Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Pages: 1 ... 25 26 [27]

Author Topic: [0.7.2a] ShaderLib Beta 1.2.1b (Legacy)  (Read 201734 times)

Timpe

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.7.2a] ShaderLib Beta 1.2.1b
« Reply #390 on: March 14, 2016, 11:07:58 AM »

That's good to know. Thanks.
Logged

Dudley Dickerson

  • Ensign
  • *
  • Posts: 41
    • View Profile
Re: [0.7.2a] ShaderLib Beta 1.2.1b
« Reply #391 on: March 15, 2016, 10:58:37 AM »

How do I know if the game is GPU accelerated? I get massive frame rate drops despite my system being more than capable of never getting any drops.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2567
    • View Profile
    • Sc2Mafia
    • Email
Re: [0.7.2a] ShaderLib Beta 1.2.1b
« Reply #392 on: March 15, 2016, 01:58:46 PM »

That would be an indicator. You can also check GPU usage; if it's like 0-5% in a big battle, something is wrong.
Logged

Dudley Dickerson

  • Ensign
  • *
  • Posts: 41
    • View Profile
Re: [0.7.2a] ShaderLib Beta 1.2.1b
« Reply #393 on: March 15, 2016, 02:07:46 PM »

That would be an indicator. You can also check GPU usage; if it's like 0-5% in a big battle, something is wrong.

The usage fluctuates rapidly in combat so I guess it's being used.
I just can't figure out why my framerate in combat is so bad, at worst it drops below 20. A 2500k at 4.5 and 8 gigs of RAM (with 64bit Java) should be plenty, right?

Edit:
I've done some research and I think it might have something to do with AMDs OpenGL drivers.
« Last Edit: March 16, 2016, 02:37:49 AM by Dudley Dickerson »
Logged

Dimaris

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.7.2a] ShaderLib Beta 1.2.1b
« Reply #394 on: March 30, 2016, 03:28:48 AM »

http://fractalsoftworks.com/forum/index.php?topic=10923.0
just leave it here.  :)

( Error associated with the # LIGHT OPTIONS # from the ShaderLib )
Code
 130766 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2567
    • View Profile
    • Sc2Mafia
    • Email
Re: [0.7.2a] ShaderLib Beta 1.2.1b
« Reply #395 on: March 30, 2016, 12:52:00 PM »

Incompatible mods cause that problem, not ShaderLib.  I'm the one who has to jump through hoops and reduce ShaderLib performance to fix someone else's problem.  That said, update coming soon.

Edit: Update I decided to post in another thread: http://fractalsoftworks.com/forum/index.php?topic=10931.0
It's a big troubleshooting section!
« Last Edit: March 31, 2016, 08:31:12 AM by Dark.Revenant »
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2567
    • View Profile
    • Sc2Mafia
    • Email
[0.7.2a] ShaderLib Beta 1.2.1b (Legacy)
« Reply #396 on: April 15, 2016, 12:12:32 AM »

NOTICE: This mod is outdated! Click HERE for GraphicsLib.
Logged
Pages: 1 ... 25 26 [27]