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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Leading Pip 1.9.4  (Read 238579 times)

Tartiflette

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Re: [0.6.2a] [Interface] Target Leading Pip 1.6.1
« Reply #30 on: October 08, 2014, 01:16:55 AM »

I may be... Sorry for the false positive.
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Dark.Revenant

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[0.65a] [Interface] Target Leading Pip 1.7
« Reply #31 on: October 20, 2014, 04:28:52 PM »

Updated!  Have fun cheating enjoying tactical immersion in the new update.

(Requires LazyLib 2.0b)
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Dark.Revenant

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Re: [0.65a] [Interface] Target Leading Pip 1.7.1
« Reply #32 on: October 20, 2014, 05:56:35 PM »

Hotfix to solve the crashing.  Shouldn't be necessary in the next update.

(Requires LazyLib 2.0b)
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Aklyon

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Re: [0.65a] [Interface] Target Leading Pip 1.7.1
« Reply #33 on: October 22, 2014, 03:37:17 PM »

I'm not sure why, but I'm not seeing any pip in .65a-RC1. I've got LazyLib, version checker, and this.
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Dark.Revenant

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Re: [0.65a] [Interface] Target Leading Pip 1.7.1
« Reply #34 on: October 22, 2014, 04:25:46 PM »

Have you tried targeting a ship?  Did you accidentally disable it with the '\' key?
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Aklyon

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Re: [0.65a] [Interface] Target Leading Pip 1.7.1
« Reply #35 on: October 23, 2014, 06:06:00 AM »

I tried hitting \ a few times, and switching weapon groups on the wolf I had in this picture.
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Dark.Revenant

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[0.65a] [Interface] Target Leading Pip 1.7.2
« Reply #36 on: October 23, 2014, 01:56:43 PM »

Well, first of all, none of those weapons have any leading.  I don't know why this isn't working for you, but I'll post a slightly updated version anyway.  See if it helps.

(Requires LazyLib 2.0b)

We also recommend Version Checker 1.4b to notify you when an update is ready.
« Last Edit: February 16, 2015, 11:28:18 PM by Dark.Revenant »
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Aklyon

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Re: [0.65a] [Interface] Target Leading Pip 1.7.2
« Reply #37 on: October 23, 2014, 02:08:57 PM »

Well, first of all, none of those weapons have any leading.
Any particular suggestions for a weapon to test it with?
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Nanao-kun

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Re: [0.65a] [Interface] Target Leading Pip 1.7.2
« Reply #38 on: October 23, 2014, 02:10:30 PM »

Well, first of all, none of those weapons have any leading.
Any particular suggestions for a weapon to test it with?
Weapons that aren't beams or missiles.
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Aklyon

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Re: [0.65a] [Interface] Target Leading Pip 1.7.2
« Reply #39 on: October 23, 2014, 02:57:43 PM »

Well it worked with a hound equipped with a heavy mauler, sorry about that.
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SpunkyMcGoo

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Re: [0.65a] [Interface] Target Leading Pip 1.7.2
« Reply #40 on: October 25, 2014, 06:42:12 AM »

Fantastic mod! Since I installed it I've been absolutely destroying pirates.
Very simple, yet very useful.
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Dark.Revenant

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[0.65.2a] [Interface] Target Leading Pip 1.7.3
« Reply #41 on: March 06, 2015, 06:14:36 PM »

Fix to rendering to make it less wonky.

(Requires LazyLib 2.0b)

We also recommend Version Checker 1.4b to notify you when an update is ready.
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Dark.Revenant

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[0.65.2a] [Interface] Target Leading Pip 1.7.4
« Reply #42 on: March 28, 2015, 09:56:46 PM »

This update SHOULD fix the rendering problems some people have been having.

(Requires LazyLib 2.0b)

We also recommend Version Checker 1.4b to notify you when an update is ready.
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Dark.Revenant

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[0.7.2a] Leading Pip 1.7.5
« Reply #43 on: April 15, 2016, 12:28:24 AM »

This update fixes a strange crash I was getting.

(Requires LazyLib 2.1)

We also recommend Version Checker to notify you when an update is ready.
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Randall Hynes

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Leading Pip Question
« Reply #44 on: April 09, 2017, 09:16:29 AM »

I noticed this was removed from Starsector+ in a recent update, does it still work?
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