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Author Topic: [0.7.2a] Scy V1.20 (11/04/2017)  (Read 242471 times)
Takion Kasukedo
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The Embodiment of Defilement, TakionKasukedo


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« Reply #1005 on: January 30, 2017, 05:14:31 PM »

Slightly bigger patch to further improve the competitiveness of Scy in the tournament. Expect AI controlled Scyan ships to behave better. Plus one candy in the form of a large mount minigun, enjoy!

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Mod:

You're tearing me apart, Nemean Lion!



Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin and Corvus mode.
Compatible with Dark.Revenant's GraphicLib
Integrated with Dark.Revenant's DynaSector


LazyWizard's

Debido's


CHANGELOG:
V1.11

NEW CONTENT:
 - Twin Heavy Miniguns:
   . Because why the hell not!

BALANCING:
 - Zone Scorcher:
   . Faster cluster explosions.
   . AOE radius slightly reduced, but the damage is uniform rather than concentrated to the middle.
   . Area radius is now slightly dependent of the crew level.
 - Talos Stasis' Shield:
   . Now only halve the acceleration instead of reducing it to 0.
   . Deployed time increased to 3s from 2s, cool-down increased to 8s from 6s.
 - Laser Torpedoes:
   . Damage type switched back to Energy from High Explosive.
   . Second Stage benefits from hullmods changed:
        ECCM reduces the beams' spreading,
        Advanced Optics increases the detonation range, base detonation range reduced,
        ITU no longer increases the beams length.
   . Significant buff to the beams' damage.
 - Sygere:
   . Now has built-in ECCM to better use their rockets.
 - Rockets:
   . Turn-rate increased to 90deg/s from 60.
 - Singularity Torpedoes:
   . Raised the pull force by 20%
   . Raised the cool-down to 15s from 10s,
   . Improved the effect against missiles,
   . Slightly improved the effect against strikecrafts,
   . Vastly reduced the effect against projectiles.
 - Noso wing:
   . Light lance burst damage halved to 217 energy,
   . Light lance cooldown reduced to 1.5s from 2s.

BUGFIXES/IMPROVEMENT:
 - Venting AI:
   . Scyan ships should be slightly more cautious when venting while within the enemy weapons range.
   . Scyan ships should be slightly less prone to immediately vent when the nearby enemies are venting or overloaded while using aggressive or steady personalities.
 - Auxiliary Thrusters:
   . AI switched to Maneuvering Jets instead of Burn Drive.
 - Lion's Hide:
   . Now disable all modular weapons to prevent long standing bugs with beam weapons while the system is active.

Please note that for this weapon to appear on random variants with Dynasector you'll need to replace the weapon_catagories.csv with the one included in the archive.
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The Embodiment of Defilement reigns over his part of the galaxy.

FEAR THE CASCADE.
rafflesnaffle
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« Reply #1006 on: February 17, 2017, 03:37:48 PM »

Hey.

I have re-installed this mod and have all of my versions of everything up to date, but when I go to start a game I cannot choose a scy starting fleet. It gives me all greyed out options.

Any thoughts?

EDIT: It could be Dynasector could it not? I have the updated version, but do I need to mess with Dyna's config files at all?
« Last Edit: February 17, 2017, 03:59:19 PM by rafflesnaffle » Logged
Histidine
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« Reply #1007 on: February 17, 2017, 06:49:41 PM »

Hey.

I have re-installed this mod and have all of my versions of everything up to date, but when I go to start a game I cannot choose a scy starting fleet. It gives me all greyed out options.

Any thoughts?
Is this with Nexerelin?
If so, make sure Nexerelin/data/config/exerelinFactionConfig/SCY.json does not exist (we want it to use the one in the Scy folder). If it does, delete it.
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rafflesnaffle
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« Reply #1008 on: February 18, 2017, 10:31:55 AM »

FIXED! That Nexerelin fix did it!

Thanks so much!
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Reth
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« Reply #1009 on: March 11, 2017, 03:08:22 AM »

Hey, first of all thx for this great mod, it's a lot of fun to fly those ships - i think this is my new favourite faction Grin
I don't know if anybody already brought this up in the last 68 pages, but the weapons seem to be vastly underpowered. The biggest problem is that vanilla kinetic and HE weapons usually have a flux/dps ratio that is around 1, while Scy's ratio is somewhere around 3:2 to 4:3. I'd understand it if they were much higher powered for their size, very high single shot dmg or had other benefits, but there are vanilla weapons that are flat out better in all regards than their Scy counterpart.

E.g compare "HEMor Mk. 1" vs. "light assault gun" (both small HE):
Same Op, accuracy, flux/second
117 vs. 160 dps (!)
550 vs. 600 range
fast vs. very fast turn rate

The HEMor has a slower firing rate (40 per minute vs 240), but not one that makes it work as a burst weapon.

So the MEMor is just simply much worse than the light assault gun, or am I missing something?
I'm also using SS+ which might have changed the stats.

Keep up the good work Cheesy



« Last Edit: March 11, 2017, 03:10:14 AM by Reth » Logged
Tartiflette
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« Reply #1010 on: March 11, 2017, 03:20:58 AM »

Nearly all Scy weapons have very high damage per shot compared to vanilla. That makes them deceptively powerful once you get to play around with them. Given how armor damage is calculated, the Hemor has 16 times the per shot armor penetration of the Assault Gun against a frigate, more than enough to compensate for the cost to fire. Same goes for kinetic weapons: they overload a target for a much longer time, and prevent the enemy from lowering their shield. Additionally their ships have deep flux pool and very few mounts so they can use the extra punch while being able to handle the flux without issue.
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Reth
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« Reply #1011 on: March 11, 2017, 05:53:54 AM »

I wasn't aware that per shot dmg affects armor penetration/overload duration, thx for the explanation  Smiley
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Tartiflette
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« Reply #1012 on: April 05, 2017, 12:48:38 AM »

A few things I've been working on because why not...



The fighters are awesome in flight!
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ANGRYABOUTELVES
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AE ALTADOON GHARTOK PADOME


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« Reply #1013 on: April 05, 2017, 01:15:33 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.
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AxleMC131
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« Reply #1014 on: April 05, 2017, 01:42:42 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
Tartiflette
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Kickstarter is NOT a magic spring of free money!


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« Reply #1015 on: April 05, 2017, 02:53:54 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.
Actually, small things are pretty fast to make: it either work or not. With so few pixels there isn't much wiggle room.

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!
Given that they are 3 pixels wide, I'm not sure you can go any smaller and keep the illusion of rotation.

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Tufted Titmouse
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Fire the missiles. All of them.


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« Reply #1016 on: April 05, 2017, 03:04:04 AM »

Oh wow, the barrels even rotate. That's an impressive level of dedication to detail, considering how small fighters are.

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!

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AxleMC131
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« Reply #1017 on: April 05, 2017, 04:18:10 AM »

Oh my word they do. :O That is... I can't even fathom how tricky that must have been to get across. Like, look how small the gun are! AND THEY SPIN!
Given that they are 3 pixels wide, I'm not sure you can go any smaller and keep the illusion of rotation.

Aye, that's what I was thinking. I read your animation tutorial fairly carefully. Wink
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
Tartiflette
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Kickstarter is NOT a magic spring of free money!


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« Reply #1018 on: April 10, 2017, 04:01:20 PM »

Small-ish update with some odd bits and bobs. See just a few message above for the new ship variants and the new wing, plus some minor changes here and there...

DOWNLOAD
REQUIREMENT
Mod:



Compatible with LazyWizard's Version Checker.
Compatible with Histidine's Nexerelin and Corvus mode.
Compatible with Dark.Revenant's GraphicLib
Integrated with Dark.Revenant's DynaSector


LazyWizard's

Debido's


CHANGELOG:
V1.2

NEW CONTENT:
 - Geryon-class:
   . Now comes in two variants, Standard and Missile.
   . Standard is the old Geryon with three medium Hybrid hardpoints instead of Missiles. Slightly slower.
   . Missile is close to the old Geryon but received an additional small Hybrid turret to the front for better range-finding. Slightly less armored.
 - Eris wings:
   . Talon-tier interceptors with similar armament but 6 craft per wings, faster but less armored.

BALANCING:
 - Super Charge Pulse Beam:
   . Changed base damage type to High-Explosive from Energy.
   . Changed the extra damage to 900 Energy damage per burst (300 per individual pulse, 225 sustained DPS) from 300 High Explosive.
   . Raised the flux requirement to 510 from 440.

BUGFIXES/IMPROVEMENTS:
 - Corrected some wrongly assigned maps for Graphiclib.
 - Adjusted hull files to help Dynasector generate better variants.

Please note that while this update won't exactly break your saves, it will mess up some ship variants.
« Last Edit: April 11, 2017, 04:29:50 AM by Tartiflette » Logged

 
TomKnollRFV
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« Reply #1019 on: April 13, 2017, 07:23:40 PM »

So some where in the 60+ pages of comments this may be answered..

Saw this mod, thought it looked neato! Download..install..boot up..

Uhm; where do I encounter the new ships? Do I need to start an entirely new game for that to work, or will my current one work? I'm curious is all. I had one random Legion encounter <I think it said Legion> but it was just standard low tier pirate hulls that quickly died to my swarm of autocannon equipped ships and I saw nothing in loot that was new..

So! Help? Tongue
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