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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 948736 times)

Cik

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #180 on: December 05, 2015, 12:35:54 PM »

i really like javelins, they are good at splatting annoying wolves and vigilances hanging out at the max range of my weapons, the scattershot effect they have when you throw them out means that even an omnishield is basically useless at protecting you from them; the damage isn't great against large targets, but you can always use more javelin.

might want to increase the small mount ammo though (please)
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Serenitis

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #181 on: December 05, 2015, 01:51:39 PM »

The only (sort of) gripe I have with them is that they seem to frequently "orbit" thier targets before sailing off in some random direction when thier fuel runs out.
I say sort of, because I find it more amusing than irritating.

The momentary pause just after launch before they fire thier engine though, looks slick as hell.
« Last Edit: December 06, 2015, 03:15:54 AM by Serenitis »
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Troika

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #182 on: December 05, 2015, 01:59:26 PM »

Those siege missile platforms are so wrong x_x Even if you manage to get the missile, it's probably going to take out whatever killed it.
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sycspysycspy

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #183 on: December 05, 2015, 08:52:29 PM »

This faction doesn't seem to offer commision :-[
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MesoTroniK

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #184 on: December 05, 2015, 09:03:39 PM »

It won't either until it is updated for 0.7.1a.

Blaze

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #185 on: December 05, 2015, 11:45:07 PM »

Will have to test when I get back, but isn't it as simple as opening the interstellarimperium.faction file and adding the "offersCommissions":true under the "custom" section?
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MesoTroniK

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #186 on: December 06, 2015, 12:41:42 AM »

Indeed it is.

Nanao-kun

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #187 on: December 06, 2015, 09:54:16 AM »

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Surge

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Re: [0.7a] Interstellar Imperium v1.9.0
« Reply #188 on: December 06, 2015, 01:50:42 PM »

....well I guess I'm downloading this anyways and fixing it myself.
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Dark.Revenant

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[0.7.1a] Interstellar Imperium v1.9.1
« Reply #189 on: December 06, 2015, 08:26:11 PM »

Quite a number of fixes.


Download Interstellar Imperium 1.9.1
Download Mirror
(Requires LazyLib 2.1)
(Requires ShaderLib Beta v1.1.1) (Updated!)
(Supported by Starsector+ 3.0.0) (Updated!)
(Supported by Nexerelin 0.7) (Updated!)

We also recommend Version Checker to notify you when an update is ready.


Version 1.9.1:
- Updated for 0.7.1a
- Fixed Olympus crashing
- Updated economy
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sycspysycspy

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Re: [0.7.1a] Interstellar Imperium v1.9.1
« Reply #190 on: December 17, 2015, 05:41:15 PM »

II's siege operation will have a HUGE impact on the economy. after they conduct the siege against Chicomoztoc, almost everything there sell for 1 credit per unit, including harvested organs which is quite insane... And the effect would last a couple of weeks.
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Cik

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Re: [0.7.1a] Interstellar Imperium v1.9.1
« Reply #191 on: December 17, 2015, 05:45:13 PM »

it says in there faction fluff that the imperium is a friend to traders.

now you know why!
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Dark.Revenant

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Re: [0.7.1a] Interstellar Imperium v1.9.1
« Reply #192 on: December 17, 2015, 09:22:33 PM »

II's siege operation will have a HUGE impact on the economy. after they conduct the siege against Chicomoztoc, almost everything there sell for 1 credit per unit, including harvested organs which is quite insane... And the effect would last a couple of weeks.

Next update fixes that by wrecking their stockpiles -- so they don't have a huge glut o' 1-credit things.
« Last Edit: December 18, 2015, 08:56:23 PM by Dark.Revenant »
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Dark.Revenant

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[0.7.1a] Interstellar Imperium 1.9.2
« Reply #193 on: December 22, 2015, 09:41:03 PM »

New update!  Hot and fresh from the oven.


Download Interstellar Imperium 1.9.2
Download Mirror
(Requires LazyLib 2.1)
(Requires ShaderLib Beta 1.1.2) (Updated!)
(Supported by Starsector+ 3.1.0) (Updated!)
(Supported by Nexerelin 0.7)

We also recommend Version Checker to notify you when an update is ready.

Version 1.9.2:
- Siege fleets are less hardcore; sieges are less common
- Siege events improved overall
- Javelins redone as anti-cruiser MRMs (hybrid torpedoes)
- Updated economy
- The Interstellar Imperium is no longer hostile toward the Sindrian Diktat
- New background image for Thracia
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SpacePoliticianAndaZealot

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Re: [0.7.1a] Interstellar Imperium 1.9.2
« Reply #194 on: December 23, 2015, 12:29:14 AM »

R.I.P Jack Russels :(
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