Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 41 42 [43] 44 45 ... 67

Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 940320 times)

Sinosauropteryx

  • Captain
  • ****
  • Posts: 262
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #630 on: September 16, 2019, 11:41:35 PM »

It doesn't seem to have helped I'm afraid. Yeah, I've got a potato.
Logged

Starareo

  • Lieutenant
  • **
  • Posts: 95
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #631 on: September 17, 2019, 09:12:37 AM »

How good is the AI at controlling an Adamas class?

Update: Turns out its pretty *** good in my opinion
« Last Edit: September 17, 2019, 09:42:43 AM by Starareo »
Logged

Terenass

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #632 on: September 22, 2019, 01:18:32 AM »

Just curious if anyone know what is up - from today whenever i come to Byzantium and try to trade - game crashes

My log info is:

Spoiler
619855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.combat.CRPluginImpl.applyMaxCRCrewModifiers(CRPluginImpl.java:48)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStatsBasedOnCrew(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateOnlyStatsThatCanRelyOnCROrCre w(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.sort(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.submarkets.BlackMarketPlugin.updateCargoPreP layerInteraction(BlackMarketPlugin.java:112)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.o00o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.o00o.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #633 on: September 22, 2019, 09:30:48 PM »

Just curious if anyone know what is up - from today whenever i come to Byzantium and try to trade - game crashes

My log info is:

Spoiler
619855 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.combat.CRPluginImpl.applyMaxCRCrewModifiers(CRPluginImpl.java:48)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStatsBasedOnCrew(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateOnlyStatsThatCanRelyOnCROrCre w(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CargoData.sort(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.submarkets.BlackMarketPlugin.updateCargoPreP layerInteraction(BlackMarketPlugin.java:112)
   at com.fs.starfarer.campaign.ui.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.o00o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.o00o.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

What's your mod list?
Logged

Terenass

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #634 on: September 23, 2019, 12:53:20 AM »

Utility Mods:
Autosave by LazyWizard
SkilledUp by bonomel
Combat Chatter by Histidine
GraphicsLib by Dark.Revenant
LazyLib by LazyWizard
MagicLib by Tartiflette

Content Expansion:
Disassemble Reassemble by AxleMC131
Ship/Weapon Pack by Dark.Revenant
Tahlan Shipworks by Nia Tahl
Vayra's Ship Pack by Vayra

Factions mods:
Blackrock Drive Yards by Cycerin
Legacy of Arkgneisis by Gwyvern
Diable Avionics by FlashFrozen, Tartiflette
Interstellar Imperium by Dark.Revenant
Mayasuran Navy by Knight Chase
Scy by Tartiflette
Sylphon RnD by Nia Tahl and Nicke

I am in cycle 213 month 3 day 14 and untile right now i never had any problem - I visited Bysantium in past and never had problem, i can travel to other imperium planets and there are no problems - its for some reason only on Bysantium that i cant trade. I can go to administrators, can repair and can do military action - but whenever i click on trade there game crash.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #635 on: September 23, 2019, 11:49:54 PM »

I'm fairly sure it isn't specifically related to this mod, but you do have something valuable: a consistent trigger for this bug.  It would be extremely helpful if you uploaded your save file so the relevant modder(s) can take a look and debug.
Logged

Terenass

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #636 on: September 24, 2019, 01:25:59 AM »

I uploaded it here - https://uloz.to/file/7Cmnn9NYvVK7/saves-rar

Hopefully it help anyone.
Logged

Terenass

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #638 on: September 24, 2019, 04:57:01 AM »

Logged

jetblae545

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #639 on: September 25, 2019, 02:39:09 AM »

im getting this error after installing the mod

Fatal: Failed to find script of class [com.fs.starfarer.impl.compaign.CoreLifecyclePluginImpl]

any help?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #640 on: September 25, 2019, 04:07:05 AM »

im getting this error after installing the mod

Fatal: Failed to find script of class [com.fs.starfarer.impl.compaign.CoreLifecyclePluginImpl]

any help?
You're probably missing GraphicsLib. Install and enable it.
Logged

jetblae545

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #641 on: September 25, 2019, 02:47:02 PM »

Thank you Histidine it worked!
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #642 on: September 25, 2019, 03:36:38 PM »

Quick question but is there planned to be pirate versions of Imperial ships?
Logged

ArchdukeValeCortez

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #643 on: September 28, 2019, 08:32:15 AM »

Hiya,

How do you get the Yamato start?

I'm running a bunch of mods (mostly faction mods and Nex) but I can't find the option to get that particular start. Love the lore you've built up with the mod.

Cheers
Logged

krisslanza

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.1a] Interstellar Imperium 2.1.1
« Reply #644 on: September 28, 2019, 02:59:36 PM »

Hiya,

How do you get the Yamato start?

I'm running a bunch of mods (mostly faction mods and Nex) but I can't find the option to get that particular start. Love the lore you've built up with the mod.

Cheers

Its a Custom Start in Nex
Logged
Pages: 1 ... 41 42 [43] 44 45 ... 67