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Author Topic: [0.8a] Interstellar Imperium 1.16.0  (Read 149818 times)
Dark.Revenant
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« on: May 22, 2014, 03:44:17 AM »


Download Interstellar Imperium 1.16.0
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(Requires LazyLib 2.2 (Updated!))
(Requires GraphicsLib 1.1.0 (Updated!))

- Supported by DynaSector 1.1.0 (Not yet updated!) -
- Supported by Nexerelin 0.7.7b (Not yet updated!) -

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Founded centuries ago by Caesar Justinian IV, the Interstellar Imperium was once a prominent duchy of the Domain of Man. They preferred to use tried-and-true technology to reinforce their infrastructure, economy, and armies, a fact that disgraced them in the eyes of more progressive factions. However, this redundancy and self-reliance paid off post-Collapse. Despite being fractured and essentially cut off from the primary Imperium holdings, the existing handful of Imperial systems within our Sector were not severely affected by the chaos following the loss of the gate network.

Presently, the Interstellar Imperium controls a small number of well-entrenched core worlds, whose populations are kept loyal by the promise of security and prosperity. Detractors criticize the Imperium's strict military dictatorship, but are often all too willing to overlook their internal politics in favor of making profitable trade. Indeed, Imperial foreign policy emphasizes trade networks and maximized market volume, so the Imperium is widely recogninzed as a proponent of independent governments and as a friend to traders.

These policies have left the Interstellar Imperium at odds with the Hegemony ever since the Collapse. Compounding on this is the fact that the Imperium considers itself to be the legitimate authority in the Sector, a stance that runs in direct opposition to Hegemony doctrine. As a result, the two factions have been at war for centuries in a grand stalemate.


This mod contains 26 ships, 4 fighter wings, 17 modular weapons, 1 hull-mod, 6 built-in weapons, 6 ship systems, 3 star systems (plus 1 modified vanilla system), and 1 campaign event.




Gameplay and Features


  • Powerful frontal batteries
  • Very vulnerable from behind
  • High hull strength, extremely heavy armor
  • Focus on tactics, formations, and fleet roles
  • Some weapons have extremely long range capability
  • Below-average speed, very poor maneuverability (with some exceptions)
  • Flexible weapon slots, above-average slot count, below-average slot size
  • Unique fleet roles and fighting styles are possible, many are not seen in vanilla

When fighting against Interstellar Imperium ships, flank and surround them as much as possible and they go down quickly. Strong shields are useful for resisting their excellent high explosive damage.

When using Interstellar Imperium ships, use your ship systems to as much effect as possible, and avoid being surrounded. Your frontal and long-range batteries are extremely powerful, but you are screwed if you get surrounded.


Ships

Flamen-class Interceptor

Scutum-class Defense Fighter


Inferna-class Bomber

Draconarius-class Heavy Fighter

Vicarius-class Modular Fighter


Auriga-class Tug

Basileus-class Missile Frigate

Basileus-F-class Freighter

Invictus-class Gunship

Decurion-class Frigate


Wolf (I)-class Frigate

Maximus-class Advanced Frigate

Praetorian-class Destroyer

Interrex-class Destroyer

Hammerhead (I)-class Destroyer


Lynx-class Sensor Destroyer

Lynx-S-class Sensor Destroyer

Legionary-class Heavy Destroyer

Princeps-class Combat Carrier

Dictator-class Heavy Cruiser


Sebastos-class Cruiser

Sebastos-F-class Cruiser

Falcon (I)-class Cruiser

Eagle (I)-class Cruiser

Malleus-class Cruiser

Jupiter-class Defense Platform

Barrus-class Combat Freighter

Adamas-class Heavy Cruiser

Dominus-class Battlecruiser

Olympus-class Launcher

Matriarch-class Supercarrier

Caesar-class Dreadnought


Weapons

Sledge Gun

Pulsar Cannon

Ballista LRM

Javelin ASM Rack


Sledge Cannon

Hailfire Chaingun

Pulsar Repeater

Javelin ASM Launcher


Heavy Pulsar Cannon

Heavy Ballista LRM

Sagittarius ADC

Scorpio Javelin Launcher


TITAN

Photon Beam Cannon



Light Ballista Rack



Lux Repeater



Heavy Pulse Laser

Apocalypse MIRV

Javelin ASM (Single)



Solis Cannon



Telum Autocannon


Screenshots









Credits
Development, Game Design, Programming: Dark.Revenant
Artwork and Concepts: HELMUT
Music: Cycerin
Sound Effects: Cycerin with some contributions from SniZupGun
Telum Animation: Tartiflette
Additional Sprite Contributions: Shellster and Cycerin
Star System Artwork: Tartiflette, Psiyon
Portraits: MShadowy


Change Log
Version 1.16.0 (May 13, 2017):
- Updated to support Starsector 0.8a
- Improved fleet spawn scaling
- Siege fleets now have major CR bonuses during the siege, depending on the status of escort fleets
- Significantly weakened Javelin tracking
- Significantly slowed down Javelins, like mini-torpedoes
- Increased Javelin HP to 300 from 150
- Scorpio Javelin Launcher now fires Javelins one at a time
- Adjusted various ship stats to meet new standards
- Energized Armor no longer offers damage reduction, but does raise maximum damage reduction and minimum armor level
- Scalprum Drone converted to wing
- Malleus ship system is now Targeting Feed
- Jupiter's built in hullmods changed to Targeting Supercomputer
- Matriarch ship system is now Reserve Deployment
- Combined all three Vicarius variants into a single variant with a light assault gun and railgun
- Rebalanced fighters
- Princeps reworked as a 1-deck battlecarrier with Reserve Deployment
- Lynx now has built-in ECCM Package
- Lynx-S now has built-in Surveying Equipment
- Enhanced campaign terrain in various ways

Version 1.15.0 (March 26, 2017):
- Changed Caesar shield arc to 60 degree omni from 45 degree front; updated shield stats
- Slightly improved Caesar maneuverability
- Changed Matter Accelerator Cannon to Spheric Cannon (kinetic artillery)
- Removed Active Armor
- Added Galvanic Armor
- Reduced the penalties associated with Imperial Guard ships
- Lux Repeater burst size increased to 14 from 10
- Lux Repeater damage decreased to 40 from 50
- Lux Repeater flux cost decreased to 30 from 40
- Lux Repeater accuracy improved
- Increased power for Drive Booster
- Reworked Infernium Turbo
- Redid Pulsar weapons to be high-burst weapons
- Improved Pulsar and Solis projectile visuals
- Reduced Solid Cannon projectile velocity
- Made the Inferna bomber tougher and more reliable
- Made the Colosseum mission harder
- Updated various scripts to remove frame rate dependence on graphical effects

Version 1.14.0 (January 8, 2017):
- Added the Adamas-class Heavy Cruiser
- Added Imperial Guard variants of the Decurion, Praetorian, Sebastos, and Dominus
- Added Photon Blaster and Lightspear built-in weapons for the Adamas-class
- Improved armor and speed of the TITAN missile
- Improved survivability and power of the Apocalypse MIRV missile
- Reworked Scutum Defense Drone (wing of 5, individually weaker)
- Reworked Sagittarius ADC
- Made Hailfire Chaingun more accurate
- Removed damage bonus to beam weapons from Infernium Turbo (was too OP with photon beam cannon)
- Increased ammo capacity for Pulsar weapons
- Greatly increased Fusion Pulse Cannon projectile speed
- Redesigned/rebalanced Energized Armor
- Various minor bugs fixed
- Updated ship and weapon prices
- Added Colosseum mission
- Added Diamond in the Rough mission
- Fixed Olympus conversions
- Removed Battle of Corvus mission

Version 1.13.1 (September 17, 2016):
- Improved Drive Booster hulk-avoidance
- Energized Armor bonus increased to 100% from 75%
- Drive Booster recovers charges more quickly (by about 33%)
- Rebalanced Hailfire Chaingun (lower DPS, less flux, lower OP)
- Drastically reduced the flux cost of the Photon Beam Cannon
- Small tweaks

Version 1.13.0 (May 21, 2016):
- Added Inferna-class bomber, reworked Vicarius-B

Version 1.12.0 (April 15, 2016):
- Reworked Turbo Drive, renamed to Infernium Turbo
- Remade Drive Booster from the ground up
- Draconarius redesigned around a Lux Repeater instead of Pulsar Cannon
- Scutum speed increased dramatically
- Frigate and destroyer speed and acceleration adjusted for higher top speed and more inertia
- Maximus reworked; updated system, new built-in weapons (Fusion Pulse Cannon)
- Adjusted economy
- Buffed Javelin HP

Version 1.11.0 (April 3, 2016):
- Major sound overhaul for many weapons, effects, and abilities
- Sprite update to all ships, improving clarity and colors
- Added Tachyon Field in Ex Vis, which increases fleet speed
- Improved Javelin 100%
- Ballista weapons rebalanced
- Additional bug fixes

Version 1.10.2 (March 1, 2016):
- Javelin damage increased to 1000 from 900
- Slot adjustments (Composite/Synergy)
- Adjustments for 0.7.2a

Version 1.10.1 (February 20, 2016):
- Centurion renamed to Legionary
- Made Javelins less likely to ram into allies
- Gravity Cannon now does energy damage instead of fragmentation damage (all other stats the same)
- Minor bugfixes

Version 1.10.0 (January 30, 2016):
- Lynx-S added
- Sebastos-F added
- Telum Autocannon added
- Solis Cannon added
- Heavy Pulse Laser added
- Lux Repeater added
- Javelin ASM (Single) added
- Added ISA Energized Armor hull mod
- Added ISA Fire Control System hull mod
- Added star system Ex Vis (three markets, a new terrain type, some unique mechanics)
- Added Military Complex submarket for Nova Capitalis
- Added Imperial Conversions submarket for Nova Capitalis
- Added Production Boom/Drop event for Nova Capitalis
- Interstellar Bazaar now has The Great Starship Market, a special market that replaces the military market
- Improved Thracia and Corsica systems; added content
- New terrain type for the terrain around Arafa (gas giant)
- Added Imperial Embassy station to Yma
- Added encounter and market music
- Improved/added descriptions to campaign elements (planets, stations, etc.)
- Sieges no longer crush the economy
- Sieges can be broken by peace treaties
- Leviathan renamed to Barrus
- Lynx and Sebastos sprites touched up
- Javelin HP reduced to 75 from 125

Version 1.9.2 (December 22, 2015):
- Siege fleets are less hardcore; sieges are less common
- Siege events improved overall
- Javelins redone as anti-cruiser MRMs (hybrid torpedoes)
- Updated economy
- The Interstellar Imperium is no longer hostile toward the Sindrian Diktat
- New background image for Thracia

Version 1.9.1 (December 6, 2015):
- Updated for 0.7.1a
- Fixed Olympus crashing
- Updated economy

Version 1.9.0 (November 27, 2015):
- Portraits added
- Lynx added
- Malleus and Scalprum Drones added
- Matriarch added
- Reduced Pulsar Repeater OP to 10 from 11
- Javelin MRM Rack, Javelin MRM Launcher, and Scorpio Javelin Launcher added
- Updated many ships for Hybrid slots, new campaign mechanics, etc.
- Better custom fleet AI behaviors
- New Caesar sprite and Dictator sprites
- Updated Falcon (I) and Eagle (I) sprites
- Pulsar weapons no longer regenerate ammo, but use slightly less flux to fire
- Another SS+ boss bounty added
- OP values updated

Version 1.8.3 (September 27, 2015):
- Dominus hull increased to 12500 from 11000
- Dominus flux dissipation increased to 800 from 700
- Nexerelin implementation updated for Corvus Mode
- TITAN and Apocalypse MIRV now show up on the Olympus in refit
- Tariff increased to 30%
- Sagittarius ADC animation improved

Version 1.8.2 (May 17, 2015):
- Sledge Gun and Sledge Cannon descriptions include RNG damage numbers
- The Hegemony now tries harder to fight off sieges
- Light Ballista Rack range decreased to 2000 from 8000; now effectively an MRM
- Ballista LRM Launcher range decreased to 5000 from 8000
- Basileus and Basileus-F universal turret changed to energy turret
- Basileus and Basileus-F shield removed
- Basileus fleet points increased to 6 from 4
- Sebastos OP increased to 100 from 95
- Dictator OP decreased to 155 from 160
- Dominus OP increased to 190 from 180
- Centurion medium universal slots changed to ballistic (hardpoint) and energy (turret)
- Decurion medium universal slots changed to energy slots

Version 1.8.1 (March 28, 2015):
- Sledge Gun and Sledge Cannon given RNG damage mechanic: on a hull hit, a chance for extra damage
- Sledge Gun overall DPS increased to 85 from 65
- Sledge Cannon overall DPS increased to 132 from 100
- Sieges nerfed
- Campaign fuel shortages should be less severe
- TwigLib compatibility improved

Version 1.8 (March 14, 2015):
- New artwork for Decurion, Dominus, Invictus, Jupiter, Maximus, and Sebastos
- Hammerhead (I) added
- Wolf (I) added
- (D) versions added: Decurion, Dictator, Interrex, Invictus, Praetorian
- Pirate versions added: Decurion, Interrex

Version 1.7.3 (March 8, 2015):
- Juptier maneuverability increased
- Gravity Cannon force increased by 40%
- Siege fleet size nerfed
- Light Ballista nerfed again
- Exerelin compatibility

Version 1.7.2 (February 22, 2015):
- Ballista damage increased to 400 from 350
- Turbo Drive ballistic rate of fire, energy damage, and flux dissipation bonuses increased to 50% from 33%
- Drive Booster flux usage reduced to 150% base dissipation from 200%
- Decurion flux dissipation increased to 200 from 175
- Dominus maneuverability increased

Version 1.7.1 (February 18, 2015):
- Fixed Siege crash

Version 1.7 (February 17, 2015):
- Updated for Starsector 0.65.2a
- Market conditions improved slightly
- Weapon rebalance pass
- Siege event added

Version 1.6.2 (January 26, 2015):
- Corsica is now a binary system
- Light Ballista Rack now shoots one missile at a time
- Interstellar Bazaar produces fewer luxury goods
- New Photon Beam Cannon sound

Version 1.6.1 (January 8, 2015):
- Crash involving TITAN and Apocalypse MIRV resolved
- Phase Jaunt AI improved
- Traian and Perinthus moved
- Jupiter and Dictator sprites updated

Version 1.6 (December 8, 2014):
- Code review and cleanup
- Added Corsica star system and markets
- Added Leviathan-class Combat Freighter
- Added Bear-Baiting mission
- Fixed background images for missions and Thracia
- Art upgrade/improvement pass; most ships are updated for shading and consistency

Version 1.5.1 (November 18, 2014):
- Babylon and Byzantium are now one connected market called Interstellar Bazaar
- Minor fixes and balance changes

Version 1.5 (November 14, 2014):
- Updated for Starsector 0.65a
- Compatibility adjustments for ShaderLib Beta
- Falcon (I)-class Cruiser added (alternate Falcon hull)
- Eagle (I)-class Cruiser added (alternate Eagle hull)
- Thracia system revamped; given markets and custom fleets
- Imperial/Hegemony fleets will travel into other systems and harass each other
- Price updates
- Prices, fuel usage, and other various stats updated to keep in line with 0.65
- Updated ship bounding polygons
- High Maintenance added to Maximus
- Fighter balance adjustments
- Apocalypse MIRV has many more missiles
- Apocalypse MIRV AI update
- Apocalypse and Ballista LRM stats and appearance adjusted
- Gravity Cannon and Photon Beam Cannon now charge up before firing; stats updated
- Praetorian armor increased to 700 from 600
- Interrex armor increased to 500 from 400
- Ballistae reduced to 350 damage from 400; hit points reduced to 75 from 100
- Pulsar flux costs slightly increased
- Light Ballista Rack ammo reduced to 6 from 10; OP reduced to 5 from 6
- Basileus OP increased to 38 from 35; built-in Expanded Missile Racks removed; CR stats adjusted; Fast Missile Racks replaced with Flare Launcher

Version 1.4 (August 30, 2014):
- Surface maps added for all ships and weapons
- Cargo and burn speeds adjusted to match vanilla levels
- Version Checker support added
- Small bugs and AI issues resolved

Version 1.3.1 (August 13, 2014):
- Maximus stats adjusted
- Flamen wing reduced to 2 supplies/day from 3 supplies/day; other CR stats adjusted
- Vicarius wing CR stats adjusted
- Scutum wing reduced to 2 supplies/day from 3 supplies/day
- Phase Jaunt system now has 5 regenerating charges
- Minor polishing improvements

Version 1.3 (July 28, 2014):
- Added Auriga-class Tug
- Added Basileus-F-class Freighter
- Added Maximus-class Advanced Frigate
- Added Jupiter-class Defense Platform
- Added Gravity Cannon (built-in)
- Stability improvements
- Minor polish and AI improvements

Version 1.2.1 (June 9, 2014):
- Fixed sound and stats issue with Sagittarius ADC

Version 1.2 (June 9, 2014):
- Added Scutum-class Defense Fighter
- Added Sagittarius ADC weapon
- Updated Sledge Cannon sprite
- Updated sound for Matter Accelerator Cannon
- Updated default variants

Version 1.1.1 (June 9, 2014):
- Updated normal and material maps for ShaderLib Alpha v1.5
- Fixed Olympus normal/material maps

Version 1.1 (June 7, 2014):
- Vicarius Support given railguns instead of sledge guns
- Vicarius Bomber nerfed in DPS
- Added material maps and normal maps for all ships and weapons
- Additional fixes

Version 1.0.3 (May 28, 2014):
- Vicarius, Basileus, Decurion, Praetorian, Interrex, Centurion, and Caesar CR stats adjusted
- Invictus and Sebastos minimum and maximum crew increased

Version 1.0.2 (May 26, 2014):
- Decurion, Invictus, and Centurion flux stats adjusted
- Light Ballista Rack added

Version 1.0.1 (May 25, 2014):
- Custom sound effect added to Particle Gun and Particle Repeater
- TITAN and Apocalypse MIRV no longer persist in campaign fleets
- AI is now more likely to fire the TITAN and Apocalypse MIRV

Version 1.0 (May 22, 2014):
- Initial release
« Last Edit: May 13, 2017, 09:54:19 PM by Dark.Revenant » Logged

HELMUT
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« Reply #1 on: May 22, 2014, 03:59:02 AM »



I'm going to have a lot of fun trying the campaign.
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Nanao-kun
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« Reply #2 on: May 22, 2014, 11:16:49 AM »

Oh man those giant missiles. Missiles the size of an entire cruiser!
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Cycerin
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« Reply #3 on: May 22, 2014, 11:39:11 AM »

I guess you could call them cruise missi- *gets shot*
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MesoTroniK
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« Reply #4 on: May 22, 2014, 11:40:46 AM »

"Space is big, so you need a big missile... Or lots of really tiny ones."

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Nanao-kun
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« Reply #5 on: May 22, 2014, 11:46:07 AM »

Anyway, that Dictator-class looks awesome.
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TGAMCallahan
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« Reply #6 on: May 22, 2014, 06:00:47 PM »

I'm liking the aesthetic a hell of a lot.
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It could be worse.
Ishman
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« Reply #7 on: May 23, 2014, 07:59:22 PM »

Hnrgh, construction yellow theme, love it.

INDUSTRIAL BATTLINGU
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Sunfire
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« Reply #8 on: May 23, 2014, 08:38:19 PM »

I want one of those giant missile ships!!!!!
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NCMagic
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« Reply #9 on: May 25, 2014, 10:01:03 AM »

I just had a fight where in a MIRV missile, became a ship and escaped from me.
So now it's just a ship in a fleet. Uh you may want to fix that.
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Toxcity
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« Reply #10 on: May 25, 2014, 10:31:48 AM »

Might be my laptop, but when the Siegebreaker opens its doors to start firing missiles I get massive slowdown.
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Dark.Revenant
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« Reply #11 on: May 25, 2014, 11:41:34 AM »

I just had a fight where in a MIRV missile, became a ship and escaped from me.
So now it's just a ship in a fleet. Uh you may want to fix that.

Those things don't have an AI smart enough to retreat.  What conditions caused this?

Might be my laptop, but when the Siegebreaker opens its doors to start firing missiles I get massive slowdown.

It's a rather large animation, so it could be just having an underpowered video card.
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HELMUT
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« Reply #12 on: May 25, 2014, 12:15:07 PM »

I got a similar problem than NCMagic but this time it didn't retreated but i was able to repair it at the end of the battle with the reconstruction perk. I was able to replicate the missile at the Omnifactory and i got this:


Also, are the Olympus and Caesar eventually available at the station? I managed to get my Olympus A at Askonia but nothing at the II station.
« Last Edit: May 25, 2014, 12:17:46 PM by HELMUT » Logged

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spudcosmic
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« Reply #13 on: May 25, 2014, 06:35:02 PM »

These are some awesome ship designs, they remind me a lot of FTL's rebel ships. Have you considered trying to get these implemented into Uomoz's sector? That would be epic.
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Dark.Revenant
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« Reply #14 on: May 25, 2014, 07:58:37 PM »

Update!


Version 1.0.1 (May 25, 2014):
- Custom sound effect added to Particle Gun and Particle Repeater
- TITAN and Apocalypse MIRV no longer persist in campaign fleets
- AI is now more likely to fire the TITAN and Apocalypse MIRV

P.S. All Imperium ships are available at their station, but some are rarer than others.  Also, Uomoz is adding the Interstellar Imperium soon.
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