Hey man, i would like to see some improvements to the "Jupiter-class Defense Platform". I can't tell if you have already change some stuff in the new 65.2a version because i wait for all the mods to be updated but from my previous 50+ hours of gameplay with your faction i wanted to make some comments.
I really tried to use them but they have too much disadvantages for their costs. Yes their role is to annihilate massive amounts of fighter wings and to give supportive destruction power when an enemy shield is down. But all this doesn't work really well. The in-build cannon of the jupiter has explosive damage type so its very uneffective vs the most time in fight against shields etc. , its super unmanuverable so it can't follow little fighter to shoot down, its weapon range is great "on paper" but still not enough range to really support from way behind, that also brings in some new problems. Most of the times the jupiter can't even shoot because this little friendly fighter or this frigate or that destroyer or this cruiser is in his way because they fight in the front against multiple enemies. The poor jupiter never catches up because its something like stationary and because of its steadily try to shoot at something. But it can't because most of the time there is something in its way or the enemy is too fast or the enemy is a strong ship with still enabled shield so it can't make a big difference with its beam explosive weapon.