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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Scy V1.57 (2019/09/04)  (Read 543219 times)

arcibalde

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #120 on: September 07, 2014, 07:28:55 AM »

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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #121 on: September 09, 2014, 01:45:28 PM »



A true Long Range Missile: as long a the target isn't moving too much, it can coast across the map. Also, it is no cheat, the missiles have a small fuel reserve that goes down while the engines are active. So it's no use trying to outrun them, better try to outmaneuver them until they end up dry. They come in 2, 4 and pods for all requirements and all purses.

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I guess this is it, the weapon roaster is pretty much complete.

That doesn't mean I'll never add more, but most of the needs are covered (besides there are a few built-in weapon that I still need to do)
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Hyph_K31

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #122 on: September 09, 2014, 01:50:44 PM »

May I say, Dang, that's a lot of guns...



Kirk, approves?
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"GEDUNE, stop venting in front of your classmates!"

Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #123 on: September 15, 2014, 01:22:30 AM »

Checking back my files, I realized I completely forgot to restore the Siren main gun to it's normal behavior (I have been using it to playtest the Singularity effect, making it way too OP). Well, I guess that was a good occasion to finally script the TRUE Siren main gun effect:
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Tired of those pesky frigates kiting just out of range? no problem, Bring in a Siren and teleport them closer!
You are in the thick of it and taking losses while your capital ship is away chasing figters? No problem, shoot it and teleport it in the frey!

I'll probably upload a 0.7b version of the mod later today with this.
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Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #124 on: September 22, 2014, 07:33:12 AM »

New ship:
Xanthus sub-capital freighter



For all your hauling need in hostile space. While having only a bit more than half the cargo space of an Atlas, the Xanthus is twice as fast in cruise mode and 3 times in combat. It is however much more expensive, more fragile and less armed, so don't get caught.

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« Last Edit: September 22, 2014, 09:31:09 AM by Tartiflette »
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Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #125 on: September 23, 2014, 09:55:35 AM »

Did I said Scy had enought weapons? Oh well... Just one more:


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This one is the most satisfying weapon to fire... Or will be with a proper sound  :-\ For now it's rather underwhelming.
Anyway, 10 shots clip of pure destruction! Then? Not so much. (If you were wondering, it's me that aim all over the place to show the effect, the weapon is perfectly precise)
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Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #126 on: September 23, 2014, 05:04:33 PM »

Just... one more... weapon...

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Okay, this is totally a failed scatter beam weapon, but I already did the sprite so all I could come up with was that...
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Toxcity

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #127 on: September 23, 2014, 05:43:20 PM »

Just... one more... weapon...

I think we need to stage an intervention.  :P
(The new weapons look nice btw).
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Nanao-kun

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #128 on: September 23, 2014, 05:56:38 PM »

"The beam produced was too weak to be of any use except point defense."

PD weapon soon.
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Erick Doe

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #129 on: September 24, 2014, 03:04:38 AM »

Just... one more... weapon...

I think we need to stage an intervention.  :P
(The new weapons look nice btw).

That made me laugh.  :)

And I agree, they look great!
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Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #130 on: September 25, 2014, 04:24:40 AM »

Soooo, I've been told that the game doesn't allow you to make weapons with extremely fast bullets before running into issue like missing collision check or so. Well, I don't like limitations, so to prove it's possible I made this:
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There is balance issues to take care of, but that's because it work too well ^^

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Better sprite for the weapon, and more interesting impact effect with bouncing bullets and stuff.
« Last Edit: September 25, 2014, 07:02:23 AM by Tartiflette »
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valefore

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #131 on: September 25, 2014, 08:31:40 PM »

Wow... very cool and unique weapons and ships.
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Sabaton

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #132 on: September 27, 2014, 03:59:53 AM »

 Uber fast bullets? So much potential!
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Tartiflette

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #133 on: September 30, 2014, 05:23:44 AM »


It took a bit of doing to get it right, not too powerful, not too weak... It doesn't deal much damage itself, but when it hit, it create splinters that are much more dangerous. They go in all directions so there is roughly 50% chances that they hit back the ship. They don't have much range though so hitting other ships should not be much an issue.

On other news, NEW SHIP!
The Erymanthian Boar class Missile cruiser. Or as the crews generally refer to them, "Piggy"
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She comes with a built-in spinal rocket launcher that can hit at 360 degrees
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I'm making a ship system that reveal a large area of the map for a second... Just enough to target a few ships from afar.
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Nanao-kun

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Re: Scy V0.6 [06/09] Guns. More guns... MORE GUNS!
« Reply #134 on: September 30, 2014, 10:38:22 AM »

Those animations are incredible as always. Also, the weapon reminds me of Mass Effect.
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