings uses Dual Coasting Missiles instead of Double Rockets Rack
Various small improvements and fixes in the scripts

New sounds, most of them courtesy of SniZupGun.
[close]

Check the OP for screenshots and more details!
(also, sorry if your heart missed a beat seeing the number of the update  ;) )
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Toxcity

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #138 on: September 30, 2014, 04:17:21 PM »

I'm guessing that:
Spoiler
It's a beam with a script that spawns projectiles?
[close]

Also SCY is basically the borderlands of the Starsector universe now (so many guns!).
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ORMtnMan

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #139 on: September 30, 2014, 04:32:15 PM »

I'm guessing that:
Spoiler
It's a beam with a script that spawns projectiles?
[close]

Also SCY is basically the borderlands of the Starsector universe now (so many guns!).

Does that mean the next gun he is going to make will launch itself at the enemy and explode when it runs out of ammo?
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Nanao-kun

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #140 on: September 30, 2014, 06:03:35 PM »

By the way, is it just me, or are there two Tartarus systems?
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Tartiflette

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #141 on: September 30, 2014, 11:04:07 PM »

I'm guessing that:
Spoiler
It's a beam with a script that spawns projectiles?
[close]
Almost!
Spoiler
Actually it's just a beam. The bullets are just the texture! I do spawn "splinter" projectiles at the impact point though .
[close]

Does that mean the next gun he is going to make will launch itself at the enemy and explode when it runs out of ammo?
Mmmh, funnily I think it's doable without too much work, but I won't, it would be weird... I think... Maybe? Argh this gave me an idea! No, make it two!

By the way, is it just me, or are there two Tartarus systems?
Not that I'm aware of. In fact there shouldn't be any "Tartarus System" at all now. It still here but hidden. Did you delete the old mod before installing the new version?
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ORMtnMan

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #142 on: October 01, 2014, 05:56:14 AM »

Mmmh, funnily I think it's doable without too much work, but I won't, it would be weird... I think... Maybe? Argh this gave me an idea! No, make it two!

BWAHAHAHAHHAHA
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Nanao-kun

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #143 on: October 01, 2014, 06:45:25 AM »

Not that I'm aware of. In fact there shouldn't be any "Tartarus System" at all now. It still here but hidden. Did you delete the old mod before installing the new version?
Of course. Rather, it just says Star System. What I mean is that there are two of these systems stacked on top of each other. It's been like that in previous versions as well. I've been using this in Starsector Plus though.
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Tartiflette

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Re: Scy V0.65 [30/09] With more ships... And more Guns! Always more guns.
« Reply #144 on: October 01, 2014, 07:03:40 AM »

What the? There is indeed two systems!!!! How could I miss that? Well good catch, thanks and I'll correct that right away. And will also add some variants I forgot to make. Oops...

Come to think of it that explain why I thought there was way too much Scy fleets spawning.
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Tartiflette

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Re: Scy V0.66 [02/10] Bug fixes.
« Reply #145 on: October 02, 2014, 01:24:58 PM »


Tiny minor update to correct the double system bug... With a twist! But I'll leave you all discover it. ;)
(also, updated variants for some missile ships that where lacking)

Fun fact, the double system but was present since the first release after the prototype. Figures: a sneaky bug for a sneaky faction.
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Tartiflette

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Re: Scy V0.66 [02/10] No more double system.
« Reply #146 on: October 03, 2014, 01:16:01 PM »

Scy was lacking a good hauling frigate for early game and extremely fast frigate fleets. The Centaur frigate correct that, those border patrols will never be able to catch you smuggling!

Spoiler
[close]
« Last Edit: October 03, 2014, 01:22:56 PM by Tartiflette »
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Tartiflette

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Re: Scy V0.66b [02/10] Removed broken content, starter frigate
« Reply #147 on: October 04, 2014, 04:14:11 AM »

Okay, uploaded a small hotfix to remove some incomplete hidden content people kept asking why it wasn't working. (hint, it's hidden for a reason)
Good news is, you get the frigate hauler earlier. Same link as above or on the OP.
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muther22

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Re: Scy V0.66b [04/10] Removed broken content, added starter frigate
« Reply #148 on: October 05, 2014, 09:24:10 AM »

This might be a stupid question, but how do you find this faction in the campaign?  I see their ships, but no stations.
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Tartiflette

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Re: Scy V0.66b [04/10] Removed broken content, added starter frigate
« Reply #149 on: October 05, 2014, 09:31:24 AM »

Hehe, they have a hidden system. The easiest way to find it is to do the same thing as you'd do irl...


Also please everyone, do not spoil the trick by posting it on the forum (I can send a PM if necessary).
« Last Edit: October 05, 2014, 09:39:13 AM by Tartiflette »
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