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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.7.2a] ShaderLib Beta 1.2.1b (Legacy)  (Read 238419 times)

Dark.Revenant

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #210 on: September 13, 2014, 12:22:52 PM »

I understand, but you still have to send me your system specs.

CPU

Memory

Video
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Bob McBobbyton

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #211 on: September 13, 2014, 02:35:23 PM »

how do I do that?
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Dark.Revenant

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #212 on: September 13, 2014, 03:00:47 PM »

Start > Run > "dxdiag"

The system specs are on the System and Display tabs.
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Bob McBobbyton

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #213 on: September 14, 2014, 04:29:13 AM »

CPU:
AMD Athlon II X2 245 processor (2 CPUs), 2.9 GHz

Memory:
4096 MB RAM

Video:
ATI Raedon 3000 graphics
« Last Edit: September 14, 2014, 11:04:38 AM by Bob McBobbyton »
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Debido

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #214 on: September 14, 2014, 05:31:38 AM »

Have a look at the display tab Bobby.
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Dark.Revenant

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #215 on: September 14, 2014, 02:12:42 PM »

CPU:
AMD Athlon II X2 245 processor (2 CPUs), 2.9 GHz

Memory:
4096 MB RAM

Video:
ATI Raedon 3000 graphics

Your graphics chip does not meet the minimum requirements for ShaderLib.
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Schwartz

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #216 on: September 25, 2014, 10:09:12 PM »

Ever since I switched from a GTX 275 to a R9 270X, my formerly smooth FPS has been massively reduced to 15-20 in big battles. This is with both 14.04 and 14.08 Catalyst drivers. What can I do?
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Dark.Revenant

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #217 on: September 26, 2014, 12:32:57 AM »

Your card is only marginally slower than mine, so you should be CPU-limited (as I am), not GPU-limited.

Check your video card usage (using any kind of hardware monitoring or overclocking tool).  Does it reach 100% in the battle?  I have fixed all known AMD compatibility issues, so unless there's some GLSL instruction I'm using that does not play nice with AMD cards (which should not be the case; on the AMD GLSL compiler I profiled the shaders on, the performance spec looked fine) I have no idea what could cause this if it is an issue with your type of card.

If you find that your card is not reaching 75-100%, then that means one of two things: either your card is limiting its output and slowing the game down that way, or somehow the change of card caused bugs/problems that result in a much higher CPU load.  If that's the case, it's up to you to fix that on your end.

If your card is reaching 75-100% load, then I need you to try different settings via settings.json and see if that improves things.  Use a consistent mission like The Last Hurrah to gauge performance.
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Schwartz

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #218 on: September 26, 2014, 12:54:15 AM »

Okay, the card isn't even breaking 20% load and the CPUs tend to stay under 50% load. But the game runs terribly. Massive FPS drops even on the strategic view and slowdowns during battles.

I did get rid of the drivers properly, used DDU in safe mode and then installed the new ones. Maybe I need to wipe some old config files for the game?

Edit: Tried a bunch of things. It's happening in vanilla Starsector as well so it's not a ShaderLib issue. Of course if you know why AMD is throwing such a fit with the game I'd be happy to hear it.
« Last Edit: September 26, 2014, 04:37:38 AM by Schwartz »
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Dark.Revenant

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #219 on: September 26, 2014, 09:55:01 AM »

You may want to report this to Alex, then, since he's the one who has control over the vanilla code and is gearing up for the imminent next release of the game.
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AMDAMK

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #220 on: October 06, 2014, 07:31:37 PM »

Have a nice error, when try to start it without mods:

Spoiler
java.lang.NoClassDefFoundError: org/dark/shaders/util/ShaderLib
   at data.scripts.IIModPlugin.onApplicationLoad(IIModPlugin.java:55)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.dark.shaders.util.ShaderLib
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 6 more
[close]
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FasterThanSleepyfish

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #221 on: October 06, 2014, 07:40:21 PM »

Looks like you deselected Shaderlib and left another mod that requires shaderlib on. Translated, It was searching for shaderlib and didn't find it.
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Dark.Revenant

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #222 on: October 06, 2014, 08:11:42 PM »

Interstellar Imperium requires ShaderLib.
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AMDAMK

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #223 on: October 06, 2014, 08:33:58 PM »

Quote
Interstellar Imperium requires ShaderLib.
Looks like you deselected Shaderlib and left another mod that requires shaderlib on. Translated, It was searching for shaderlib and didn't find it.

Yep, forgot to desabled. Must oversee it.




E^1: Any ideas, why I only see the full Shaderl.-mod and not not both; Shaderl.-m. full and Shaderl.-m. Standard? I have both, both in */Starsector/mods.

E^2: It seem, it can be only one Shadermod in the mod folder, to show in ModLauncher... When both at the sam time in the mod folder, i'll see only the full shaderlib mod in the modlauncher..
« Last Edit: October 07, 2014, 01:43:25 PM by AMDAMK »
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Kommodore Krieg

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Re: [Graphics] ShaderLib Alpha v1.7
« Reply #224 on: October 21, 2014, 01:55:31 PM »

Will this work with .65a?
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