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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 939739 times)

JT

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #510 on: May 31, 2019, 08:15:59 AM »

I think what Mr. Nobody is trying to say is that we should make 10 a little louder and use that, rather than making the dial go all the way to 11.
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lethargie

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #511 on: May 31, 2019, 08:39:59 AM »

I'm not super knowledgeable about armor, But I think higher armor means it takes longer to strip. So larger, but less efficient armor absorb the same amount of damage, but drop off slower allowing you in practice to tank longer while not affecting the utility of low damage per shot weapon.
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Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #512 on: May 31, 2019, 11:17:19 AM »

I'm not super knowledgeable about armor, But I think higher armor means it takes longer to strip. So larger, but less efficient armor absorb the same amount of damage, but drop off slower allowing you in practice to tank longer while not affecting the utility of low damage per shot weapon.

Yep, you got it.

Basically the Armor Package is useless against low-penetration weapons like the graviton beam and best against high-penetration weapons like the harpoon.
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Mr. Nobody

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #513 on: May 31, 2019, 12:55:38 PM »

So in short it makes the ship comparatively less vulnerable against BIG GUNZ while making it comparatively more vulnerable to the "death of a thousand cuts" strategy? Y/N
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On the left half of the Bell curve

Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #514 on: May 31, 2019, 01:16:14 PM »

Yes to the former, no to the latter.  Its vulnerability to a thousand cuts is basically the same before and after.
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Shad

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #515 on: May 31, 2019, 03:01:22 PM »

How does this ship system interact with armor skills (namely they one which normally improves the max damage reduction from 85% to 90%)?
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Shoat

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #516 on: May 31, 2019, 04:46:30 PM »

I think what Mr. Nobody is trying to say is that we should make 10 a little louder and use that, rather than making the dial go all the way to 11.

That would seem like a very odd decision to make.
If we never use 11 what's the point of even having it? Some poor ancient babylonian/egyptian guy who first came up with the idea of the number 11 (because his cousin had one extra finger and nobody else knew what to call that new number he could count to) is probably rolling in his grave right now.
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sawert42

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #517 on: June 10, 2019, 12:42:49 AM »

does there is update to 9.1 ?
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Hrothgar

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #518 on: June 10, 2019, 12:49:41 AM »

Soon tm.
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ANGRYABOUTELVES

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #519 on: June 12, 2019, 01:43:03 PM »

Attention all Starsector gamers:
Dark Revenant is in a creative slump, and he needs your help to finish the Interstellar Imperium update.
But to do this, he needs inspiration and new concepts.
To help him, all he needs are your creative ideas, balance opinions, and original characters for II's lore.
But, you gotta ping him on Discord so that Dark Revenant can finish the update and achieve the epic 0.9.1a release!
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SCC

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #520 on: June 12, 2019, 02:42:01 PM »

I'd rather have the man ask for help himself, since I really can't imagine DR just running out juice.

Midnight Kitsune

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #521 on: June 13, 2019, 12:33:56 AM »

I'd rather have the man ask for help himself, since I really can't imagine DR just running out juice.
He works a white collared, US government defense job IIRC. If THAT doesn't just drain you of your will to live and creativity, I don't know what will
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Help out MesoTroniK, a modder in need

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Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #522 on: June 13, 2019, 12:37:04 AM »

lol what
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Hrothgar

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #523 on: June 13, 2019, 01:41:08 AM »

I think someone drank too much beer...
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Shuka

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #524 on: June 13, 2019, 09:15:22 AM »

They say he's 8 ft tall.
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