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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 939942 times)

taerkar

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #195 on: December 26, 2015, 04:35:24 PM »

Getting this error and considering it names Thracia I'm wondering if it's something with II and SS+?

94129 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/imperium/backgrounds/ii_thracia.jpg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexelrin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\mayorate,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tiandong Heavy Industries 1.0.5,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/imperium/backgrounds/ii_thracia.jpg] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexelrin,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\mayorate,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tiandong Heavy Industries 1.0.5,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib,C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Ó00000(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.Ò00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.util.ReplaceableSprite.update(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

ii_thracia.jpg is sitting in Mods\Interstellar Imperium\Graphics\Imperium\Backgrounds.

It was working fine for a while, then just stopped. Shaderlib is installed but is disabled in its options since it causes my graphics to mess up on this PC.
« Last Edit: December 26, 2015, 04:37:52 PM by taerkar »
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Dark.Revenant

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #196 on: December 26, 2015, 08:43:18 PM »

You have to start a new save, since the background filename changed from .jpg to .png.  Also, you should delete your II folder and replace it; copying over an existing folder isn't supported, if you did any of that.
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taerkar

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #197 on: December 26, 2015, 09:44:40 PM »

Apparently that fixed it, but that doesn't make any sense since this was all fresh install stuff.
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Dark.Revenant

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #198 on: December 26, 2015, 10:03:36 PM »

It happened to me at some point; Starsector probably caches stuff that it shouldn't.
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sycspysycspy

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #199 on: December 27, 2015, 06:49:39 PM »

The IBB missile platform can be board? It is destroyed every time when I disable it.
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Dark.Revenant

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #200 on: December 27, 2015, 07:26:49 PM »

The IBB missile platform can be board? It is destroyed every time when I disable it.

Nope, it's not boardable.
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Serenitis

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #201 on: December 28, 2015, 02:30:07 AM »

Siege events.
Is there any way of limiting which commodities get the bottom kicked out of thier prices in an affected market?
It is hillariously broken when Chico gets Imperium'd and ends up with a stack of organs with a value of 1. (Weren't stockpiles supposed to be ruined on siege worlds anyway?)

I wonder if it might be possible to do it in the opposite direction?
Planet gets a siege event.
Market gets wiped almost clean.
Prices increase as folk rebuild from imported goods.
When market stock reaches some defined level prices begin to stabilise.

There is still opportunity to make money out of it, but there is no longer a huge (or any) source of essentially free goods.

 ???
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Dark.Revenant

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #202 on: December 28, 2015, 03:44:01 AM »

Are you people even using the correct version?  I tested with a siege on Chicomoztoc and the prices seemed fine.
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Serenitis

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #203 on: December 28, 2015, 07:15:24 AM »

Spoiler
[close]
???
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Wyvern

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #204 on: December 28, 2015, 10:34:29 AM »

I'm not certain, but I suspect the issue may be with the stockpiles naturally replenishing before the siege stability penalty goes away.  For example, if I haven't been to Chicomoztoc for 30 days, and then I visit after a siege, I believe the game immediately make some attempt to update stockpiles of stuff?

I've also seen this behavior even with the most recent II build, though in my case it was compounded by a templar crusade in the system.
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c0nr4d1c4l

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #205 on: December 31, 2015, 01:12:44 PM »

Ship vs TITAN= rekt
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Gezzaman

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #206 on: January 03, 2016, 04:55:34 PM »

I fought my first Olympus X missile platform.

never again.

Holy *** that Titan X explosion nearly froze my computer and wiped 1/2 of my fleet LOL scary stuff
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Weltall

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #207 on: January 04, 2016, 12:39:37 AM »

Largest I have found is the normal one (A). I really want to find an X one or even a T one! But I can imagine it making my computer beg for mercy. I mounter a handful of ships with in total 20 Heavy Ballista Launchers.. yeah.. that lag.. that destruction.. that chaos.. :D I love it!
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SpacePoliticianAndaZealot

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #208 on: January 04, 2016, 02:05:37 AM »

When I was helping out Hedgy break the siege of Jangala.
Intercepted a Olympus-T myself in my Hyperion. Scary stuff, killed it mere moments before detonation  :-X
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Surge

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #209 on: January 10, 2016, 04:22:51 PM »

you'll need to check Prism Freeport (iirc added by Tartiflette's scyan nation mod) for an Olympus-X after you beat the bounty fleet for it.
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