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Author Topic: [0.7.2a] ShaderLib Beta 1.2.1b (Legacy)  (Read 239157 times)

Xanderzoo

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Re: [0.65.2a] ShaderLib Beta 1.06
« Reply #285 on: March 26, 2015, 11:46:54 AM »

I've checked, and I think I've figured it out. I entered information in light_data.csv and texture_data.csv, and I added the initiation code to my mod plugin. It compiled successfully, but whenever I try to run Starsector I get an error. :(

I'm trying to figure out what's causing it.
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FasterThanSleepyfish

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Re: [0.65.2a] ShaderLib Beta 1.06
« Reply #286 on: March 26, 2015, 02:14:10 PM »

I've checked, and I think I've figured it out. I entered information in light_data.csv and texture_data.csv, and I added the initiation code to my mod plugin. It compiled successfully, but whenever I try to run Starsector I get an error. :(

I'm trying to figure out what's causing it.


A quick guess, did you fix your imports? Ya have to import the shaderlib classes to support the code.
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Xanderzoo

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Re: [0.65.2a] ShaderLib Beta 1.06
« Reply #287 on: March 26, 2015, 03:10:12 PM »

No, the problem was with the CSV files. I had a space where I shouldn't have.
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Eternity

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Re: [0.65.2a] ShaderLib Beta 1.06
« Reply #288 on: May 12, 2015, 01:04:04 PM »

Hi there,

I had dowload your shaderlib but I still not have any effect like distortion effect when hitting a shield  and so on...

My config...
- JRE 64
- cpu intel 4790
- 16 go ram
- nvidia 970gtx 4go (msi gaming 4g)
- win 7 64

mod is correctly selected and seems to be ok on version checker...

Any clues ? do I have to upload a log file somewhere for accurate analysis ?

Many thank in advance
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Xanderzoo

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Re: [0.65.2a] ShaderLib Beta 1.06
« Reply #289 on: May 12, 2015, 01:18:12 PM »

Shaderlib only adds functionality for ripple effects. A different mod has to add them. A popular mod that adds shield ripples is Starsector+.
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Eternity

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Re: [0.65.2a] ShaderLib Beta 1.06
« Reply #290 on: May 14, 2015, 01:43:15 AM »

Thank you for the infomation :-)
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Dark.Revenant

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[0.65.2a] ShaderLib Beta 1.07
« Reply #291 on: June 06, 2015, 09:00:08 PM »

Now featuring post-processing capabilities and BENCHMARKS!  See OP for leaderboard.



We also recommend Version Checker to notify you when an update is ready.

Warning: Make sure Starsector is GPU-Accelerated!
ShaderLib will glitch out on older integrated chips!

If your computer can't run ShaderLib, disable it through shaderSettings.json in the ShaderLib folder, but keep the mod enabled.


Beta 1.07 (June 6, 2015)
- Added Post Processing Shader
- Added color blindness presets
- Added "enablePostProcess" and "colorBlindnessMode" options to shaderSettings.json
- Remade Benchmark mission; added SectorMarks scoring system
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Xanderzoo

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #292 on: June 06, 2015, 10:30:18 PM »

My benchmark results:


Specs:
CPU: Intel Core i5-4440 @ 3.10GHz [4 cores]
GPU: Nvidia GeForce GT-730
RAM: 8GB DDR3 @ 1600MHz

Run length: 30.8 minutes
Average FPS: 52.4
Adjusted minimum FPS: 45.8
Average Frame Variance: 1.47ms
SectorMarks: 6693

Hopefully I did this correctly. :)

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Dark.Revenant

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #293 on: June 06, 2015, 10:40:40 PM »

Just curious, Xanderzoo, what are your nvidia driver settings?
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Dark.Revenant

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #294 on: June 06, 2015, 11:46:26 PM »

FYI: I made a small update to the benchmark endpoint, which should make the results more consistent.  Redownload if you please.
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Xanderzoo

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #295 on: June 07, 2015, 08:31:01 AM »

When you say driver settings, do you mean when you right click and select NVIDIA Control Panel?
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Dark.Revenant

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #296 on: June 07, 2015, 11:00:31 AM »

Yes, those are the driver settings.
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Xanderzoo

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #297 on: June 07, 2015, 12:03:16 PM »

Okay, here we go:

Ambient Occlusion: Off
Anisotropic filtering: 8x
Antialiasing - FXAA: Off
Antialiasing - Gamma correction: On
Antialiasing - Mode: Override any application setting
Antialiasing - Setting: 4x
Antialiasing - Transparency: Off
CUDA - GPUS: All
DSR - Factors: Off
DSR - Smoothness: Off
Maximum pre-rendered frames: Use 3D application setting
Multi-display/mixed-GPU acceleration: Multiple display performance mode
Power management mode: Adaptive
Shader cache: On
Texture filtering - Anisotropic sample optimization: Off
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: Quality
Texture filtering: Trilinear optimization: Off
Threaded optimization: Auto
Triple buffering: Off
Vertical sync: Use the 3D application setting
Virtual Reality pre-rendered frames: 1


Is this what you wanted?
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Dark.Revenant

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #298 on: June 07, 2015, 12:33:28 PM »

Huh, interesting.  I had a huge boost when I set threaded optimization on (and power management to max performance).  Might just be the whole 16-concurrent-threads thing, though.
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bbarr97

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Re: [0.65.2a] ShaderLib Beta 1.07
« Reply #299 on: July 09, 2015, 07:36:43 PM »

First off nice work with ShaderLib.  Not much time to post but noticed problems with 1.07 beta.  On 1.06 everythings seems fine so far but when using 1.07 the game leaves "ghost" images.

For example, if I select a "settings' then exit on the main menu the settings menu will not erase. 

Another example, the "vertical scan bar" the goes across the menu screen leaves the screen white behind it. 

In short, it seems that shaderlib 1.07 is not clearing the screen prior to posting the next effect.

Regards
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