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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Scy V1.66rc3 (2023/03/19)  (Read 1097997 times)

Toxcity

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #900 on: August 08, 2016, 09:31:30 AM »

I see you're using the new carrier colors.  :)

Are the armored ships still going to be Twig-Lib ships?
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Starasp

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #901 on: August 08, 2016, 01:12:58 PM »

It's really neat how you managed to bring the art for your mod more in line with the rest of the game's style but still held on to the feel of the original stuff. Great work m8!
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Takion Kasukedo

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #902 on: September 03, 2016, 06:28:28 PM »

Well then, I didn't expect that with the names

Medusa is a Tri-Tachyon ship, but Euryale and Stheno are Scy nation ships.

All three are supposed to be sisters, but they probably opposed and went separate, hence the faction opposition.

(no, I didn't know until I watched God of War II while eating Singapore Vermicelli)
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Tartiflette

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #903 on: September 04, 2016, 12:23:27 AM »

   Every ship is carefully named after a suitable mythical monster (and some of the built-in weapons too like the Brontios and Astrapios). There are quite a few interesting names worth reading about.

   Also for the next update: since I removed the Scyan Medusa a long time ago, and the Stheno clash too much with the Blackrock Stenos (that is a dolphin group), I decided to also remove the Euryale and rename the cruiser Corocotta. A man-hunter giant wolf/dog fast as a horse, that also happens to be the name of a legendary Spanish Freedom Fighter that plundered Roman trade routes.
   I may also rename the Orthrus. It is the two-headed cousin of Cerberus, but it isn't fitting much since it lost one of its missile slots, and the name is also a market in Vanilla now.
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Kissa-mies

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #904 on: September 06, 2016, 12:28:59 PM »

I think my prism-freeport is broken. it seems to try to generate ships for sale that don't exist in my campaign.


log1



4733795 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY]
4774415 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [ssp_boss_stheno_Hull] not found!
java.lang.RuntimeException: Ship hull variant [ssp_boss_stheno_Hull] not found!
   at com.fs.starfarer.loading.A.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.campaign.submarkets.SCY_prismMarket.addShips(SCY_prismMarket.java:197)
   at data.scripts.campaign.submarkets.SCY_prismMarket.updateCargoPrePlayerInteractio n(SCY_prismMarket.java:84)
   at data.scripts.campaign.missions.SSP_MarketProcurementMissionCreator.doNearbyMark etsHave(SSP_MarketProcurementMissionCreator.java:85)
   at com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator.pic kMarket(MarketProcurementMissionCreator.java:371)
   at com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator.cre ateMission(MarketProcurementMissionCreator.java:106)
   at data.scripts.campaign.missions.SSP_MarketProcurementMissionCreator.advance(SSP_MarketProcurementMissionCreator.java:47)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)



log2



392557 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY]
393347 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [syndicate_asp_boss_copperhead_Hull] not found!
java.lang.RuntimeException: Ship hull variant [syndicate_asp_boss_copperhead_Hull] not found!
   at com.fs.starfarer.loading.A.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at data.scripts.campaign.submarkets.SCY_prismMarket.addShips(SCY_prismMarket.java:197)
   at data.scripts.campaign.submarkets.SCY_prismMarket.updateCargoPrePlayerInteractio n(SCY_prismMarket.java:84)
   at data.scripts.campaign.missions.SSP_MarketProcurementMissionCreator.doNearbyMark etsHave(SSP_MarketProcurementMissionCreator.java:85)
   at com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator.pic kMarket(MarketProcurementMissionCreator.java:371)
   at com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator.cre ateMission(MarketProcurementMissionCreator.java:106)
   at data.scripts.campaign.missions.SSP_MarketProcurementMissionCreator.advance(SSP_MarketProcurementMissionCreator.java:47)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)




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Histidine

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #905 on: September 08, 2016, 06:51:25 AM »

I think my prism-freeport is broken. it seems to try to generate ships for sale that don't exist in my campaign.
The Prism boss-ship definition file in SCY is out of date.
I think the Nexerelin one works; you can try replacing SCY/data/config/prism/prism_boss_ships.csv with it (link; right click and Save Target As)
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Kissa-mies

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #906 on: September 08, 2016, 08:42:26 AM »

I think my prism-freeport is broken. it seems to try to generate ships for sale that don't exist in my campaign.
The Prism boss-ship definition file in SCY is out of date.
I think the Nexerelin one works; you can try replacing SCY/data/config/prism/prism_boss_ships.csv with it (link; right click and Save Target As)

Actually that makes sense since the only time I saw this crash was when I wasn't playing with Nexerelin. Thanks for the help!
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Tartiflette

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #907 on: September 14, 2016, 09:36:33 AM »

So here's that:


*Click to enlarge*

And yeah, that's a big image. I don't know how I'm going to fit it in the front page.
« Last Edit: November 13, 2016, 02:14:43 AM by Tartiflette »
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Nanao-kun

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #908 on: September 14, 2016, 09:47:18 AM »

That's amazing. Also, shouldn't the Anaplekte be CIWS instead of CWIS?
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Tartiflette

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #909 on: September 14, 2016, 10:13:03 AM »

Combined Weapon for Intruder Suppression?
(I'll add that to the typo list)
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JohnDoe

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #910 on: September 14, 2016, 11:11:09 AM »

I love it. The sprites are much detailed and professional now.
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DownTheDrain

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #911 on: September 14, 2016, 12:26:38 PM »

Those look great and a lot more vanilla-friendly, if I can say that without sounding like a jerk.
Any ETA on when the new designs will be implemented?
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Tartiflette

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #912 on: September 14, 2016, 12:39:22 PM »

I just finished the ships sprites, I now need to:
cleanup every holes and stray pixels,
split them up to create the required decorative for the custom engines,
redo all the weapons sprites,
redo the stations sprites,
create the heat decorative for the engines,
create the heat decorative for some of the built-in weapons,
create custom weapon mounts covers,
create all 3 graphicLib maps for every ship, weapon and decorative,
re-implement everything,
write the descriptions for all the new content,
remove the deprecated content,
update and cleanup all the scripts,
make a boatload of new sounds,
tweak the balance overall,
playtest the **** out of it,
and make a kick-ass trailer....

So yeah, no ETA for now.
« Last Edit: September 15, 2016, 03:18:52 AM by Tartiflette »
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DownTheDrain

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #913 on: September 14, 2016, 01:19:00 PM »

long list of stuff to be done

Heh, fair enough, that sounds like a lot of work.

Still, can't wait.
I liked the faction before, but rarely used it. I really want the ships in my fleet to have a similar art style, so the only thing I could combine Scy with was Diable Avionics to some extent. The new ships are beautiful and look like they will fit great with vanilla and a bunch of vanilla-esque mods.
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Midnight Kitsune

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Re: [0.7.2a] Scy V0.99e (10/04/2016)
« Reply #914 on: September 14, 2016, 02:20:59 PM »

I wish you the best of luck tarti! ust be careful you don't burn yourself out, okay?
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