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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 940131 times)

Cyan Leader

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #495 on: February 25, 2019, 07:19:43 AM »

I can't imagine how much work it was to add all that in. That's excellent!
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Sy

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #496 on: February 25, 2019, 04:40:58 PM »

holy crap, that's amazing! fiddling with different loadouts is probably my favorite part of the game, so being able to change and specialize the ships in such dramatic ways sounds right up my alley.
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Alphascrub

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #497 on: February 26, 2019, 02:04:32 AM »

As main problem - you realy need to do some work with ship engines, they look just as a pipe. And all of them are identical.

Now I wouldn't call it a main problem, or put it as bluntly as Drakon, but I do agree that the new sprite engines do look a little pipe-y. The identical-ness between them is fine, logical even, I just think they need a tiny bit more depth to them.

Overall, I do like the newer sprites, they feel much more utilitarian to me.

Just looks like a good thematic design of ships to me. Keeping them looking similar without everything being triangles.

Edit: Added bold because I was tired when I made this post and needed to fix the with to without.
« Last Edit: February 26, 2019, 06:32:02 PM by Alphascrub »
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Terenin

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #498 on: May 09, 2019, 03:44:17 AM »

I don't suppose this will ever be updated? Would absolutely LOVE to play a campaign with this, reminds me of a mix of Amarr Empire and a construction crew gone postal, I love the idea of it :)
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Yes, I did change avatar and sig before I did anything else. I have not had the pleasure of being on a forum in years.

King Alfonzo

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #499 on: May 09, 2019, 03:56:54 AM »

It's coming Soon. Right now the kinks are being ironed out.

haloguy1

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #500 on: May 09, 2019, 06:30:02 AM »

It's coming Soon. Right now the kinks are being ironed out.

So what you're saying, its coming out in a month or two?
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NightfallGemini

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #501 on: May 09, 2019, 10:13:38 AM »

I'm really, really looking forward to this. Those system hullmods look polished and sick as hell.
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Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #502 on: May 28, 2019, 02:56:49 AM »

Sneak preview... (WIP)



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JadedTarget

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #503 on: May 28, 2019, 08:33:31 AM »

These are some truly delicious gifs, DR.  I like what they show, verily.
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eidolad

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #504 on: May 28, 2019, 05:04:07 PM »

You had me at "Siege" in the ship class name :)
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Hrothgar

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #505 on: May 29, 2019, 12:47:20 AM »

4000 armor ;-; you have my power axe.
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Gwyvern

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #506 on: May 29, 2019, 05:30:57 AM »

4000 armor ;-; you have my power axe.

You can stop nursing that semi. Imperial armor package is a good hullmod but it also *lowers* the actual effectiveness of each individual armor point. Mainly by lowering the maximum damage reduction value.

So...yeah, your dreams of fluxless invincibility might be a tad premature.

Your dreams of chunkiness however, are here to stay.
« Last Edit: May 29, 2019, 05:35:00 AM by Gwyvern »
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Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #507 on: May 30, 2019, 10:56:12 AM »

Yeah, that "4200 armor" is only about as strong as 2460 traditional armor, on average.  That's still amazing, just not quite as overwhelming as you think.
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Mr. Nobody

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #508 on: May 31, 2019, 05:21:19 AM »

Yeah, that "4200 armor" is only about as strong as 2460 traditional armor, on average.  That's still amazing, just not quite as overwhelming as you think.

Then why not simply raise the armor accordingly to that level rather than using this apparently roundabout way?
How is the ship affected from "it increases its armor to 2460" to "it raises its armor to 4200 but is weaker so is more like 2460"?

I'm mighty confused
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On the left half of the Bell curve

Hrothgar

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #509 on: May 31, 2019, 05:33:11 AM »

It drop damage  reduction by 30%. This basically means it get stronger but weaker at the same time.
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