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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Scy V1.60RC1 (2020/04/19)  (Read 637916 times)

Fbwhytee

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1260 on: March 20, 2020, 03:42:37 PM »

This has probably been mentioned before, but I'm having trouble getting SCY buildings to appear in the 'add industry or structure..' menu. I have no clue what may be causing them to be hidden. Any ideas?
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Tartiflette

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1261 on: March 21, 2020, 01:22:39 AM »

Only one is available to the player, the Intelligence Headquarters, and it is unlocked by getting a cooperative relationship with them.
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Fbwhytee

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Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« Reply #1262 on: March 21, 2020, 07:13:51 PM »

Only one is available to the player, the Intelligence Headquarters, and it is unlocked by getting a cooperative relationship with them.
[/quote

Oh, I see. Thanks! Love the mod btw
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Tartiflette

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1263 on: April 19, 2020, 02:36:36 PM »


Maintenance update with minor tweaks and bugfixes. AI campaign fleets should no longer get stomped by everything, and the HeMor mk3. has received its long-overdue nerf. Additionally, the alternate skin pack is now an addon mod, and all compiled texts have been externalized to ease the job of translators.

This update should not break saves.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.

Download available in the Original Post

Changelog:
1.60

BALANCING:
 - Triple Energy Blaster:
   . Range increased to 600 from 500.

 - HeMor mk3:
   . OP increased to 18 from 16.
   . Damage per shot decreased to 500 from 650, flux reduced to 600 from 700.

 - Dracanae-class cruiser:
   . Deployment cost reduced to 15 from 19.

 - Campaign faction fleets:
   . Auto-resolve battles for the AI fleets now more even and consistent with player battles.

BUGFIXES/IMPROVEMENTS:
 - Externalized all compiled strings to ease translations
 - Alternate skin pack now provided as an independent addon mod
 - Nosos interceptor can fire its swarmer.
 - Definitely fixed the modular ship death upon deployment.
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Argonaut

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1264 on: April 19, 2020, 04:02:00 PM »

Thanks for your efforts!
I was just defending Tartarus from an ungodly amount of Blackrock fleets. It was hopeless as Blackrock came with waves of fleets filled with capitals this early in the playthrough. Fought off three fleets in a last stand (and salvaged a Nemean Lion) with the Hephaistos Star Fortress before it capitulated to impossible odds. But... a ceasefire hit soon after.

That said, i noticed i can't ever repair my ships on Elysee, while i can elsewhere in the system. A game mechanic i don't understand, perhaps?
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AxleMC131

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1265 on: April 19, 2020, 04:25:49 PM »


BUGFIXES/IMPROVEMENTS:
...
 - Definitely fixed the modular ship death upon deployment.


Spoiler
- Removed Herobrine
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pairedeciseaux

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Re: [0.9.1a] Scy V1.60RC1 (2020/04/19)
« Reply #1266 on: April 25, 2020, 10:26:33 AM »

That said, i noticed i can't ever repair my ships on Elysee, while i can elsewhere in the system. A game mechanic i don't understand, perhaps?

Elysee Spaceport got damaged during battle? This would prevent basic spaceship services such as repairs, or at least that's my understanding of this vanilla Starsector mechanic.
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