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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 940300 times)

MCWarhammer

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Re: [0.7.2a] Interstellar Imperium 1.15.0
« Reply #360 on: May 03, 2017, 10:35:21 AM »

You got this Dark.  Thanks for all your hard work. <3
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Dark.Revenant

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[0.8a] Interstellar Imperium 1.16.0
« Reply #361 on: May 13, 2017, 09:54:16 PM »

At long last!


Download Interstellar Imperium 1.16.0
Download Mirror
(Requires LazyLib 2.2 (Updated!))
(Requires GraphicsLib 1.1.0 (Updated!))

- Supported by DynaSector 1.1.0 (Not yet updated!) -
- Supported by Nexerelin 0.7.7b (Not yet updated!) -

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Version 1.16.0:
- Updated to support Starsector 0.8a
- Improved fleet spawn scaling
- Siege fleets now have major CR bonuses during the siege, depending on the status of escort fleets
- Significantly weakened Javelin tracking
- Significantly slowed down Javelins, like mini-torpedoes
- Increased Javelin HP to 300 from 150
- Scorpio Javelin Launcher now fires Javelins one at a time
- Adjusted various ship stats to meet new standards
- Energized Armor no longer offers damage reduction, but does raise maximum damage reduction and minimum armor level
- Scalprum Drone converted to wing
- Malleus ship system is now Targeting Feed
- Jupiter's built in hullmods changed to Targeting Supercomputer
- Matriarch ship system is now Reserve Deployment
- Combined all three Vicarius variants into a single variant with a light assault gun and railgun
- Rebalanced fighters
- Princeps reworked as a 1-deck battlecarrier with Reserve Deployment
- Lynx now has built-in ECCM Package
- Lynx-S now has built-in Surveying Equipment
- Enhanced campaign terrain in various ways
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Eternity

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #362 on: May 14, 2017, 05:01:28 AM »

Once again many thanks for all your hard & quality works !
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Sy

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #363 on: May 14, 2017, 07:39:43 AM »

- Matriarch ship system is now Reserve Deployment
holy crap... o_o
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arwan

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #364 on: May 14, 2017, 09:46:42 AM »

does this faction have a military base somewhere?

i have seen a good number of normal bases but no military outposts yet?

am i blind?
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Serenitis

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #365 on: May 14, 2017, 11:37:40 AM »

Just added the II update. It is very comfy so far, but I've been having a problem since starting a new game with II which occurs when saving:
Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Unable to generate any gl lists
This appears and triggers a CTD. The game does save, but it seems to struggle with this when "restarting" time after the save completes.
Anyone else seeing this?

http://fractalsoftworks.com/forum/index.php?topic=12383.0
« Last Edit: May 15, 2017, 10:48:43 AM by Serenitis »
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SCC

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #366 on: May 14, 2017, 11:48:00 AM »

i have seen a good number of normal bases but no military outposts yet?
Byzantium in Thracia (or whatever it is) has basically military market that works like independents' and also there's normal military market in Ex Vis, in Nova Capitalis.

Troika

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #367 on: May 14, 2017, 06:41:01 PM »

What's the best way to deal with the super-missiles? I've found that the most reliable option, other than sinking the ship before it can fire, is taking control of a suicide frigate and just ramming it into the sucker.
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TaLaR

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #368 on: May 14, 2017, 11:02:43 PM »

What's the best way to deal with the super-missiles? I've found that the most reliable option, other than sinking the ship before it can fire, is taking control of a suicide frigate and just ramming it into the sucker.

I don't see why killing it with Afflictor (it doesn't damage ships in phase, right?) or Hyperion would be a problem.
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Midnight Kitsune

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #369 on: May 15, 2017, 02:19:55 AM »

What's the best way to deal with the super-missiles? I've found that the most reliable option, other than sinking the ship before it can fire, is taking control of a suicide frigate and just ramming it into the sucker.

I don't see why killing it with Afflictor (it doesn't damage ships in phase, right?) or Hyperion would be a problem.
Actually it DOES hit phase ships
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Dudley Dickerson

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #370 on: May 15, 2017, 05:15:01 AM »

So I have found a slight "exploit" that you may have overlooked. Because of the salvage features introduced in 0.8, it's extremely easy to just follow these Imperium/Hegemony War Fleets and pick up the crumbs that they leave behind. I followed one of these Hegemony War Fleets into the Tharcia space and ended up with two Onslaughts, several Frigates, Destroyers and Cruisers. While being in no danger myself and only costing me a few supplies for maintenance and fuel for the trip, still piloting the Hammerhead you pick up from the tutorial. Every time I go up there, it's free ships floating around everywhere.
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grinningsphinx

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #371 on: May 16, 2017, 08:15:42 AM »

Getting a hang every time i launch the game with the mod ticked.  Nearly always at Jan 6 or 7.

Narrowed it down to II or TUP, and seems II is the culprit:(


6046 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate attack fleet] at hyperloc Vector2f[-14042.323, -2356.1436]
86048 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Dassault-Mikoyan
86048 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Shadowyards
86048 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Diable Avionics
86048 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Imperium
86049 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Luddic Church
86049 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Persean League
86049 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Sindrian Diktat
86049 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Hegemony
86049 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.FactionCommissionMissionCreator  - Created FactionCommissionMission: Tri-Tachyon
86291 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 3 out of a maximum 17 fleets in play for [data.scripts.world.imperium.II_WarFleetManager]
86297 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Hegemony raiders] at hyperloc Vector2f[4600.0, -11400.0]
86307 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 1 out of a maximum 75 trade fleets in play
86307 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Volturn] to spawn trade fleet from
86309 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send liner fleet to market [Kazeron]
86309 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating liner fleet of tier 4 for market [Volturn], going to [Kazeron]
86312 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 26 point economy fleet from [Volturn] to [Kazeron]
86312 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 3 out of a maximum 20 fleets in play for [data.scripts.campaign.fleets.SSP_MercFleetManager]
86314 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary scout] at hyperloc Vector2f[4600.0, -11400.0]
86314 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 3 out of a maximum 36 fleets in play for [data.scripts.campaign.fleets.SSP_LuddicPathFleetManager]
86317 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[5700.3438, -7356.809]
86317 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 3 out of a maximum 40 fleets in play for [data.scripts.campaign.fleets.SSP_PirateFleetManager]
86328 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate armada] at hyperloc Vector2f[-6456.1323, 2157.563]
86334 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator  - Created MarketProcurementMission: fuel to Qaras
86561 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 4 out of a maximum 17 fleets in play for [data.scripts.world.imperium.II_WarFleetManager]
86573 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Hegemony raiders] at hyperloc Vector2f[400.0, -9400.0]
86579 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 2 out of a maximum 75 trade fleets in play
86579 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Jangala] to spawn trade fleet from
86580 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Chicomoztoc]
86580 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [Organics], bringing back [Supplies,Hand Weapons,Harvested Organs,Recreational Drugs,Heavy Machinery]; volume: 12520
86580 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating trade fleet of tier 4 for market [Jangala] (volume: 12520)
86588 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 59 point economy fleet from [Jangala] to [Chicomoztoc]
86588 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 4 out of a maximum 20 fleets in play for [data.scripts.campaign.fleets.SSP_MercFleetManager]
86590 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [bounty hunter] at hyperloc Vector2f[-10000.0, -1400.0]
86591 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 4 out of a maximum 36 fleets in play for [data.scripts.campaign.fleets.SSP_LuddicPathFleetManager]
86593 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-14087.518, -11345.822]
86594 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 4 out of a maximum 40 fleets in play for [data.scripts.campaign.fleets.SSP_PirateFleetManager]
86596 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate scout] at hyperloc Vector2f[-8438.383, -2086.2563]
86748 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at tartessus, 1 total available
86826 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 5 out of a maximum 17 fleets in play for [data.scripts.world.imperium.II_WarFleetManager]
86830 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Hegemony scouts] at hyperloc Vector2f[400.0, -9400.0]
86840 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 5 out of a maximum 20 fleets in play for [data.scripts.campaign.fleets.SSP_MercFleetManager]
86846 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [mercenary patrol] at hyperloc Vector2f[-1000.0, 1400.0]
86846 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 5 out of a maximum 36 fleets in play for [data.scripts.campaign.fleets.SSP_LuddicPathFleetManager]
86849 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-12700.0, -11400.0]
86849 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 5 out of a maximum 40 fleets in play for [data.scripts.campaign.fleets.SSP_PirateFleetManager]
86853 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[-10352.756, -8184.0703]
86857 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.missions.MarketProcurementMissionCreator  - Created MarketProcurementMission: fuel to Skathi
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Deshara

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #372 on: May 16, 2017, 09:22:30 AM »

maybe war fleets should have Scavenger fleets show up who don't care if a war fleet sees them fight you for their scraps
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Bash

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #373 on: May 16, 2017, 10:27:41 AM »

ok than.. my next trip goes to antioch :D
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Dark.Revenant

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Re: [0.8a] Interstellar Imperium 1.16.0
« Reply #374 on: May 16, 2017, 10:36:18 AM »

Getting a hang every time i launch the game with the mod ticked.  Nearly always at Jan 6 or 7.

Narrowed it down to II or TUP, and seems II is the culprit:(

I have no idea why you think II is the culprit from that log.  That looks like a completely normal log to me.
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