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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Scy V1.57 (2019/09/04)  (Read 546583 times)

Tartiflette

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1110 on: November 27, 2018, 06:29:15 AM »

Indeed they don't and that's normal. Alex changed how weapons on modules are displayed and it isn't possible to have them visible anymore while still shrouding the trench weapons.
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Hobostabbins

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1111 on: November 27, 2018, 04:52:56 PM »

Oooooh my bad. I'm so used to the aesthetic of the little PD guns and them being ballistic weapons so I didn't notice that they're now PD missiles. Thanks for helping me be less dumb xD
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One Tachyon Lance is good, but four is better.

adimetro00

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1112 on: November 28, 2018, 12:45:29 AM »

Indeed they don't and that's normal. Alex changed how weapons on modules are displayed and it isn't possible to have them visible anymore while still shrouding the trench weapons.
Hey, tart. Can layering be changed mid-combat?
I think you could have the weapons "pop" up when the armor's open. They then will "close" when the armor's closing.
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Tartiflette

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1113 on: November 28, 2018, 02:41:18 AM »

The point of the defense weapon on the armors is to have them still operational while the ship closes. Plus the render order is very much fixed and hardcoded.
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Spess Mahren

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1114 on: December 01, 2018, 04:25:08 PM »

Seems to be a error with Prism Free Port, it has a aquaculture industry despite being a free floating space station and said industry produces nothing.
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adimetro00

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1115 on: December 03, 2018, 02:49:39 PM »

Laser torpedoes are so awesome! Where do you get the idea for that? seems that you've been reading the Honnorverse books
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MesoTroniK

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1116 on: December 03, 2018, 02:53:45 PM »

http://www.projectrho.com/public_html/rocket/spacegunconvent.php#bombpumpedlaser

Hard science fiction / real life concepts are the Best Inspiration.
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The2nd

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Re: [0.9.0a] Scy V1.50rc3 (2018/11/26)
« Reply #1117 on: December 03, 2018, 04:19:36 PM »

I just looted 500+ Intelligence Data chips from a Luddic Church trade fleet. Since the individual value is 50k I assume this is unintended. Something of a minor issue but I think still worth mentioning.

I appreciate the fast updates.  :D
Thank you.   
   
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Tartiflette

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Re: [0.9.0a] Scy V1.51 (2018/12/04)
« Reply #1118 on: December 04, 2018, 05:13:24 AM »

Requires LazyLib
Requires MagicLib

Okay, now this is more like it. Everything should now work fine and leverage all new mechnanics properly (except you know, custom stations). The fun new bit is the Intelligence Command Center industry that once unlocked (through high relation with Scy) will allow you to automatically pin-point the location of Pirate and Pather bases over time... At a cost. Oh and the High End Seller makes its return to the Prism Freeport too.

This update will break your saves, but it wouldn't have improved your game without a new one anyway, since a new game is required to get the new stuff.

CHANGELOG:
Spoiler
1.51

NEW CONTENT:
 - Intelligence Command Center:
   . Generates Intelligence Chips at a very slow rate.
   . Reveal a Pirate and Pather base every few months.
   . Extremely high upkeep cost and resource requirements.
   . Unlocked when reaching a Welcoming relation with Scy.

BUGFIXES/IMPROVEMENTS:
 - Re-implemented Prism's High-end Seller.
 - Intel chips now drop in sane amounts given their value.
 - Fixed missing market flavor texts, added new ones.
 - Added recruitment flavor dialog.
[close]
« Last Edit: December 04, 2018, 02:44:09 PM by Tartiflette »
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arwan

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Re: [0.9.0a] Scy V1.51 (2018/12/04)
« Reply #1119 on: December 04, 2018, 05:28:49 AM »

i take it the intelligence command center is a thing you build on your colonies? if so do you benefit from having more than 1?

edit: also the DL link is broken ATM. keeps telling me i have no power here... i keep asking it who #2 works for.

no but really its not working.
« Last Edit: December 04, 2018, 05:30:49 AM by arwan »
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tartiflette

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Re: [0.9.0a] Scy V1.51 (2018/12/04)
« Reply #1120 on: December 04, 2018, 05:36:34 AM »

It's back online, just had to fix some stuf real quick.

And yes you can have more than one, but given the cost I don't know if it will be worthwhile.
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arwan

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Re: [0.9.0a] Scy V1.51 (2018/12/04)
« Reply #1121 on: December 04, 2018, 06:08:21 AM »

sounds like im going to have to start a kickstarter campaign on a planet to keep it running... well call star citizen's watch it should do very well so i dont have to pay that much :P
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Kibawan

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Re: [0.9.0a] Scy V1.51 (2018/12/04)
« Reply #1122 on: December 04, 2018, 02:33:50 PM »

i think there is a little bug with the High End Seller. Every time i click on a new mount the selection of weapons change in the Refit menu.
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Tartiflette

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Re: [0.9.0a] Scy V1.51 (2018/12/04)
« Reply #1123 on: December 04, 2018, 02:35:38 PM »

That's a game bug the vanilla markets do the same if you swap between the cargo market and the ship market. [edit] Now fixed using a different method from vanilla.
« Last Edit: December 05, 2018, 03:33:50 AM by Tartiflette »
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Tartiflette

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Re: [0.9.0a] Scy V1.51rc2 (2018/12/05)
« Reply #1124 on: December 05, 2018, 03:29:27 AM »

Requires LazyLib
Requires MagicLib

Damned I messed up my Scy releases thrice in a row now, I gotta do better. But yeah, I fixed a weird bug with the Nemean Lion that also caused crashes with the Trailer Moment mod. Sadly I had also further worked on the Prism Freeport meaning that this patch will ALSO BREAK YOUR SAVES! And that is a problem. If you are NOT using Trailer Moments I would suggest waiting for your next campaign to update.

My appologies for the inconveinience.

Note to modders, to get your stuff to show up in the High-end Seller now you need to add a faction whitelist found in data\config\prism\prism_factions_whitelist.csv


CHANGELOG:
Spoiler
1.51

rc2:
 - High-end Seller market:
   . Now only refreshes once a month.
   . Only sells ships from a set of factions rather than from everyone but a few
     (other mods will have to add their own data\config\prism\prism_factions_whitelist.csv to sell their ships there)
   . Added data\config\prism\prism_settings.csv to tweak the tarrifs and size of the market.

 - Nemean Lion:
   . Fixed some really convoluted set of issues causing crashes with Trailer Moment.
   . Fixed modules exploding as soon as the armor was breached when the system was active.

NEW CONTENT:
 - Intelligence Command Center:
   . Generates Intelligence Chips at a very slow rate.
   . Reveal a Pirate and Pather base every few months.
   . Extremely high upkeep cost and resource requirements.
   . Unlocked when reaching a Welcoming relation with Scy.

BUGFIXES/IMPROVEMENTS:
 - Re-implemented Prism's High-end Seller.
 - Intel chips now drop in sane amounts given their value.
 - Fixed missing market flavor texts, added new ones.
 - Added recruitment flavor dialog.
[close]
« Last Edit: December 06, 2018, 12:00:54 AM by Tartiflette »
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