This mod is quite packed with content. When used with other large mods you may need to allocate additional memory. Having
problems? Visit the
Mod Troubleshooting Guide!
No Stripe alternate skin pack
Scy Nation's origin and history
| The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". Before the Collapse, the S.C.o.Y. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. When the Great Collapse occurred and the gate system shutdown the colony became trapped in the Sector, its inhabitants found themselves at the unfortunate center of attention of the Tri-Tachyon Corporation, the Hegemony and the Luddic Church, all eager to get their hands on Yggdrasill's mini-autofactory and its intact pre-collapse UAC library. Using the gigantic ship as a Cryo-arch, two thirds of the population would escape the crossfire while the rest were put to the stake by Ludd fanatics for worshiping the "demonic autofactory".
They tried to rebuild their life in a remote system, away from the core worlds Collapse, but circumstances always seems to pull them back, always forcing them to take further extremes measures to ensure their survival.
| | You can dive deeper into the story of the Scy Nation with these documents:
| |
Gameplay
Skirmisher to the core, Scyan ships have a deep flux pool to make the most out of an hit-run, and slightly better speed to manage to disengage. On the other hand they have slightly more fragile hulls, narrow shields, terrible flux dissipation (relying on venting instead) and fewer weapon mounts. They have to rely on wolf pack tactics to kill isolated targets while the bigger enemies are tied up pursuing smaller prey. Their weapons usually have worse range than vanilla one but superior damage, making even the smallest ship a potential threat if left completely unchecked. When pursued however, they can fold very quickly due to their exposed sides and low staying power.
This faction mixes all techs in a melting pot of advanced engineering craziness, producing ships and weapons unlike any others. It features ships with modular armor, teleporting guns, phase missiles, laser torpedoes, all sorts of miniguns and more.
Scyan Navy showcase
Recent Changelogs
1.58
RC4: - Singularity Torpedo: . Ammo now limited to 15. . Pull intensity reduced by 80% but duration increased by 600%. - ORION Artillery: . Fixed max skill lightspeed bug. - Fixed a few descriptions.
- Added Starship Legend compatibility. - Added Commissioned Crew compatibility. - Added Ruthless Sector compatibility. - Added New Beginnings compatibility. - Added Vayra Sector compatibility. - Improved Nexerelin integration.
- Prism Freeport removed (fully given to Nexerelin instead), replaced with Amity Freeport and its Discount Seller.
BALANCING: - Burn rate of several ships increased by 1 (but before reaching for your pitchfork, remember they have a higher sensor profile while moving) - Scyan Engineering hullmod: . Stealh/Signature effect slightly toned down to -25/+25% when still/moving from -33/+33%. - Orion Artillery rework: . Range reduced to 1000 from 1500. . Projectile acceleration massively reduced. . Removed HE to KE damage conversion (now fully KE). . Added slight target tracking. . Ammo reduced to 4 from 8, clip size reduced to 2 from 8.
BUGFIXES/IMPROVEMENTS: - Siren's system cannot move stations anymore (sorry). - Economy slightly reduced in regard to other larger factions.
1.57
BALANCING: - Significantly nerfed the Nosos Interceptor: . Halved the beams DPS. . Gave them a 10 deg arc to improve the time-on-target against other fighters. . Missile swapped to 4 swarmers from single kinetic rocket. - Eris Interceptor buf: . 6 fighters per wing from 4 . OP raised to 3 from 2. - Interception gun ammo regen slowed by 30%. - Dramatically reduced the base value of Intelligence Data Chips (10000 from 50000). - Improved the Intelligence Command reveal rate of Pirate and Pather bases.
BUGFIXES/IMPROVEMENTS: - Fixed Singularity Torpedo making fighters taking off invincible. - Fixed missing package illustration. - Fixed undercrewed Nexereling start. - Removed Acheron's abandoned mining station.
1.56
CONTENT: - Alternate skin pack available.
BALANCING: - Frigates and some destroyers buffed (longer PPT, slightly more armored...) - Minimal Preparation Hullmod no longer use a Logistic Slot. - Scy now uses an improved vanilla station for Elysee's defense. - Miniguns chargeup time increased by 50%. - Manticore system switched to Engine Jumpstart from CIWS drones.
BUGFIXES/IMPROVEMENTS: - Massive VRAM optimization. - Removed Prism military market. - Vastly improved High-End Seller weak weapons selection,expanded the ship selection too. (only for non Nexerelin games) - Hopefully fixed retreat bug using ships with modules (please report to me if it still happen regardless of the ship's mod). - Clarified some (in)compatibilities between hullmods. - Improved Laser Torpedo detonation logic, slightly modified flight behavior. - Added a third blueprint package dedicated to weapons. - Slightly raised the Antimatter station orbit to avoid fleets bumping into the corona and unable to reach it.
1.55
BALANCING: - Ship prices raised to 0.9.1 levels, some fleet points and deployment costs reductions. - Deployment and Maintenance costs normalized to each-other. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. - Industries shuffled around according to 0.9.1 rules. - Custom industries prices and maintenances adjusted for 0.9.1. - Prism's Ship Market heavily nerfed as an industry all around. - Interception Gun: . Now can reliably hit ships and fighters too. . Added 50 EMP damage (25 sustained dps). - Scyan blueprint packages prices lowered to vanilla levels.
BUGFIXES/IMPROVEMENTS: - Acheron system moved a bit away from the core. - Astrapios: . Trail now renders below the explosion. . Projectile now passes through missiles. - Anaplekte CIWS drones now use Interception Guns instead of Miniguns. - Akhlys escort fighter Micro Flak replaced with Active Flare system. - Nemean Lion large mounts now turrets instead of hardpoints. - Keto modules now equipped with Interception Guns instead of Vulcans.
|
You like the mod? Help making it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paintjob, I also take commissions for a reasonable rate. PM me for more details.

Big thanks to all the modders that helped to create this mod:
Cycerin, Debido, Mesotronik, Dark Revenant, Silentstormpt,
Histidine, SniZupGun, Deathfly, 19_30 and many others.