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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Starship Legends 1.4.1 - Extra flavor for ships, crew, and NPCs  (Read 197574 times)

yourleader

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> Being hostile with Hegemony
> Order an invasion to take control one of their planets
> When waiting for preparation, adventuring around
> [REDACTED]
> Ended with impressive victory
> Hegemony relationship +5 become not hostile anymore
> Invasion canceled, because they are not hostile anymore
> No War refund

I wasted millions for war, just to gain 5 point of relationship LOL

The relationship change sometimes create weird events
> Hegemony send AI inspection fleet.
> They are already hostile, so the colony order itself to resist.
> Adventuring around because i bet they wont even chip colony defense.
> [REDACTED] happen when they are close to my system
> impressive victory, relationship +5, Hegemony not hostile anymore
> the resist order auto canceled itself and change to comply.
> space police steal 5 Alpha cores and go
> i rush back to my colony, try to track them down, but they are already gone
MAXIMUM RAGE

Seriously, can we exclude relationship change when:
- There is an invasion from us to them and from them to us going on
- AI inspection
- Expedition

That will be nice
« Last Edit: July 05, 2020, 04:04:05 AM by yourleader »
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Algester

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> Being hostile with Hegemony
> Order an invasion to take control one of their planets
> When waiting for preparation, adventuring around
> [REDACTED]
> Ended with impressive victory
> Hegemony relationship +5 become not hostile anymore
> Invasion canceled, because they are not hostile anymore
> No War refund

I wasted millions for war, just to gain 5 point of relationship LOL

The relationship change sometimes create weird events
> Hegemony send AI inspection fleet.
> They are already hostile, so the colony order itself to resist.
> Adventuring around because i bet they wont even chip colony defense.
> [REDACTED] happen when they are close to my system
> impressive victory, relationship +5, Hegemony not hostile anymore
> the resist order auto canceled itself and change to comply.
> space police steal 5 Alpha cores and go
> i rush back to my colony, try to track them down, but they are already gone
MAXIMUM RAGE

Seriously, can we exclude relationship change when:
- There is an invasion from us to them and from them to us going on
- AI inspection
- Expedition

That will be nice
this seems to be a nexerelin thing rather than starship legends...
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yourleader

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Not really. nexerelin handle reputation reaction base from reputation change. Starship legend interference the reputation through impressive victory bonus, causing this to happen.
There can be two way i can think of as a work around
- Impressive victory bonus wont apply on faction that is hostile or vengeful to you. ( i mean it will cause jealously and grief more than respect at this condition)

Or

- Impressive victory bonus wont apply to faction that is attacking or planning to attack your colony (invasion, disruption, AI inspection)

Both of these will solve the problem
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Sundog

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The "impressive victory" mechanic isn't from starship legends or nexerelin, it's from ruthless sector.

@yourleader: Thanks for the feedback! Both of those issues could arise from reputation changes occurring for any reason, but I'll admit the randomized nature of impressive victory rep boosts exacerbate problems like that since it means the player can't control rep changes directly.

- Impressive victory bonus wont apply on faction that is hostile or vengeful to you.
This seems sensible and it would solve both problems cleanly, so I'll probably end up going this route.
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