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Author Topic: Beam-armed ship always in reserve  (Read 2395 times)

celestis

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Beam-armed ship always in reserve
« on: May 12, 2014, 11:10:28 AM »

Hello! I'm making a mod and have a custom beam-only armed ship variant. The problem is that in the mission with this ship on enemy side it is always held in reserve. No matter if they are 10 vs one player vessel, they just don't appear.
If I change the single slot into something 'projectile', everything becomes okay and it is used properly.
What's the reason, am I doing something wrong? Or maybe it's a known issue?
Thank you
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xenoargh

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Re: Beam-armed ship always in reserve
« Reply #1 on: May 12, 2014, 11:13:42 AM »

That's bizarre; if it's not tagged as CIVILIAN or CARRIER, it may be some odd quirk in the Admiral AI, where it doesn't consider the ship to be armed.

Until the next build is out, probably what you'll want to do is to write a custom Admiral AI for that Mission.
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celestis

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Re: Beam-armed ship always in reserve
« Reply #2 on: May 12, 2014, 11:16:13 AM »

Thanks a lot for really quick answer! I'll try to write it.
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celestis

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Re: Beam-armed ship always in reserve
« Reply #3 on: May 12, 2014, 11:53:58 AM »

If anyone is looking for other workaround, I found possibly easier way:
a HIDDEN mount SYSTEM slot can be added to the hull with some non-beam weapon assigned to it in variant. Since it is SYSTEM, the weapon is never used, but this somehow releases the ship into combat.
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xenoargh

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Re: Beam-armed ship always in reserve
« Reply #4 on: May 12, 2014, 12:03:15 PM »

Hah!  Great workaround :)
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