I've started an "Aetius" campaign with the Hegemony being the Huns, but I've found that Babylon has no storage to keep some spare ships, which breaks its use as a home port for me. After reading this thread, I've found out why (money exploits). BUT, since I'm not planning to exploit Byzantium's beefed-up resource production, I've been trying to add a storage facility back.
It's been proving to be a difficult task. Apparently the place to do it is in the II.jar file, which is, apparently, a zip file, which holds some .class files, which are, apparently, binaries, and I need some weird program do edit them properly because, apparently, I am not AI, soo... I've found such a program (Class Editor!), which comes in a file, with extension of .tar.gz, with both .tar and .gz being, apparently, some kind of zip thing that 7-zip can extract... sooooo now I'm finally inside that II.jar file, but I'm at a loss of how to actually add back storage to Interstellar Bazaar. I am, apparently, completely new to all of this. Any tips?
BTW, IMHO you should move Babylon even closer to Byzantium, to further reinforce that they combined make one entity, Interstellar Bazaar. I figured this out early on, but it feels a bit unnatural for them to be one entity and so far apart (the whole thing with space stations/planets being single entities doesn't make much sense to me, but hopefully they get differentiated down the line as Starsector matures to beta).
P.S.: Those Sledges could use a bit more ammo (i keep running out of ammo!). They're wonderfully balanced otherwise, and fill a niche that needed filling.
P.P.S.: The AI has problems with the Maximus, my new favorite frigate. It's mostly related to the use of its 5-charge, quick-recharge skimmer, which the AI seems to treat like a Hyperion's Phase Teleporter.
P.P.S.: This is probably my favorite mod in terms of ship balance / fleet design / aesthetics. There really isn't much room for criticism, wonderful work!