But that would amount to cheesing the AI isn't it?
Technically, I guess, although there are easier ways to cheese the AI, especially with missiles.
Maybe I'm just not very good at using Scy's existing systems. The twin-layer shield seems outright suicidal for someone like me unless I'm absolutely sure to only face one enemy at a time and that enemy isn't a phase ship. The turning-off-the-safety thingy is interesting if you want to brawl, which I usually avoid. I could try it on one of the armored ships or just rush in, unload and pray that I can roast the enemy before I get roasted myself. Given their excellent speed I'm more inclined to use Scy ships for kiting than knife fights though.
Also, there is one faction for that already: Blackrock Driveyard.
DME does a pretty good job of it as well.
I freely admit to not being a particularly great pilot and not having found the best approach to making Scy work for me.
That said, some of the systems, while interesting, still baffle me a bit. The twin-layer shield, for instance, would be amazing on a ship with a large shield arc but bad flux reserves, but in a lineup that already has the smallest shield arcs of pretty much any faction in the game I'm not sure what to do with it and tend to not use it at all. Apparently the AI isn't all that great at using Scy either, as I'm losing AI-piloted ships in encounters where I would normally come out unscathed.
Don't get me wrong, I'm not asking you to change anything. You definitely know a whole lot more about balance and ship design than me. I'm just sharing my thoughts while trying to suck less at conquering the sector for the Scy Nation.
On that note, great job on the overhaul, the new ships really look sweet.