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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Scy V1.58RC4 (2019/11/26)  (Read 579197 times)

Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1230 on: October 21, 2019, 06:19:42 AM »

Thanks! :)
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nb8

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1231 on: October 21, 2019, 09:41:23 AM »

That loss of 12 capitals to 4 cruisers just shocked me.
This should not be so shocking if we recall that Scy has the weakest ships in the entire sector, weaker than even pirates with D mods
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Deko

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1232 on: October 23, 2019, 09:02:15 AM »

I have never seen IBB boss ships (Ship/Weapon Pack) spawn in the SCY version of Prism. Is it possible to enable this function in the settings or disable using SCY's version of Prism.
From the config files, SCY's prism settings seems to be alot simpler than that of Nex's settings.

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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1233 on: October 23, 2019, 09:32:38 AM »

If you are using only Scy, prism does not have this functionality.
If you are using Scy and Nexerelin then the Prism used is Nexerelin's, only moved to the location of Scy's.
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Deko

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1234 on: October 23, 2019, 11:12:41 AM »

Yes I am using both.
I think you misunderstood what I was trying to point out
Prism with only Nex has the ability to spawn IBB boss ships for sale.
Prism with SCY + Nex takes SCY's settings as priority and no longer have the above ships for sale.
So what I want to ask is if its possible to disable SCY's hijacking of the whole Prism Freeport system and have it spawn at Nex's location with Nex's functions. I really hate traveling into a system just to buy weapons and it really clashes with the whole point that Prism is being an exotic location in hyperspace.
« Last Edit: October 24, 2019, 02:18:43 AM by Deko »
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Greatgreengoo

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1235 on: October 28, 2019, 07:44:23 PM »

Is there any plans to tweak the inability to add engine modules to Scy ships? I get what you were going for by making them by default already faster without sacrificing points to spend but in the end if you want to put a Augmented Engine mod on a capital ship and take the point hit, the Scy ships actually become the ones that slow you down. Maybe bump the speed of all scy ships by 1 more? or at least the heavy capitals.
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Tartiflette

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1236 on: October 29, 2019, 02:35:55 AM »

I'll consider it
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Greatgreengoo

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1237 on: October 29, 2019, 11:10:55 AM »

Or maybe having the ability to add the engine mods to Scy ships but they are 50% less effective. So naturally they are faster, but if you slap on an augmented engine mod it only increases the speed by 1, paring it up with other ships given the same mod. Just an idea. I love your mod. It will always be in my play throughs. Forever.
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Mr. Nobody

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1238 on: October 29, 2019, 12:16:23 PM »

*starts thinking about hullmods that add additional modules*
I mean, maybe not Scy proper... But some pirate stuff?
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Mr_Duck

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Re: [0.9.1a] Scy V1.57 (2019/09/04)
« Reply #1239 on: November 12, 2019, 12:56:49 AM »

Its wird mods with these kind of download buttons dont work they give me a weird blank file not even a zip pls help?
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Tartiflette

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Re: [0.9.1a] Scy V1.58 (2019/11/18)
« Reply #1240 on: November 18, 2019, 05:24:20 AM »



Maintenance update: added compatibility with various campaign mods (Starship Legend, Commissioned Crew etc), minor campaign and combat tweaks. The Prism Freeport has now been fully transferred to Nexerelin, it is replaced by the Amity Freeport that has a Used Ship Dealer instead.

This update should not break saves.

Download available in the Original Post
Changelog:
1.58

 - Added Starship Legend compatibility.
 - Added Commissioned Crew compatibility.
 - Added Ruthless Sector compatibility.
 - Added New Beginnings compatibility.
 - Added Vayra Sector compatibility.
 - Improved Nexerelin integration.

 - Prism Freeport removed (fully given to Nexerelin instead), replaced with Amity Freeport and its Discount Seller.

BALANCING:
 - Burn rate of several ships increased by 1 (but before reaching for your pitchfork, remember they have a higher sensor profile while moving)
 - Scyan Engineering hullmod:
   . Stealh/Signature effect slightly toned down to -25/+25% when still/moving from -33/+33%.
 - Orion Artillery rework:
   . Range reduced to 1000 from 1500.
   . Projectile acceleration massively reduced.
   . Removed HE to KE damage conversion (now fully KE).
   . Added slight target tracking.
   . Ammo reduced to 4 from 8, clip size reduced to 2 from 8.

BUGFIXES/IMPROVEMENTS:
 - Siren's system cannot move stations anymore (sorry).
 - Economy slightly reduced in regard to other larger factions.
[close]
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puffzor

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Re: [0.9.1a] Scy V1.58 (2019/11/18)
« Reply #1241 on: November 20, 2019, 03:31:05 AM »

Tartiflette: changes Orion artillery 
Me: Look how they massacred my boy!
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Tartiflette

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Re: [0.9.1a] Scy V1.58 (2019/11/18)
« Reply #1242 on: November 20, 2019, 04:50:05 AM »

Well it's still there... I seriously considered removing it entirely.
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Kulverstukass

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Re: [0.9.1a] Scy V1.58 (2019/11/18)
« Reply #1243 on: November 20, 2019, 12:52:19 PM »

Small issues with Laser Torp. RACK (laser2): first, it lacks hint "do not aim", which makes Gryphon with it (in medium mounts) go literally sideways, crabbing towards enemy, trying keep rack aimed at enemy at all times, and second, it lacks these ("") things around STRIKE, which, in turn, makes said Gryphon not shooting them at all, I believe; I'm pretty sure about first.
POD version has all those and has no problems.
Also, Stygere fighter LPC has text description saying that missiles are "to defeat armour", while those are clearly stated as KE/Kinetic in it's armament description.
Thanks for keeping up good work!
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puffzor

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Re: [0.9.1a] Scy V1.58 (2019/11/18)
« Reply #1244 on: November 20, 2019, 07:24:10 PM »

Well it's still there... I seriously considered removing it entirely.


All good dude, it was my favorite weapon and I still love it even if it's not as effective. Just a really cool concept.
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