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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 939681 times)

Sy

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #540 on: June 18, 2019, 08:11:45 AM »

nooo! i'm finally in my BRDY campaign now for which i've waited so long, how could you release this now?! D:

seriously though, absolutely amazing job! can't wait to play with the packages and changing ship systems, that is so friggin cool, on top of all the other additions, improvements, and beautiful new sprites.

congratulations on getting it out! :]
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Cyan Leader

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #541 on: June 18, 2019, 09:34:46 AM »

Looks great, thank you for your hard work.

A bit off topic but I'm curious, are the Templars going to go through the same treatment?
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Ali

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #542 on: June 18, 2019, 10:22:09 AM »

Will miss the eagle(i) but on the other hand this looks GODLY!!  ;D

Thank you so much to all involved!  ;D
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Robb_w

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #543 on: June 18, 2019, 12:28:12 PM »

Excellent. That's an excuse for resetting my shabby run. GLORY TO THE IMPERIUM !
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sacred_chair

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #544 on: June 18, 2019, 07:01:07 PM »

Hello, I've run into a slight problem after trying to give myself a quick start with console commands. Not sure which mod is exactly the culprit but i've only had a crash after i've installed this mod with this combination of others in the list below:

 - DiableAvionics
 - Blackrock Drive Yards
 - MagicLib
 - GraphicsLib
 - LazyLib
 - Nexerelin
 - Shadowyards Reconstruction Authority
 - version checker
 - Scy
 - Junk Pirates
 - Console Commands
 - Dassault-Mikoyan Engineering
 - Interstellar Imperium

I've also included the part of the log when the crash occurs in the attachment below.

So I'm wondering if this is just a compatibility issue or a case of I need to allocate more ram. If it's compatibility, which are the problem mods and is it possible/are there plans to make it compatible? If it's simply a ram issue, I wouldn't mind a short refresher on how to get that done and where to do it, last time i've had to allocate ram for anything was with minecraft.

If it's just a bug, ehhh... plsfix? lol, thanks for making a nice mod either way.

[attachment deleted by admin]
« Last Edit: June 18, 2019, 07:05:42 PM by sacred_chair »
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Harmful Mechanic

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #545 on: June 18, 2019, 07:56:45 PM »

The Imperial Packages are really rich and well-though-out design. I absolutely love the way they transform a base hull; not so much that it makes the hull irrelevant, but dramatically enough to be a significant choice.
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Schwartz

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #546 on: June 18, 2019, 09:46:40 PM »

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R.U.A

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #547 on: June 18, 2019, 10:49:16 PM »

Fantastic update!
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Dark.Revenant

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #548 on: June 18, 2019, 11:57:58 PM »

Hello, I've run into a slight problem after trying to give myself a quick start with console commands. Not sure which mod is exactly the culprit but i've only had a crash after i've installed this mod with this combination of others in the list below:

 - DiableAvionics
 - Blackrock Drive Yards
 - MagicLib
 - GraphicsLib
 - LazyLib
 - Nexerelin
 - Shadowyards Reconstruction Authority
 - version checker
 - Scy
 - Junk Pirates
 - Console Commands
 - Dassault-Mikoyan Engineering
 - Interstellar Imperium

I've also included the part of the log when the crash occurs in the attachment below.

So I'm wondering if this is just a compatibility issue or a case of I need to allocate more ram. If it's compatibility, which are the problem mods and is it possible/are there plans to make it compatible? If it's simply a ram issue, I wouldn't mind a short refresher on how to get that done and where to do it, last time i've had to allocate ram for anything was with minecraft.

If it's just a bug, ehhh... plsfix? lol, thanks for making a nice mod either way.

What did you do to cause the crash?  Is it repeatable?  I don't have much concrete information to go off of and the crash log is mostly obfuscated code.  Were you trying to use the autofitter on a specific ship or something?
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Hrothgar

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #549 on: June 19, 2019, 12:49:54 AM »

I dont have problems with console, i checked and i have more mods than you. But i dont have:

-Junk Pirates
-Version checker

So, one of this two should be cause of problems, IF you have all mods updated to maximum.
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sacred_chair

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #550 on: June 19, 2019, 06:31:43 AM »



Quote
What did you do to cause the crash?  Is it repeatable?  I don't have much concrete information to go off of and the crash log is mostly obfuscated code.  Were you trying to use the autofitter on a specific ship or something?

right i neglected the details, my bad. more specifically i used the storage command, gave myself all the weapons/wings/whathaveyou. i went to autofit the preceptor-class ship while in storage and boom, crash, fatal 5 error
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Dark.Revenant

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #551 on: June 19, 2019, 12:26:18 PM »

The Preceptor is an AI-only dreadnought in the Dassault Mikoyan mod.  That crash is unrelated to II and, likely, isn’t something Soren will feel the need to fix in the first place.
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sacred_chair

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #552 on: June 19, 2019, 01:54:05 PM »

The Preceptor is an AI-only dreadnought in the Dassault Mikoyan mod.  That crash is unrelated to II and, likely, isn’t something Soren will feel the need to fix in the first place.

Ah that makes sense, didn't realize it was AI only. Didn't think to look into the details to see that it didn't require crew, everything makes sense now. sorry for wasting your time
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Dark.Revenant

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #553 on: June 19, 2019, 04:58:50 PM »

No worries.  I’m just glad my mod wasn’t causing the crash!
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Asauski

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Re: [0.9.1a] Interstellar Imperium 2.0.0
« Reply #554 on: June 20, 2019, 07:13:26 PM »

21636662 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException
java.lang.IllegalStateException
   at java.util.LinkedHashMap$LinkedHashIterator.remove(Unknown Source)
   at data.scripts.everyframe.II_TitanPlugin.advance(II_TitanPlugin.java:650)
   at com.fs.starfarer.title.Object.float$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.B.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


This happened shortly after the Titan explosion with the Elite Package on a Luddic Path Battlestation.

I don't know if this helps but I had two Olympus in my fleet, the second one is equipped with the Targeting Package and had not yet launched the Titan.
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