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April 26, 2017, 10:44:32 AM *
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News: Starsector 0.8a is out (hotfix is up!) ; New blog post: Ship’s Log of Salvage Dave’s Final Mission (3/29/17)
 
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Author Topic: [0.8a] Leading Pip 1.8.0  (Read 26578 times)
Dark.Revenant
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« Reply #45 on: April 09, 2017, 12:47:49 PM »

Yeah, it works on its own.
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majorfreak
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« Reply #46 on: April 10, 2017, 08:36:17 PM »

you might want to tell the guy who made Scy nation (he mentions leading pip in his OP as being packaged with SS+)
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Dark.Revenant
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« Reply #47 on: April 21, 2017, 11:43:12 PM »

Hello!

(Requires LazyLib 2.2 (Updated!))

We also recommend Version Checker to notify you when an update is ready.

Version 1.8.0:
- Various bugs fixed
- Works in Starsector 0.8a
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sycspysycspy
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« Reply #48 on: April 23, 2017, 07:09:33 PM »

Hello!

(Requires LazyLib 2.2 (Updated!))

We also recommend Version Checker to notify you when an update is ready.

Version 1.8.0:
- Various bugs fixed
- Works in Starsector 0.8a

Sometimes the square doesnt show up need to select the weapon group again to make it come out. And some weapon does not have the square at all? Sabot for example even if there are other weapons in the same group
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Dark.Revenant
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« Reply #49 on: April 23, 2017, 08:47:25 PM »

Some weapons return different speeds than they used to.  I'll try to guard against that in the next release.

Also, the weapon group select isn't really fixable; I just have to pray the game registers the key events.  It's impossible to determine which weapon group the player has selected.
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