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Author Topic: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)  (Read 87372 times)

Stelarwand030

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #135 on: June 01, 2020, 02:56:50 PM »

I am pretty sure this is the right mod... if not tell me.

The missile Akita has a knockback/push back effect that when it hits an enemy ship pushes it a pretty good distance. Its kinda annoying when I then have to chase after the enemy ship when the push back effect is greater then my ships speed. Not to mention when the enemy ship is pushed off the battle field. Is there any way to remove the effect?
« Last Edit: June 01, 2020, 03:01:22 PM by Stelarwand030 »
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WWladCZ

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #136 on: September 01, 2020, 11:26:51 PM »

Hello for some reason I cannot launch this mod. For debugging I tried turning off the mod and the game launches as it should. I´d love to play this mod.
The window says
Fatal: JSONObject not found  :(
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Histidine

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #137 on: September 02, 2020, 12:09:46 AM »

Are you trying to play Seeker on Starsector 0.9.1? The forum version is out of date, you need the new test version from the Discord server.
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FatalStrings

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #138 on: November 16, 2020, 11:47:58 PM »

From what I gathered from the Major Spoiler there is only One Siegfried Dreadnought but in my playthrough, pirates seem to have them as flag ships especially the bounty missions.
Is this expected behavior? I got the latest version from discord.
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Tartiflette

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #139 on: November 17, 2020, 02:01:30 AM »

One day there will be a quest to get that one unique ship, but for now, Seeker is barely more than a regular ship pack so yes.
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