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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Scy V1.57 (2019/09/04)  (Read 541855 times)

HELMUT

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Re: Scy V0.4 [16/07] Mission time!
« Reply #75 on: July 21, 2014, 03:20:01 AM »

By the way i know what caused the mission backgrounds to not appear, it doesn't work with DevMode. No idea why.
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Tartiflette

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Re: Scy V0.4 [16/07] Mission time!
« Reply #76 on: July 21, 2014, 03:22:24 AM »

Now that's curious... Glad you found out why it didn't work though. I might report that in the bug section.
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biotic

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Re: Scy V0.4 [16/07] Mission time!
« Reply #77 on: July 21, 2014, 03:29:31 AM »

Good catch, i did not delete the folder, after a quick deleting and extracting the mod works.
Thx for the help with the issue.
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Tartiflette

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Re: Scy V0.4 [16/07] Mission time!
« Reply #78 on: July 21, 2014, 02:28:58 PM »

Glad I could help!

Update on the fighters:


High-end combat Atfi, and low-end point-defense Sufi (both fighters type come in PD, Interceptor and Combat wings)

In game you get this:
Spoiler

[close]
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Tartiflette

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Re: Scy V0.4 [16/07] Mission time!
« Reply #79 on: July 26, 2014, 12:19:11 PM »

Spoiler
[close]
Thanks to Debido's help, the Area scorcher is now functioning properly. This is a potent weapon againt fighters and bombers, but use a large slot.



Also the DPS don't take into account the secondary munitions (you can multiply that by 15, but of course most don't hit anything)
If you didn't checked the OP, the next update will also feature:
Spoiler




The Penetrator Railgun in action:
Spoiler
[close]








Fighters in action:




[close]
« Last Edit: August 09, 2014, 02:36:37 PM by Tartiflette »
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Tartiflette

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #80 on: July 28, 2014, 11:43:09 AM »

Here we go again

CHANGELOG
Spoiler
V0.5
27/07/2014
Updated fleets files and Exerelin files to include the new content
Updated variants with the new content

new weapons
Area Scorcher : a large flak with area of effect. Thanks Debido for the script
Small flak: well, it's a small flak... Nothing  much original, but it was missing.
Medium Penetrator Railgun: this weapon is able to punch trough soft targets such as missiles, small asteroids of fighter wreck and hit what's behind. No longer the Onslaugh rocket barrage will prevent you from hitting back!

Manticore Carrier: a Manticore cruiser that lost it large weapon mount but sport three flight-decks and is a bit cheaper.
Fighters: The Sufi and Atfi fighters come in three flavours: PD, Interceptor and combat.
   Sufi are slow by Scy standard, witch make them best suited for escort duties, but sturdy and have plenty on replacements chassis.
   Atfi are pretty fast, more powerfull and shielded, but don't have much armor, and have few replacements.

Small improvement of the anti-missile AI
[close]
Don't forget this survey and help me and other modders to make the best mods ever!
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Tartiflette

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #81 on: July 30, 2014, 11:10:44 AM »

Spoiler

*Russel Crowe voice* "Are you not Hyped?"
[close]
« Last Edit: August 09, 2014, 02:36:54 PM by Tartiflette »
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Chronosfear

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #82 on: July 30, 2014, 12:05:59 PM »

Very cool picture !
To bad it's not identified yet  ;D
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Tartiflette

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #83 on: August 09, 2014, 02:04:55 PM »

to: Commander Michael Howell
from: Lieutenant Victor Pallier
subject: Inspection suspicious wreakage near Valis B

206.342 Inspection team arrival on-site
 - three (3) main wreakages  dispersed in the system
 - debris indicate probable presence of a fourth (4) vessel during the incident
 - all wrekages are extremely damaged, but preliminary assessment indicate probable pirate origin for three (3) of them

206.344 recovery of the main wreakages complete
 - three (3) ships confirmed propriety of pirate cartel
 - fourth (4) possible independant
 - balistic analysis inconclusive
 - fifteen (15) bodies recovered
 - missing crew estimate: seventy five (75)

206.347 orbit analysis complete
 - incident occured six (6) weeks ago
 - no sign of the opposing force
 - no sign of missing crew
begining additional searches along possible drift vectors

206.350 distress signal detected

206.351 one (1) space suit recovered
 - deceased crew member
 - male aprox. thirty five (35) cycles old
 - death caused by asphyxia after space suit run out of air
 - one (1) boarding sidearm
 - one (1) suit repair kit (outdated)
 - two (2) food rations (empty)
 - one (1) video recorder (damaged)
TOP PRIORITY commencing video recorder data recovery

206.352 superficial recovery complete
 - data extremely damaged due to prolonged radiation exposure
 - partial video recovery successful
sending video recorder to HQ for further analysis

personal note:
  This is it commander, we finally have some data about them! We have several clip of a few seconds but the quality is extremely low. We are comming back at max burn with everything we found, but in the meantime, here's an apetizer...
ETA 7 days.


[Attatchment]
Spoiler
[close]
« Last Edit: August 09, 2014, 02:07:45 PM by Tartiflette »
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Erick Doe

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #84 on: August 09, 2014, 02:13:54 PM »

I like the little details and the background info you're creating around Scy. I am also impressed with the smoothness of your animations. It makes me want to redo everything I've done for some of my mods. The consistant art style of your ships, while not completely in line with vanilla Starsector's artwork, somehow fits and looks neat and appealing. I must also applaud you for the way you are balancing the mod. You do not seem to be caught up in the faction mods' "arms race". The weapons and ships are fun to fly with, not complete pushovers in the hands of the AI, and far far from overpowered. In fact, I think they are perfectly balanced. Keep up the good work, Tartiflette!
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Tartiflette

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #85 on: August 12, 2014, 03:06:53 PM »

date: 207.061
Vidcom emiter: Head of "Probes And Remote Detection System Center", Mark Daniel
Vidcom reciever: Lieutenant Victor Pallier

TRANSCRIPTION BEGIN:
"Sir , one the probes sent back a positive result.
As ordered we started a large recon operations in the systems near the coordonates you sent us. For several weeks there was nothing to report but some unmapped ressource rich asteroids fields. However 4 days ago we recieved an image of an unknown contact in the system 06-wz46 [see attachment]. We programmed the probe for a second passage once but by that time the contact had vanished. All data collected has been sent to your office.
I'm at your disposal for further instruction."

TRANSCRIPTION END

[Attatchement]
Spoiler
[close]
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The Soldier

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #86 on: August 12, 2014, 03:28:32 PM »

I like the little details and the background info you're creating around Scy. I am also impressed with the smoothness of your animations. It makes me want to redo everything I've done for some of my mods. The consistant art style of your ships, while not completely in line with vanilla Starsector's artwork, somehow fits and looks neat and appealing. I must also applaud you for the way you are balancing the mod. You do not seem to be caught up in the faction mods' "arms race". The weapons and ships are fun to fly with, not complete pushovers in the hands of the AI, and far far from overpowered. In fact, I think they are perfectly balanced. Keep up the good work, Tartiflette!

100% agreed. :) The lore and backstory especially, Tartiflette, is pretty grabbing.
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Nanao-kun

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #87 on: August 12, 2014, 05:05:07 PM »

Oh man, I love how you're showing it being built! A bunch of tugs bringing in other parts and everything!
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Tartiflette

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #88 on: August 13, 2014, 12:31:05 AM »

Thanks for the compliments everyone, I really appreciate that you are enjoying my little teases. I hope this update will be releasable in a week or so, depending on the non Scy stuff I have to do...

Oh man, I love how you're showing it being built! A bunch of tugs bringing in other parts and everything!
And I can reveal another interesting information about this ship: I didn't sprited all the interior just for this picture. It was a necessity, in relation with it's ship system...
« Last Edit: August 13, 2014, 12:33:13 AM by Tartiflette »
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Erick Doe

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Re: Scy V0.5 [28/07] Weapons and Fighters!
« Reply #89 on: August 13, 2014, 04:50:54 AM »

Tartiflette, some feedback:
Hullbreaker Drones seem to have very very tiny hullbound profiles. Too tiny, I think. I've had highly accurate non-beam PD weapons miss 97% of the time because of this (even when it looked like they were hitting the drone).

You might want to look into their polygons, unless this is intended. But as of now it looks like even highly accurate PD weapons miss, unless they hit that 1 pixel in the centre of the Drone's sprite.
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