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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Scy V1.60RC1 (2020/04/19)  (Read 666883 times)

Tartiflette

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1275 on: July 11, 2020, 01:31:58 AM »

If you take into account the built-in large weapon, it's a bit much. There is so much room to exploit non-Scy missiles.
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Chikanuk

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1276 on: July 11, 2020, 02:13:37 AM »

This build in one is large weapon? Cuz in battle this one didnt do as much impact as, for example one Squall. Decent weapon "for free" but not very powerful.
Well, hope you right and after rework will still be strong. And no point to worry about balance between mods. I dont think its even possible - balanced weapons from one mod, on balanced ships from another can end in extremely OP results.
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Tartiflette

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1277 on: July 11, 2020, 07:05:14 AM »

The built-in is slightly worse than a squall, but it also has infinite ammo. And I'm not even talking about mods here, just using some good kinetic gun and two vanilla cyclones will make the Boar quite a beast.
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Smargoos

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1278 on: July 11, 2020, 02:45:56 PM »

How is scyan engineering supposed to work flux wise? The actual effects don't seem to match the wording at all. Are the flux reserves and dissipation changes only meant to build into the hull base stats? They don't seem to actually affect anything. The listed venting bonus is smaller than it actually is. The venting multiplier seems to vary between 7 and 5.5. It is probably based on hull size. Which is a lot higher than the advertised multiplier of 4 if the bonus is meant to be multiplicative.
« Last Edit: July 11, 2020, 02:51:34 PM by Smargoos »
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Zuishsr

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1279 on: July 14, 2020, 04:41:54 PM »

since downloading this mod, ship fleet point values are skewed once the battle begins, itll go from saying i selected 250 pts worth of ships to somewhere around 325 pts.
I have a feeling the fighters may have an accidental points value added to them
however im kinda stupid, so this may be incorrect, ive just noticed the issue getting better or worse when adding or taking away Scy fighters
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Tartiflette

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1280 on: July 14, 2020, 10:22:04 PM »

Smargoos:
The hullmod does nothing. It's just there to give general indication about what to expect from a Scyan hull. Indications are there to compare the ships' performance against an average vanilla ship.

Zuishsr:
Usually, the offset comes from armored ships because the modules cannot have 0 deployment points. I know it is weird but there is nothing I can do against it.
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R.U.A

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1281 on: July 21, 2020, 11:06:17 PM »

I found that in v1.60 all armor modules in SCY gain 1 OP while in v1.58 they don't. Is that by design(eg. to solve ship with module retreating problem)?
As a result all these armors now can be select in ordanance panel and add an Extreme Modification, and then add some useful hullmods-or add some hullmods from other mods and cause an crush. Some people have feedbacks on this problem.
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