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Author Topic: [0.7.2a] ShaderLib Beta 1.2.1b (Legacy)  (Read 239026 times)

Dark.Revenant

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.61)
« Reply #180 on: June 30, 2014, 12:49:51 AM »

ShaderLib Alpha v1.61

Full Edition
Includes vanilla normal maps and high-resolution ripple distortion


Basic Edition
Vanilla normal maps not included, low-memory ripple distortion, and performance-optimized default settings

Alpha v1.61 (June 30, 2014)
- Added "magnitude" column to texture data CSV for normal map magnitude changes per texture
- Modified vanilla ship material maps (darkened and increased contrast, across the board)
- Slightly tweaked vanilla lights
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kazi

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.61)
« Reply #181 on: June 30, 2014, 01:46:15 AM »

You are super awesome. I just wanted to let you know that.  ;D
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Dark.Revenant

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.62)
« Reply #182 on: July 03, 2014, 03:11:49 AM »

ShaderLib Alpha v1.62

Full Edition
Includes vanilla normal maps and high-resolution ripple distortion


Basic Edition
Vanilla normal maps not included, low-memory ripple distortion, and performance-optimized default settings

Alpha v1.62 (July 3, 2014)
- Added surface map support (only used if normal maps are enabled)
- Added method to StandardLight: void makePermanent()
- Added method to ShaderLib: void setWeaponShadowDirection(Vector2f direction)
- Added fixed-direction shadows to weapons when the ship is lit up with lights
- Rare "light leaks" eliminated
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Baleur

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.62)
« Reply #183 on: July 07, 2014, 01:14:48 AM »

This is so awesome  ;D
Does it work with Exerelin and custom ship packs like Bushi etc?
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Dark.Revenant

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.62)
« Reply #184 on: July 07, 2014, 03:19:58 AM »

By "work", lights will cast onto all modded ships/weapons and it won't crash or anything.

However, if those mods don't have features like light data or material/normal maps, it won't be as good and their weapons won't create lights.
« Last Edit: July 07, 2014, 03:39:13 AM by Dark.Revenant »
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Dark.Revenant

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[Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.63)
« Reply #185 on: July 08, 2014, 01:12:01 AM »

ShaderLib Alpha v1.63

Full Edition
Includes vanilla normal maps and high-resolution ripple distortion


Basic Edition
Vanilla normal maps not included, low-memory ripple distortion, and performance-optimized default settings

Alpha v1.63 (July 8, 2014)
- Fixed weapon blend function override bug
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Dark.Revenant

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.64)
« Reply #186 on: July 09, 2014, 01:12:03 AM »

Quick update:

ShaderLib Alpha v1.64

Full Edition
Includes vanilla normal maps and high-resolution ripple distortion


Basic Edition
Vanilla normal maps not included, low-memory ripple distortion, and performance-optimized default settings


Alpha v1.64 (July 9, 2014)
- Fixed major memory leak when reloading shaders
- Changed default reload key to F11
- Lighting shader now runs even if no lights are onscreen (smooths performance and makes things more consistent)
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xenoargh

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.64)
« Reply #187 on: July 09, 2014, 01:01:23 PM »

Yay, to all of that :)
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Please check out my SS projects :)
Xeno's Mod Pack

Dark.Revenant

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Re: [Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.65)
« Reply #188 on: July 09, 2014, 09:20:31 PM »

Sorry for yet another quick update, but it's enough to be worth the effort of pitting it out there, IMO.

ShaderLib Alpha v1.65

Full Edition
Includes vanilla normal maps and high-resolution ripple distortion


Basic Edition
Vanilla normal maps not included, low-memory ripple distortion, and performance-optimized default settings


Alpha v1.65 (July 9, 2014)
- Changed default reload key to F10
- Updated lighting shader to avoid minor graphics glitches on the edges of objects when using surface maps
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Dark.Revenant

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[Graphics] ShaderLib Graphics Enhancement Mod (Alpha v1.66) (Beams fixed!)
« Reply #189 on: July 13, 2014, 05:52:00 AM »

Beam lights now work properly.  Well, almost properly, but better than before.  There is probably a minor performance hit involved, but whatever.

ShaderLib Alpha v1.66

Full Edition
Includes vanilla normal maps and high-resolution ripple distortion


Basic Edition
Vanilla normal maps not included, low-memory ripple distortion, and performance-optimized default settings


Alpha v1.66 (July 13, 2014)
- Shaders being disabled no longer stops a ShaderAPI from being loaded (they can double as EveryFrameCombatPlugins now)
- Beam lights and fast projectile lights are more accurate on impact with objects (but not perfect until the next Starsector update)
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kazi

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Oh man, the changes to beam lighting fx are fantastic. Nice work!
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ValkyriaL

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I must have missed something, because all the light from my weapons have disappeared. ??? did you make any changes that would require me to alter my CSV?
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Dark.Revenant

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Are you sure that ShaderLib is actually on?
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ValkyriaL

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I am VERY sure it's on, Shaderlib 1.66 is toggled, none of my weapons have light effects on them, neither has the projectiles they fire.

further testing concludes that it is only my weapons that are affected, vanilla and other mods weapons work as intended.

EDIT: It might actually have been me thrashing about my files that caused this, allow me to make a few changes. :)

EDIT2: Obviously it was my fault, had missed to switch lines when changing a value so i removed "ID". "DAMMIT! i wanted to blame it on someone else for once!!"
« Last Edit: July 22, 2014, 02:54:27 PM by ValkyriaL »
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Dark.Revenant

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Glad to see it's resolved.  I can see why that would have taken a while to find.
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