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News: New blog post: Population Growth (11/19/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Leading Pip 1.8.1  (Read 35764 times)
Dark.Revenant
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« Reply #15 on: April 24, 2014, 06:56:26 PM »

Alright, it's now fixed for good.
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Ranakastrasz
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« Reply #16 on: May 07, 2014, 02:10:44 PM »

I hate to post again, but I am unable to enable this mod with Vacuum. If one is enabled, it disables the other one.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fi
Dark.Revenant
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« Reply #17 on: May 21, 2014, 01:20:31 AM »

That's because this mod is flagged as a utility, so you should unflag it as such.
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Sabaton
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« Reply #18 on: May 21, 2014, 12:38:43 PM »

This should be a vanilla hullmod, just saying.
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MesoTroniK
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« Reply #19 on: May 21, 2014, 05:28:52 PM »

Respectfully disagree with making it a hull mod, using the PIP is cheating and makes it far easier to deal with evasive targets.
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Dark.Revenant
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« Reply #20 on: May 21, 2014, 05:38:50 PM »

In SS+ it's tied to the Gunnery Implants skill as a perk (this mod is built-in to SS+).
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Dark.Revenant
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« Reply #21 on: May 28, 2014, 06:02:13 PM »

Compatibility update so it works correctly with ShaderLib.

(Requires LazyLib 1.8c)
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00lewnor
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« Reply #22 on: June 03, 2014, 03:58:07 PM »

Haven't tested this much but it seems like this mod doesn't want to give me a point of aim for reaper torpedoes, I just added this mod and combat radar to my ongoing game if that will affect whether it works properly.

I will test this more tomorrow morning.
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The Sage
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« Reply #23 on: June 03, 2014, 04:01:51 PM »

Haven't tested this much but it seems like this mod doesn't want to give me a point of aim for reaper torpedoes, I just added this mod and combat radar to my ongoing game if that will affect whether it works properly.

I will test this more tomorrow morning.

Hello there,

I tested this as well and it worked fine!

Wish you good luck.
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Ranakastrasz
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« Reply #24 on: June 03, 2014, 05:23:52 PM »

I got the impression missiles didn't have proper velocities in the game. As in, they launched at a set zero speed, and accelerated as they moved. Possibly have a top speed, possibly friction resulting in a terminal velocity.
As a result, even in the case of a reaper torpedo with no turning, it accelerates, and it's velocity is not really possible to get for this. At least not without extra math.
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fi
Dark.Revenant
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« Reply #25 on: August 30, 2014, 10:46:50 PM »

(Requires LazyLib 1.9b)

Included in Starsector+!

Update to fix a couple minor things and add support for LazyWizard's version tracker.
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SpaceRiceBowl
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« Reply #26 on: August 31, 2014, 09:13:06 AM »

Getting this bug which crashes my game on launch
42587 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.TargetingLeadIndicator.advance(TargetingLeadIndicator.java:85)
   at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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I really don't know what I'm doing...
Dark.Revenant
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« Reply #27 on: August 31, 2014, 10:33:29 AM »

That's a bizarre crash, considering the same exact code doesn't crash in SS+.

(Requires LazyLib 1.9b)

Included in Starsector+!

Crash fix.
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Tartiflette
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« Reply #28 on: October 08, 2014, 12:06:53 AM »


A wild second pip appear. I had only one weapon in my group and both pips were attached to the target (even when switching targets).
First time this occurred to me while using the mod all the time. It's not harmful and must be very rare, but you might be interested nonetheless.
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Dark.Revenant
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« Reply #29 on: October 08, 2014, 12:39:12 AM »

Are you, by chance, using LeadingPip and Starsector+ at the same time?  SS+ includes LeadingPip as a feature already.
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