Fractal Softworks Forum
October 20, 2017, 04:37:35 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: 1 ... 28 29 [30]
  Print  
Author Topic: [0.8.1a] Interstellar Imperium 1.18.1  (Read 180045 times)
ThatSwoleGuy
Ensign
*
Posts: 7


View Profile Email
« Reply #435 on: October 04, 2017, 11:18:20 AM »

Dude the new art is f*kin AWESOME!
Logged
mehgamer
Ensign
*
Posts: 27


TTK is not representative of combat performance.


View Profile Email
« Reply #436 on: October 04, 2017, 02:25:54 PM »

I'm actually in the middle of plotting out a lore rewrite. In short, they call themselves an Imperium, but that name has about as much meaning as the Democratic People's Republic of Korea.  They manage to hold on to a small set of well-protected worlds, thereby avoiding being taken out by the Hegemony without needing to rely on the League, but even this is mostly just a matter of luck and circumstance.

Basically, they put on a show of perceived strength and showmanship with big flashy capitals and superweapons, but have trouble projecting this force without bankrupting themselves.  They're really a lot more fragile than this firepower suggests, and it's why they have a lot of defensive fleets (including the huge defensive array around Nova Capitalis).  The siege event will still exist; however, the rationale for embarking on sieges is to force an economic surrender from the market being blockaded, hauling back expensive goods and lots of credits.  It's little better than piracy.

I reeeeeally like it, and it helps to solve the long standing "lore purist" issue II had for so long as a monolith equal in power to Hedgemony.  Also, I like the idea of factions that maintain order through dramatic shows of force, but can't actually support offensive actions.  It's pretty common in the real world (Hence the North Korea reference) but would be the first time I know of that someone took this angle so directly in Starsector.

Good work, DR
Logged
Sy
Admiral
*****
Posts: 1087



View Profile Email
« Reply #437 on: October 04, 2017, 02:40:47 PM »

I reeeeeally like it, and it helps to solve the long standing "lore purist" issue II had for so long as a monolith equal in power to Hedgemony.
same. that always felt a bit unfitting to me. :]
Logged
Pages: 1 ... 28 29 [30]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!