Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 27 28 [29] 30 31 ... 67

Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 939974 times)

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #420 on: August 20, 2017, 10:55:13 PM »

Is there any good broadside flak ship?

... That is a mindbogglingly specific requirement. Are you looking for a good PD boat by any chance?
Logged

Sooner535

  • Commander
  • ***
  • Posts: 118
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #421 on: August 21, 2017, 08:35:29 AM »

I wanna build a BSG ship and thus need flak as my main cannons
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #422 on: August 22, 2017, 10:37:15 AM »

I wanna build a BSG ship and thus need flak as my main cannons
The only non frag flak gun in the game is the Devastator Cannon in vanilla. As for the ship, you might try the Conquest
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

Sooner535

  • Commander
  • ***
  • Posts: 118
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #423 on: August 22, 2017, 11:07:50 AM »

Thanks
Logged

RazorTS

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #424 on: August 23, 2017, 03:06:55 PM »

Came here just to say how much i like Dominus and Interrex, really satisfying to fly
Logged

cjuicy

  • Captain
  • ****
  • Posts: 353
  • Figuring out how the hell to wear heels (She/it)
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #425 on: August 23, 2017, 05:16:35 PM »

Came here just to say how much i like Dominus and Interrex, really satisfying to fly
I'd argue for the Sebastos or Decurion. The former is currently my flagship for my cruiser-centric fleet. (Nothing says die Hegemony scum quite like a forward death laser ship, especially one that also gets a fighter wing and Deja-vu style drifts)

The latter, on the other hand, is an extremely nasty SO ship with Dual HMGs and that revolver cannon from Diable.
Logged
It's been a long time, but I still love ya!

- Pfp done by Sleepyfish!

RazorTS

  • Ensign
  • *
  • Posts: 18
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.17.2
« Reply #426 on: August 24, 2017, 11:37:49 AM »

Came here just to say how much i like Dominus and Interrex, really satisfying to fly
I'd argue for the Sebastos or Decurion. The former is currently my flagship for my cruiser-centric fleet. (Nothing says die Hegemony scum quite like a forward death laser ship, especially one that also gets a fighter wing and Deja-vu style drifts)

The latter, on the other hand, is an extremely nasty SO ship with Dual HMGs and that revolver cannon from Diable.

Blasphemy, two death rays is better than one, Your puny Sebastos lacks medium mounts to deal with armor, surely, Dominus is twice as good and better looking (gota squash Hegemons with style) 
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.8.1a] Interstellar Imperium 1.18.0
« Reply #427 on: October 01, 2017, 11:19:28 PM »

Some balance changes, more effective Inferna bombers, redesigned Sagittarius, redesigned Ballista LRM.

Totally reworked the Imperial hull mods into a trifecta of style-defining choices that lock the ship into a particular specialization.

Complete revamp of all ship stats to slot the Imperium in between low tech and midline, in terms of hull, armor, flux stats, speed, shields, and maneuverability.  Many ships lost armor and gained speed as a result.  The old slow/sturdy Imperial ships can be recreated using the revamped hullmods, though many other builds are now possible.

The Caesar is overhauled in design, sprite, and loadout; this is a sneak peek of the treatment other Imperial ships will gradually receive.

Saves are broken, obviously.



Download Interstellar Imperium 1.18.0
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.0 (Updated!) -
- Supported by Nexerelin 0.8.2d (Updated!) -

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Version 1.18.0:
- Significantly adjusted all ship stats to be more in-between midline and low tech standards
- Redesigned Imperial hull mods and added a third option:
  * Imperial EL Armor
    ~ Was Energized Armor
    ~ Also boosts armor as with Heavy Armor
    ~ Costs more OP
    ~ Incompatible with other Imperial hull mods and range hull mods
  * Imperial FFCS Core
    ~ Was Fire Control System
    ~ No longer reduces weapon turn rate
    ~ Now boosts weapon accuracy
    ~ Now reduces ship speed / acceleration
    ~ Incompatible with other Imperial hull mods and speed hull mods
  * Imperial HFR Conduits
    ~ Reduces armor, repair speed, and weapon/engine health
    ~ Reduces shield strength
    ~ Multiplies dissipation and weapon rate of fire
    ~ Increases all speed/maneuverability stats
    ~ Incompatible with other Imperial hull mods and durability hull mods
- New Caesar sprite, slightly different turret layout and stats
- Reworked Caesar main weapon to Crocea Mors, a high-velocity energy-damage railgun
- Reworked Imperial ship skin stats
- Ballista is now a two-stage missile with a fast, short-range second stage with poor guidance
- Ballista damage reduced to 300 from 400
- Ballista HP reduced to 50 from 75
- Sledge Gun OP increased to 7 from 6
- Sledge Cannon OP increased to 13 from 12
- Sledge Gun proc damage decreased to 30 from 30-to-50
- Sledge Cannon proc damage decreased to 60 from 60-to-100
- Sagittarius ADC redesigned to Sagittarius Autogun
- Inferna pulsar bombs now split into a bunch of small pulses rather than one big pulse
  * 200x5 damage instead of 750x1
- Reduced Heavy Pulse Laser OP to 12 from 13
- Increased Flamen's Particle Gun damage to 60 from 40
- Buffed Flamen turn rate/accel to make it better at interception
- Minor fixes
« Last Edit: October 03, 2017, 11:01:32 AM by Dark.Revenant »
Logged

Nia Tahl

  • Admiral
  • *****
  • Posts: 790
  • AI in disguise
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.18.0
« Reply #428 on: October 02, 2017, 03:20:01 AM »

That new look is gorgeous, wow
Logged
My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.18.0
« Reply #429 on: October 02, 2017, 10:18:30 AM »

Maybe increase the contrast on the hull a tad? It looks a bit on the flat side right now.
Still super gorgeous tho.
Logged

Werm

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.18.0
« Reply #430 on: October 03, 2017, 09:15:00 PM »

How i can dowload tis mod? I don't see download links.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.8.1a] Interstellar Imperium 1.18.1
« Reply #431 on: October 04, 2017, 12:14:59 AM »

Fixed the archive and did a minor AI update for retreat logic in the Drive Booster.


Download Interstellar Imperium 1.18.1
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1)

- Supported by DynaSector 1.4.0 -
- Supported by Nexerelin 0.8.2d -

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Version 1.18.1
- AI improvements
Logged

Morbo513

  • Captain
  • ****
  • Posts: 317
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.18.1
« Reply #432 on: October 04, 2017, 12:41:45 AM »

I really like the direction you're going with the new sprites. Not only is it a lot cleaner and more easily readable, but the glitziness of the original is gone which really helps it fit in the universe - more a utilitarian combat vessel that's had years of service behind it, than gold-plated status symbol. The colours especially give off the vibe of a once-prosperous nation that's been subject to the same decay as the rest of the sector. I sound like a pretentious art student but goddamn it looks great. If the lore of the II could be adjusted (ie, not the Interstellar Imperium :v) it'd straight up belong in the vanilla game.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.8.1a] Interstellar Imperium 1.18.1
« Reply #433 on: October 04, 2017, 02:24:58 AM »

I'm actually in the middle of plotting out a lore rewrite. In short, they call themselves an Imperium, but that name has about as much meaning as the Democratic People's Republic of Korea.  They manage to hold on to a small set of well-protected worlds, thereby avoiding being taken out by the Hegemony without needing to rely on the League, but even this is mostly just a matter of luck and circumstance.

Basically, they put on a show of perceived strength and showmanship with big flashy capitals and superweapons, but have trouble projecting this force without bankrupting themselves.  They're really a lot more fragile than this firepower suggests, and it's why they have a lot of defensive fleets (including the huge defensive array around Nova Capitalis).  The siege event will still exist; however, the rationale for embarking on sieges is to force an economic surrender from the market being blockaded, hauling back expensive goods and lots of credits.  It's little better than piracy.
Logged

ThatSwoleGuy

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.8.1a] Interstellar Imperium 1.18.1
« Reply #434 on: October 04, 2017, 11:18:20 AM »

Dude the new art is f*kin AWESOME!
Logged
Pages: 1 ... 27 28 [29] 30 31 ... 67