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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Interstellar Imperium 2.1.1  (Read 374720 times)

fatrat

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #450 on: January 19, 2019, 02:01:49 PM »

According to DR, he's gonna change a lot of stuff for the next update, both for II and Knights Templar. That's why it's taking so long to update.
us

What's going to change? He can take as much time as he needs, so no rush, i look forward to seeing what he's done. He's been pretty busy.
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Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #451 on: January 20, 2019, 12:55:01 PM »

Damn near everything.
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fatrat

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #452 on: January 21, 2019, 04:15:08 PM »

Damn near everything.


How many ships are you going to cut, if any?
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lechibang

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #453 on: January 21, 2019, 09:15:47 PM »

Damn near everything.

If it's okay with you, can we have a little tease of some of the possible changes in the next update of II?  ;D
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Do it yourself, as people always say.

Wyvern

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #454 on: January 21, 2019, 09:41:28 PM »

Damn near everything.

If it's okay with you, can we have a little tease of some of the possible changes in the next update of II?  ;D
We do!  Check the ship images in the first post; many of them are the classic gold color - a few of them are not.  (...I actually really like the gold look, but I'm not the one making the mod.)
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Wyvern is 100% correct about the math.

cjuicy

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #455 on: January 22, 2019, 03:52:05 PM »

He's practically rebuilding the mod from the ground up. Give him time guys.
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"Light the Stars with your Incendiary Rounds!"
"They thought I was insane for thinking I could push Jangala into the sun! Boy, were they wrong."

Deshara

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #456 on: January 22, 2019, 09:56:07 PM »

if the Lynx doesn't survive the rework and I lose my quad dual-torpedos w/ missile manufacture & missile mags capital ship I'm going to riot
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cjuicy

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #457 on: January 22, 2019, 10:41:53 PM »

if the Lynx doesn't survive the rework and I lose my quad dual-torpedos w/ missile manufacture & missile mags capital ship I'm going to riot
Not sure about the Lynx, but the new Sebastos is hella sexy.
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"Light the Stars with your Incendiary Rounds!"
"They thought I was insane for thinking I could push Jangala into the sun! Boy, were they wrong."

Dark.Revenant

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #458 on: January 24, 2019, 12:12:14 AM »

Sneak preview.

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Kwbr

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #459 on: January 24, 2019, 12:16:27 AM »

hot damn, lookin great so far
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Mr. Nobody

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #460 on: January 24, 2019, 01:29:53 AM »

Dunno, they look a bit... flat at the moment, the main color is kinda dull, well, it IS a preview so things may change, also i'm a sucker for ostentatious ships with solid gold hull and bright red linings (because if you aren't travelling in style why travel at all?).
But whatever, i'm just a nobody so i hold no power over the mod maker or the mod.

Still i have to ask: since the rework involves "damn near everything", are there fun mechanics or factional gimmicks planned?
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MesoTroniK

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #461 on: January 24, 2019, 01:54:22 AM »

Mr. Nobody, in what kind of bizzaro world would you call those flat looking?! They have incredible depth and details :)

Edit because I am tired and not thinking straight: Also the old color was way way too saturated.
« Last Edit: January 24, 2019, 02:00:52 AM by MesoTroniK »
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Kittah Khan

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #462 on: January 24, 2019, 02:20:55 AM »

I think this fits the faction lore a lot better than gold-plated ships, though.
And it looks like shading has massively improved, giving a better feel for shape.



...I would be lying if I said I did not love tan as a color, though.
« Last Edit: January 24, 2019, 02:27:09 AM by Kittah Khan »
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Mr. Nobody

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #463 on: January 24, 2019, 06:03:09 AM »

Mr. Nobody, in what kind of bizzaro world would you call those flat looking?! They have incredible depth and details :)

Edit because I am tired and not thinking straight: Also the old color was way way too saturated.
Dunno, downvote me as much as you (plural form, ie: not just Meso) want but i personally liked it that way, the tan just doesn't have the same feel as the gold and white bright colors of the old II, i know they are WIPs but the color scheme feels monotonous compared to the various shades of gold and white stripes, they also had the effect to highlight the darker parts that much more, i'll refer to the original image in the OP, compare the Barrus Class and the Matriarch to the Caesar, the latter doesn't feel as "rich" color palette wise, not rich as in "wealthy" but more "pleasing to the eye" rich.
Also the Interrex with that subtle blue glow is one sexy beast but that's another matter.

Oh well, it's Dark.Revenant's mod, not mine and my tastes are not the "absolute truth". At most i could try to edit the spritework but i highly doubt i would be able to make it look good in time for the 1.0 release of SS, let alone 0.9b

Short version: Mr. Nobody likes his space ship to be so colorful that they can be detected from the other side of the Persean Sector by the naked eye
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The2nd

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Re: [0.8.1a] Interstellar Imperium 1.19.0
« Reply #464 on: January 24, 2019, 07:17:20 AM »

I for one find the preview ships gorgeous.

Like others I'm still a bit nostalgic about the old designs though. I have a sweet spot for the Praetorian, and while the new one looks neat I will miss the old design there. On the other hand I never cared much for the Interrex but the new one here looks very good indeed.

Looking forward to the new II  :D
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